Use nanosleep instead of usleep

So not to rely on the non-standard unistd.h header
This commit is contained in:
Chris Robinson 2008-01-11 08:15:44 -08:00
parent 2a5a5b5c1b
commit e1d0ad749b
2 changed files with 13 additions and 3 deletions

View File

@ -137,8 +137,8 @@ IF(NOT "${HAVE_WINDOWS_H}")
MESSAGE(FATAL_ERROR "No timing function found!")
ENDIF()
CHECK_FUNCTION_EXISTS(usleep HAVE_USLEEP)
IF(NOT "${HAVE_USLEEP}")
CHECK_FUNCTION_EXISTS(nanosleep HAVE_NANOSLEEP)
IF(NOT "${HAVE_NANOSLEEP}")
MESSAGE(FATAL_ERROR "No sleep function found!")
ENDIF()

View File

@ -14,6 +14,8 @@
#include <assert.h>
#include <pthread.h>
#include <sys/time.h>
#include <time.h>
#include <errno.h>
#define IsBadWritePtr(a,b) (0)
@ -68,7 +70,15 @@ static inline ALuint timeGetTime(void)
return tv.tv_usec/1000 + tv.tv_sec*1000;
}
#define Sleep(x) ((void)usleep((unsigned int)x*1000))
static inline void Sleep(ALuint t)
{
struct timespec tv, rem;
tv.tv_nsec = (t*1000000)%1000000000;
tv.tv_sec = t/1000;
while(nanosleep(&tv, &rem) == -1 && errno == EINTR)
tv = rem;
}
#define min(x,y) (((x)<(y))?(x):(y))
#define max(x,y) (((x)>(y))?(x):(y))
#endif