Use nanosleep instead of usleep
So not to rely on the non-standard unistd.h header
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@ -137,8 +137,8 @@ IF(NOT "${HAVE_WINDOWS_H}")
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MESSAGE(FATAL_ERROR "No timing function found!")
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ENDIF()
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CHECK_FUNCTION_EXISTS(usleep HAVE_USLEEP)
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IF(NOT "${HAVE_USLEEP}")
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CHECK_FUNCTION_EXISTS(nanosleep HAVE_NANOSLEEP)
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IF(NOT "${HAVE_NANOSLEEP}")
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MESSAGE(FATAL_ERROR "No sleep function found!")
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ENDIF()
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@ -14,6 +14,8 @@
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#include <assert.h>
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#include <pthread.h>
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#include <sys/time.h>
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#include <time.h>
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#include <errno.h>
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#define IsBadWritePtr(a,b) (0)
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@ -68,7 +70,15 @@ static inline ALuint timeGetTime(void)
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return tv.tv_usec/1000 + tv.tv_sec*1000;
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}
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#define Sleep(x) ((void)usleep((unsigned int)x*1000))
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static inline void Sleep(ALuint t)
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{
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struct timespec tv, rem;
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tv.tv_nsec = (t*1000000)%1000000000;
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tv.tv_sec = t/1000;
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while(nanosleep(&tv, &rem) == -1 && errno == EINTR)
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tv = rem;
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}
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#define min(x,y) (((x)<(y))?(x):(y))
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#define max(x,y) (((x)>(y))?(x):(y))
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#endif
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