Avoid unnecessary floating-point math
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@ -2106,15 +2106,12 @@ static ALboolean GetSourceOffset(ALsource *pSource, ALenum eName, ALfloat *pflOf
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if ((eOriginalFormat == AL_FORMAT_MONO_IMA4) ||
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(eOriginalFormat == AL_FORMAT_STEREO_IMA4))
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{
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// Compression rate of the ADPCM supported is 3.6111 to 1
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readPos = (ALint)((ALfloat)readPos / 3.6111f);
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writePos = (ALint)((ALfloat)writePos / 3.6111f);
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// Round down to nearest ADPCM block
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pflOffset[0] = (ALfloat)((readPos / (36 * lChannels)) * 36 * lChannels);
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pflOffset[0] = (ALfloat)((readPos / (65 * 2 * lChannels)) * 36 * lChannels);
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if(pSource->state == AL_PLAYING)
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{
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// Round up to nearest ADPCM block
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pflOffset[1] = (ALfloat)(((writePos + (36 * lChannels) - 1) / (36 * lChannels)) * 36 * lChannels);
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pflOffset[1] = (ALfloat)(((writePos + (65 * 2 * lChannels) - 1) / (65 * 2 * lChannels)) * 36 * lChannels);
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}
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else
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pflOffset[1] = pflOffset[0];
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