Avoid shadowing a couple variables
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@ -411,13 +411,13 @@ AL_API ALvoid AL_APIENTRY alBufferData(ALuint buffer,ALenum format,const ALvoid
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alSetError(Context, err);
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break;
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case UserFmtIMA4: {
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case UserFmtIMA4:
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/* Here is where things vary:
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* nVidia and Apple use 64+1 sample frames per block -> block_size=36 bytes per channel
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* Most PC sound software uses 2040+1 sample frames per block -> block_size=1024 bytes per channel
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*/
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ALuint FrameSize = ChannelsFromUserFmt(SrcChannels) * 36;
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ALenum NewFormat = AL_FORMAT_MONO16;
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FrameSize = ChannelsFromUserFmt(SrcChannels) * 36;
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NewFormat = AL_FORMAT_MONO16;
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switch(SrcChannels)
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{
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case UserFmtMono: NewFormat = AL_FORMAT_MONO16; break;
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@ -435,7 +435,7 @@ AL_API ALvoid AL_APIENTRY alBufferData(ALuint buffer,ALenum format,const ALvoid
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SrcChannels, SrcType, data, AL_TRUE);
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if(err != AL_NO_ERROR)
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alSetError(Context, err);
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} break;
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break;
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}
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ALCcontext_DecRef(Context);
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