Preserve data and position when reallocating the reverb effect
Still not perfect, but better for when the size doesn't change
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b1bdd7c89f
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847b3e8b61
@ -493,16 +493,20 @@ static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *ALEffectSlot,
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alSetError(AL_OUT_OF_MEMORY);
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return;
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}
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if(ALEffectSlot->ReverbBuffer)
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memcpy(ptr, ALEffectSlot->ReverbBuffer, min(size, ALEffectSlot->ReverbLength)*sizeof(ALfloat));
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ALEffectSlot->ReverbLength = size;
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ALEffectSlot->ReverbPos = 0;
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ALEffectSlot->ReverbPos %= size;
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ALEffectSlot->ReverbReflectPos = (ALuint)(ALEffectSlot->ReverbLength -
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((ALfloat)Context->Frequency *
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effect->Reverb.ReflectionsDelay)) %
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effect->Reverb.ReflectionsDelay) +
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ALEffectSlot->ReverbPos) %
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ALEffectSlot->ReverbLength;
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ALEffectSlot->ReverbLatePos = (ALuint)(ALEffectSlot->ReverbLength -
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((ALfloat)Context->Frequency *
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(effect->Reverb.LateReverbDelay +
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effect->Reverb.ReflectionsDelay))) %
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effect->Reverb.ReflectionsDelay)) +
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ALEffectSlot->ReverbPos) %
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ALEffectSlot->ReverbLength;
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ALEffectSlot->ReverbDecayGain = pow(1.0/32768.0, 1.0/(effect->Reverb.DecayTime/reverbwait));
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}
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