The last reverb loop update doesn't need an aligned count.
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@ -948,11 +948,9 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCcontext *Conte
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props->Reverb.ReflectionsGain*gain, props->Reverb.LateReverbGain*gain,
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State);
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/* Calculate the max update size from the smallest relevant delay, ensuring
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* the update size is a multiple of 4 for SIMD.
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*/
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/* Calculate the max update size from the smallest relevant delay. */
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State->MaxUpdate[1] = mini(MAX_UPDATE_SAMPLES,
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mini(State->Early.Offset[0][1], State->Late.Offset[0][1])&~3
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mini(State->Early.Offset[0][1], State->Late.Offset[0][1])
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);
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/* Determine if delay-line cross-fading is required. TODO: Add some fuzz
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@ -1420,6 +1418,11 @@ static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, c
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todo = mini(todo, State->MaxUpdate[0]);
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}
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todo = mini(todo, State->MaxUpdate[1]);
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/* If this is not the final update, ensure the update size is a
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* multiple of 4 for the SIMD mixers.
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*/
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if(todo < SamplesToDo-base)
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todo &= ~3;
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/* Convert B-Format to A-Format for processing. */
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memset(afmt, 0, sizeof(*afmt)*NUM_LINES);
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