Use a better method to time the Null and Wave Writer backends
This better compensates for precision loss when converting milliseconds to the sample rate
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35
Alc/null.c
35
Alc/null.c
@ -30,6 +30,8 @@ typedef struct {
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ALvoid *buffer;
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ALuint size;
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ALuint startTime;
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volatile int killNow;
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ALvoid *thread;
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} null_data;
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@ -41,30 +43,34 @@ static ALuint NullProc(ALvoid *ptr)
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{
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ALCdevice *Device = (ALCdevice*)ptr;
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null_data *data = (null_data*)Device->ExtraData;
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ALuint frameSize;
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ALuint now, last;
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ALuint avail;
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ALuint now, start;
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ALuint64 avail, done;
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const ALuint restTime = (ALuint64)Device->UpdateSize * 1000 /
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Device->Frequency / 2;
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frameSize = aluFrameSizeFromFormat(Device->Format);
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last = timeGetTime()<<8;
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done = 0;
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start = data->startTime;
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while(!data->killNow && Device->Connected)
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{
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now = timeGetTime()<<8;
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now = timeGetTime();
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avail = (ALuint64)(now-last) * Device->Frequency / (1000<<8);
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if(avail < Device->UpdateSize)
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avail = (ALuint64)(now-start) * Device->Frequency / 1000;
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if(avail < done)
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{
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Sleep(1);
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AL_PRINT("Timer wrapped\n");
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aluHandleDisconnect(Device);
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break;
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}
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if(avail-done < Device->UpdateSize)
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{
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Sleep(restTime);
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continue;
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}
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while(avail >= Device->UpdateSize)
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while(avail-done >= Device->UpdateSize)
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{
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aluMixData(Device, data->buffer, Device->UpdateSize);
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avail -= Device->UpdateSize;
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last += (ALuint64)Device->UpdateSize * (1000<<8) / Device->Frequency;
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done += Device->UpdateSize;
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}
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}
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@ -111,6 +117,7 @@ static ALCboolean null_reset_playback(ALCdevice *device)
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device->TimeRes = (ALuint64)device->UpdateSize * 1000000000 /
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device->Frequency;
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data->startTime = timeGetTime();
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data->thread = StartThread(NullProc, device);
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if(data->thread == NULL)
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{
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32
Alc/wave.c
32
Alc/wave.c
@ -35,6 +35,8 @@ typedef struct {
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ALvoid *buffer;
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ALuint size;
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ALuint startTime;
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volatile int killNow;
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ALvoid *thread;
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} wave_data;
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@ -68,32 +70,42 @@ static ALuint WaveProc(ALvoid *ptr)
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ALCdevice *pDevice = (ALCdevice*)ptr;
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wave_data *data = (wave_data*)pDevice->ExtraData;
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ALuint frameSize;
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ALuint now, last;
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ALuint now, start;
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ALuint64 avail, done;
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size_t fs;
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ALuint avail;
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union {
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short s;
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char b[sizeof(short)];
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} uSB;
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const ALuint restTime = (ALuint64)pDevice->UpdateSize * 1000 /
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pDevice->Frequency / 2;
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uSB.s = 1;
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frameSize = aluFrameSizeFromFormat(pDevice->Format);
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last = timeGetTime()<<8;
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done = 0;
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start = data->startTime;
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while(!data->killNow && pDevice->Connected)
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{
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now = timeGetTime()<<8;
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now = timeGetTime();
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avail = (ALuint64)(now-last) * pDevice->Frequency / (1000<<8);
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if(avail < pDevice->UpdateSize)
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avail = (ALuint64)(now-start) * pDevice->Frequency / 1000;
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if(avail < done)
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{
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Sleep(1);
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AL_PRINT("Timer wrapped\n");
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aluHandleDisconnect(pDevice);
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break;
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}
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if(avail-done < pDevice->UpdateSize)
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{
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Sleep(restTime);
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continue;
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}
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while(avail >= pDevice->UpdateSize)
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while(avail-done >= pDevice->UpdateSize)
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{
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aluMixData(pDevice, data->buffer, pDevice->UpdateSize);
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done += pDevice->UpdateSize;
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if(uSB.b[0] != 1)
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{
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@ -125,9 +137,6 @@ static ALuint WaveProc(ALvoid *ptr)
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aluHandleDisconnect(pDevice);
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break;
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}
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avail -= pDevice->UpdateSize;
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last += (ALuint64)pDevice->UpdateSize * (1000<<8) / pDevice->Frequency;
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}
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}
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@ -277,6 +286,7 @@ static ALCboolean wave_reset_playback(ALCdevice *device)
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device->Frequency;
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SetDefaultWFXChannelOrder(device);
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data->startTime = timeGetTime();
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data->thread = StartThread(WaveProc, device);
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if(data->thread == NULL)
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{
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