Fix speaker angle fixup
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@ -194,7 +194,7 @@ static ALvoid SetSpeakerArrangement(const char *name, ALfloat SpeakerAngle[OUTPU
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{
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AL_PRINT("Speaker %d of %d does not follow previous: %f > %f\n", i, chans,
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SpeakerAngle[i-1] * 180.0f/M_PI, SpeakerAngle[i] * 180.0f/M_PI);
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SpeakerAngle[i] = SpeakerAngle[i-1] + 1 * 180.0f/M_PI;
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SpeakerAngle[i] = SpeakerAngle[i-1] + 1 * M_PI/180.0f;
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}
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}
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}
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