Support all buffer layouts for convolution
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191150d9a8
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@ -94,6 +94,12 @@ auto GetAmbi2DLayout(AmbiLayout layouttype) noexcept -> const std::array<uint8_t
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}
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struct ChanMap {
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Channel channel;
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float angle;
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float elevation;
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};
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using complex_d = std::complex<double>;
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constexpr size_t ConvolveUpdateSize{1024};
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@ -220,11 +226,6 @@ void ConvolutionState::setBuffer(const ALCdevice *device, const BufferStorage *b
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/* An empty buffer doesn't need a convolution filter. */
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if(!buffer || buffer->mSampleLen < 1) return;
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/* FIXME: Support anything. */
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if(buffer->mChannels != FmtMono && buffer->mChannels != FmtStereo
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&& buffer->mChannels != FmtBFormat2D && buffer->mChannels != FmtBFormat3D)
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return;
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constexpr size_t m{ConvolveUpdateSize/2 + 1};
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auto bytesPerSample = BytesFromFmt(buffer->mType);
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auto realChannels = ChannelsFromFmt(buffer->mChannels, buffer->mAmbiOrder);
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@ -306,13 +307,61 @@ void ConvolutionState::setBuffer(const ALCdevice *device, const BufferStorage *b
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void ConvolutionState::update(const ALCcontext *context, const ALeffectslot *slot,
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const EffectProps* /*props*/, const EffectTarget target)
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{
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/* NOTE: Stereo and Rear are slightly different from normal mixing (as
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* defined in alu.cpp). These are 45 degrees from center, rather than the
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* 30 degrees used there.
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*
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* TODO: LFE is not mixed to output. This will require each buffer channel
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* to have its own output target since the main mixing buffer won't have an
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* LFE channel (due to being B-Format).
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*/
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static const ChanMap MonoMap[1]{
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{ FrontCenter, 0.0f, 0.0f }
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}, StereoMap[2]{
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{ FrontLeft, Deg2Rad(-45.0f), Deg2Rad(0.0f) },
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{ FrontRight, Deg2Rad( 45.0f), Deg2Rad(0.0f) }
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}, RearMap[2]{
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{ BackLeft, Deg2Rad(-135.0f), Deg2Rad(0.0f) },
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{ BackRight, Deg2Rad( 135.0f), Deg2Rad(0.0f) }
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}, QuadMap[4]{
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{ FrontLeft, Deg2Rad( -45.0f), Deg2Rad(0.0f) },
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{ FrontRight, Deg2Rad( 45.0f), Deg2Rad(0.0f) },
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{ BackLeft, Deg2Rad(-135.0f), Deg2Rad(0.0f) },
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{ BackRight, Deg2Rad( 135.0f), Deg2Rad(0.0f) }
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}, X51Map[6]{
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{ FrontLeft, Deg2Rad( -30.0f), Deg2Rad(0.0f) },
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{ FrontRight, Deg2Rad( 30.0f), Deg2Rad(0.0f) },
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{ FrontCenter, Deg2Rad( 0.0f), Deg2Rad(0.0f) },
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{ LFE, 0.0f, 0.0f },
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{ SideLeft, Deg2Rad(-110.0f), Deg2Rad(0.0f) },
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{ SideRight, Deg2Rad( 110.0f), Deg2Rad(0.0f) }
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}, X61Map[7]{
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{ FrontLeft, Deg2Rad(-30.0f), Deg2Rad(0.0f) },
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{ FrontRight, Deg2Rad( 30.0f), Deg2Rad(0.0f) },
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{ FrontCenter, Deg2Rad( 0.0f), Deg2Rad(0.0f) },
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{ LFE, 0.0f, 0.0f },
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{ BackCenter, Deg2Rad(180.0f), Deg2Rad(0.0f) },
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{ SideLeft, Deg2Rad(-90.0f), Deg2Rad(0.0f) },
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{ SideRight, Deg2Rad( 90.0f), Deg2Rad(0.0f) }
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}, X71Map[8]{
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{ FrontLeft, Deg2Rad( -30.0f), Deg2Rad(0.0f) },
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{ FrontRight, Deg2Rad( 30.0f), Deg2Rad(0.0f) },
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{ FrontCenter, Deg2Rad( 0.0f), Deg2Rad(0.0f) },
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{ LFE, 0.0f, 0.0f },
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{ BackLeft, Deg2Rad(-150.0f), Deg2Rad(0.0f) },
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{ BackRight, Deg2Rad( 150.0f), Deg2Rad(0.0f) },
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{ SideLeft, Deg2Rad( -90.0f), Deg2Rad(0.0f) },
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{ SideRight, Deg2Rad( 90.0f), Deg2Rad(0.0f) }
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};
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if(mNumConvolveSegs < 1)
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return;
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mMix = &ConvolutionState::NormalMix;
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for(auto &chan : *mChans)
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std::fill(std::begin(chan.Target), std::end(chan.Target), 0.0f);
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const float gain{slot->Params.Gain};
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auto &chans = *mChans;
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if(mChannels == FmtBFormat3D || mChannels == FmtBFormat2D)
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{
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ALCdevice *device{context->mDevice.get()};
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@ -320,9 +369,9 @@ void ConvolutionState::update(const ALCcontext *context, const ALeffectslot *slo
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{
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mMix = &ConvolutionState::UpsampleMix;
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const auto scales = BFormatDec::GetHFOrderScales(mAmbiOrder, device->mAmbiOrder);
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chans[0].mHfScale = scales[0];
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for(size_t i{1};i < chans.size();++i)
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chans[i].mHfScale = scales[1];
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(*mChans)[0].mHfScale = scales[0];
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for(size_t i{1};i < mChans->size();++i)
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(*mChans)[i].mHfScale = scales[1];
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}
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mOutTarget = target.Main->Buffer;
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@ -332,29 +381,57 @@ void ConvolutionState::update(const ALCcontext *context, const ALeffectslot *slo
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GetAmbiLayout(mAmbiLayout).data()};
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std::array<float,MAX_AMBI_CHANNELS> coeffs{};
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for(size_t c{0u};c < chans.size();++c)
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for(size_t c{0u};c < mChans->size();++c)
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{
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const size_t acn{index_map[c]};
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coeffs[acn] = scales[acn];
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ComputePanGains(target.Main, coeffs.data(), gain, chans[c].Target);
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ComputePanGains(target.Main, coeffs.data(), gain, (*mChans)[c].Target);
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coeffs[acn] = 0.0f;
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}
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}
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else if(mChannels == FmtStereo)
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else
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{
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const auto lcoeffs = CalcDirectionCoeffs({-1.0f, 0.0f, 0.0f}, 0.0f);
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const auto rcoeffs = CalcDirectionCoeffs({ 1.0f, 0.0f, 0.0f}, 0.0f);
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ALCdevice *device{context->mDevice.get()};
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al::span<const ChanMap> chanmap{};
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switch(mChannels)
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{
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case FmtMono: chanmap = MonoMap; break;
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case FmtStereo: chanmap = StereoMap; break;
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case FmtRear: chanmap = RearMap; break;
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case FmtQuad: chanmap = QuadMap; break;
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case FmtX51: chanmap = X51Map; break;
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case FmtX61: chanmap = X61Map; break;
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case FmtX71: chanmap = X71Map; break;
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case FmtBFormat2D:
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case FmtBFormat3D:
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break;
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}
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mOutTarget = target.Main->Buffer;
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ComputePanGains(target.Main, lcoeffs.data(), gain, chans[0].Target);
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ComputePanGains(target.Main, rcoeffs.data(), gain, chans[1].Target);
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}
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else if(mChannels == FmtMono)
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{
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const auto coeffs = CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}, 0.0f);
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if(device->mRenderMode == RenderMode::Pairwise)
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{
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auto ScaleAzimuthFront = [](float azimuth, float scale) -> float
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{
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const float abs_azi{std::fabs(azimuth)};
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if(!(abs_azi >= al::MathDefs<float>::Pi()*0.5f))
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return std::copysign(minf(abs_azi*scale, al::MathDefs<float>::Pi()*0.5f), azimuth);
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return azimuth;
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};
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mOutTarget = target.Main->Buffer;
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ComputePanGains(target.Main, coeffs.data(), gain, chans[0].Target);
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for(size_t i{0};i < chanmap.size();++i)
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{
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if(chanmap[i].channel == LFE) continue;
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const auto coeffs = CalcAngleCoeffs(ScaleAzimuthFront(chanmap[i].angle, 2.0f),
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chanmap[i].elevation, 0.0f);
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ComputePanGains(target.Main, coeffs.data(), gain, (*mChans)[i].Target);
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}
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}
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else for(size_t i{0};i < chanmap.size();++i)
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{
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if(chanmap[i].channel == LFE) continue;
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const auto coeffs = CalcAngleCoeffs(chanmap[i].angle, chanmap[i].elevation, 0.0f);
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ComputePanGains(target.Main, coeffs.data(), gain, (*mChans)[i].Target);
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}
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}
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}
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