Add an SDL backend
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@ -67,6 +67,9 @@ static struct {
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#ifdef HAVE_WINMM
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{ "winmm", alcWinMMInit, EmptyFuncs },
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#endif
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#ifdef HAVE_SDL
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{ "sdl", alc_sdl_init, EmptyFuncs },
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#endif
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{ "wave", alc_wave_init, EmptyFuncs },
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306
Alc/sdl.c
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306
Alc/sdl.c
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@ -0,0 +1,306 @@
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/**
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* OpenAL cross platform audio library
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* Copyright (C) 1999-2007 by authors.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include "alMain.h"
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#include "AL/al.h"
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#include "AL/alc.h"
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#include <string.h>
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#include <stdlib.h>
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#ifdef HAVE_DLFCN_H
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#include <dlfcn.h>
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#endif
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#include <SDL/SDL.h>
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static void *sdl_handle;
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#define MAKE_FUNC(x) static typeof(x) * p##x
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MAKE_FUNC(SDL_PauseAudio);
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MAKE_FUNC(SDL_CloseAudio);
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MAKE_FUNC(SDL_OpenAudio);
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MAKE_FUNC(SDL_InitSubSystem);
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MAKE_FUNC(SDL_GetError);
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MAKE_FUNC(SDL_LockAudio);
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MAKE_FUNC(SDL_UnlockAudio);
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#undef MAKE_FUNC
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static char *sdl_device;
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/* SDL audio can only be initialized once per process */
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static int initialized;
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typedef struct {
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SDL_AudioSpec audioSpec;
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volatile int killNow;
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ALvoid *thread;
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ALubyte *mix_data;
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int data_size;
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int data_read;
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int data_write;
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} sdl_data;
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static void SDLCALL fillAudio(void *userdata, Uint8 *stream, int len)
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{
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sdl_data *data = (sdl_data*)userdata;
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int rem = data->data_size-data->data_read;
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if(len >= rem)
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{
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memcpy(stream, data->mix_data + data->data_read, rem);
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stream += rem;
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len -= rem;
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data->data_read = 0;
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}
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if(len > 0)
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{
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memcpy(stream, data->mix_data + data->data_read, len);
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data->data_read += len;
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}
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}
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static ALuint SDLProc(ALvoid *ptr)
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{
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ALCdevice *pDevice = (ALCdevice*)ptr;
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sdl_data *data = (sdl_data*)pDevice->ExtraData;
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int len, rem;
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pSDL_PauseAudio(0);
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while(!data->killNow)
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{
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pSDL_LockAudio();
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len = (data->data_read-data->data_write+data->data_size)%data->data_size;
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if(len == 0)
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{
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pSDL_UnlockAudio();
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Sleep(1);
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continue;
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}
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rem = data->data_size - data->data_write;
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SuspendContext(NULL);
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if(len > rem)
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{
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aluMixData(pDevice->Context, data->mix_data+data->data_write, rem, pDevice->Format);
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aluMixData(pDevice->Context, data->mix_data, len-rem, pDevice->Format);
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}
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else
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aluMixData(pDevice->Context, data->mix_data+data->data_write, len, pDevice->Format);
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ProcessContext(NULL);
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data->data_write = data->data_read;
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pSDL_UnlockAudio();
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}
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pSDL_PauseAudio(1);
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return 0;
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}
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static ALCboolean sdl_open_playback(ALCdevice *device, const ALCchar *deviceName)
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{
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SDL_AudioSpec sdlSpec;
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ALuint frameSize;
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sdl_data *data;
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if(initialized || !sdl_device)
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return ALC_FALSE;
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if(deviceName)
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{
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if(strcmp(deviceName, sdl_device))
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return ALC_FALSE;
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device->szDeviceName = sdl_device;
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}
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else
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device->szDeviceName = sdl_device;
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data = (sdl_data*)calloc(1, sizeof(sdl_data));
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data->killNow = 0;
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frameSize = aluBytesFromFormat(device->Format) *
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aluChannelsFromFormat(device->Format);
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sdlSpec.freq = device->Frequency;
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sdlSpec.channels = aluChannelsFromFormat(device->Format);
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switch(aluBytesFromFormat(device->Format))
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{
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case 1:
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sdlSpec.format = AUDIO_U8;
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break;
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case 2:
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sdlSpec.format = AUDIO_S16SYS;
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break;
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default:
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AL_PRINT("Unknown format?! %x\n", device->Format);
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free(data);
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return ALC_FALSE;
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}
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sdlSpec.samples = 1;
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while(sdlSpec.samples < device->UpdateSize)
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sdlSpec.samples <<= 1;
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sdlSpec.samples >>= 1;
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sdlSpec.callback = fillAudio;
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sdlSpec.userdata = data;
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if(pSDL_OpenAudio(&sdlSpec, &data->audioSpec) < 0)
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{
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AL_PRINT("Audio init failed: %s\n", pSDL_GetError());
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free(data);
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return ALC_FALSE;
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}
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if(!((data->audioSpec.format == AUDIO_U8 && aluBytesFromFormat(device->Format) == 1) ||
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(data->audioSpec.format == AUDIO_S16SYS && aluBytesFromFormat(device->Format) == 2)))
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{
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AL_PRINT("Could not set %d-bit, got format %#x instead\n", aluBytesFromFormat(device->Format), data->audioSpec.format);
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pSDL_CloseAudio();
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free(data);
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return ALC_FALSE;
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}
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if(aluChannelsFromFormat(device->Format) != data->audioSpec.channels)
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{
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AL_PRINT("Could not set %d channels, got %d instead\n", aluChannelsFromFormat(device->Format), data->audioSpec.channels);
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pSDL_CloseAudio();
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free(data);
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return ALC_FALSE;
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}
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device->Frequency = data->audioSpec.freq;
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device->UpdateSize = data->audioSpec.size / frameSize;
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data->data_size = device->UpdateSize * frameSize * 2;
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data->mix_data = malloc(data->data_size);
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if(data->mix_data == NULL)
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{
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AL_PRINT("Could not allocate %d bytes\n", data->data_size);
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pSDL_CloseAudio();
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free(data);
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return ALC_FALSE;
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}
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memset(data->mix_data, data->audioSpec.silence, data->data_size);
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device->ExtraData = data;
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data->thread = StartThread(SDLProc, device);
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if(data->thread == NULL)
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{
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pSDL_CloseAudio();
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device->ExtraData = NULL;
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free(data->mix_data);
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free(data);
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return ALC_FALSE;
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}
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initialized = 1;
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return ALC_TRUE;
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}
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static void sdl_close_playback(ALCdevice *device)
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{
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sdl_data *data = (sdl_data*)device->ExtraData;
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data->killNow = 1;
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StopThread(data->thread);
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pSDL_CloseAudio();
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initialized = 0;
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free(data->mix_data);
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free(data);
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device->ExtraData = NULL;
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}
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static ALCboolean sdl_open_capture(ALCdevice *device, const ALCchar *deviceName, ALCuint frequency, ALCenum format, ALCsizei SampleSize)
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{
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return ALC_FALSE;
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(void)device;
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(void)deviceName;
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(void)frequency;
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(void)format;
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(void)SampleSize;
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}
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BackendFuncs sdl_funcs = {
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sdl_open_playback,
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sdl_close_playback,
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sdl_open_capture,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL
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};
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void alc_sdl_init(BackendFuncs *func_list)
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{
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const char *str;
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*func_list = sdl_funcs;
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#ifdef HAVE_DLFCN_H
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#if defined(__APPLE__) && defined(__MACH__)
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# define SDLLIB "SDL.framework/SDL"
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#else
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# define SDLLIB "libSDL.so"
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#endif
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sdl_handle = dlopen(SDLLIB, RTLD_NOW);
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if(!sdl_handle)
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return;
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dlerror();
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#define LOAD_FUNC(f) do { \
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p##f = (typeof(f)*)dlsym(sdl_handle, #f); \
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if((str=dlerror()) != NULL) \
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{ \
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dlclose(sdl_handle); \
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sdl_handle = NULL; \
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AL_PRINT("Could not load %s from "SDLLIB": %s\n", #f, str); \
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return; \
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} \
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} while(0)
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#else
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str = NULL;
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sdl_handle = 0xDEADBEEF;
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#define LOAD_FUNC(f) p##f = f
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#endif
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LOAD_FUNC(SDL_PauseAudio);
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LOAD_FUNC(SDL_CloseAudio);
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LOAD_FUNC(SDL_OpenAudio);
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LOAD_FUNC(SDL_InitSubSystem);
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LOAD_FUNC(SDL_GetError);
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LOAD_FUNC(SDL_LockAudio);
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LOAD_FUNC(SDL_UnlockAudio);
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#undef LOAD_FUNC
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if(pSDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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return;
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sdl_device = AppendDeviceList("SDL Software");
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AppendAllDeviceList(sdl_device);
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}
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@ -26,6 +26,7 @@ OPTION(OSS "Check for OSS backend" ON)
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OPTION(SOLARIS "Check for Solaris backend" ON)
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OPTION(DSOUND "Check for DirectSound backend" ON)
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OPTION(WINMM "Check for Windows Multimedia backend" ON)
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OPTION(SDL "Check for SDL backend" ON)
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OPTION(DLOPEN "Check for the dlopen API for loading optional libs" ON)
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@ -320,6 +321,24 @@ IF(HAVE_WINDOWS_H)
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ENDIF()
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ENDIF()
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# Check SDL backend
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IF(SDL)
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CHECK_INCLUDE_FILE(SDL/SDL.h HAVE_SDL_SDL_H)
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IF(HAVE_SDL_SDL_H)
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CHECK_LIBRARY_EXISTS(SDL SDL_Init "" HAVE_LIBSDL)
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IF(HAVE_DLFCN_H OR HAVE_LIBSDL)
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SET(HAVE_SDL 1)
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SET(ALC_OBJS ${ALC_OBJS} Alc/sdl.c)
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IF(HAVE_DLFCN_H)
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SET(BACKENDS "${BACKENDS} SDL,")
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ELSE()
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SET(BACKENDS "${BACKENDS} SDL \(linked\),")
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SET(EXTRA_LIBS SDL ${EXTRA_LIBS})
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ENDIF()
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ENDIF()
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ENDIF()
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ENDIF()
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# This is always available
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SET(BACKENDS "${BACKENDS} WaveFile")
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@ -147,6 +147,7 @@ void alc_oss_init(BackendFuncs *func_list);
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void alc_solaris_init(BackendFuncs *func_list);
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void alcDSoundInit(BackendFuncs *func_list);
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void alcWinMMInit(BackendFuncs *FuncList);
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void alc_sdl_init(BackendFuncs *func_list);
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void alc_wave_init(BackendFuncs *func_list);
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@ -59,7 +59,7 @@ drivers = # Sets the backend driver list order, comma-seperated. Unknown
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# backends and duplicated names are ignored, and unlisted backends
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# won't be considered for use. An empty list means the default.
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# Default is:
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# alsa,oss,solaris,dsound,winmm,wave
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# alsa,oss,solaris,dsound,winmm,sdl,wave
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excludefx = # Sets which effects to exclude, preventing apps from using them.
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# This can help for apps that try to use effects which are too CPU
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@ -100,6 +100,9 @@ periods = 4 # Sets the number of updates for the output buffer. Default is 4
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[winmm] # Windows Multimedia backend stuff
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# Nothing yet...
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[sdl] # SDL backend stuff
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# Nothing yet...
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[wave] # Wave File Writer stuff
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file = # Sets the filename of the wave file to write to. An empty name
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# prevents the backend from opening, even when explicitly requested.
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@ -19,6 +19,9 @@
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/* Define if we have the Windows Multimedia backend */
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#cmakedefine HAVE_WINMM
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/* Define if we have the SDL backend */
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#cmakedefine HAVE_SDL
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/* Define if we have dlfcn.h */
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#cmakedefine HAVE_DLFCN_H
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