Add an alconvolve option to silence the dry signal
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@ -45,6 +45,19 @@
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#endif
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/* Filter object functions */
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static LPALGENFILTERS alGenFilters;
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static LPALDELETEFILTERS alDeleteFilters;
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static LPALISFILTER alIsFilter;
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static LPALFILTERI alFilteri;
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static LPALFILTERIV alFilteriv;
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static LPALFILTERF alFilterf;
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static LPALFILTERFV alFilterfv;
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static LPALGETFILTERI alGetFilteri;
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static LPALGETFILTERIV alGetFilteriv;
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static LPALGETFILTERF alGetFilterf;
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static LPALGETFILTERFV alGetFilterfv;
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/* Effect object functions */
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static LPALGENEFFECTS alGenEffects;
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static LPALDELETEEFFECTS alDeleteEffects;
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@ -372,15 +385,15 @@ static ALuint LoadSound(const char *filename)
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int main(int argc, char **argv)
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{
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ALuint ir_buffer, effect, slot;
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ALuint ir_buffer, filter, effect, slot;
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StreamPlayer *player;
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int i;
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/* Print out usage if no arguments were specified */
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if(argc < 2)
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{
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fprintf(stderr, "Usage: %s [-device <name>] <impulse response file> <filenames...>\n",
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argv[0]);
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fprintf(stderr, "Usage: %s [-device <name>] <impulse response file> "
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"<[-dry | -nodry] filename>...\n", argv[0]);
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return 1;
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}
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@ -404,6 +417,18 @@ int main(int argc, char **argv)
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/* Define a macro to help load the function pointers. */
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#define LOAD_PROC(T, x) ((x) = (T)alGetProcAddress(#x))
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LOAD_PROC(LPALGENFILTERS, alGenFilters);
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LOAD_PROC(LPALDELETEFILTERS, alDeleteFilters);
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LOAD_PROC(LPALISFILTER, alIsFilter);
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LOAD_PROC(LPALFILTERI, alFilteri);
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LOAD_PROC(LPALFILTERIV, alFilteriv);
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LOAD_PROC(LPALFILTERF, alFilterf);
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LOAD_PROC(LPALFILTERFV, alFilterfv);
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LOAD_PROC(LPALGETFILTERI, alGetFilteri);
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LOAD_PROC(LPALGETFILTERIV, alGetFilteriv);
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LOAD_PROC(LPALGETFILTERF, alGetFilterf);
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LOAD_PROC(LPALGETFILTERFV, alGetFilterfv);
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LOAD_PROC(LPALGENEFFECTS, alGenEffects);
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LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects);
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LOAD_PROC(LPALISEFFECT, alIsEffect);
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@ -474,6 +499,12 @@ int main(int argc, char **argv)
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alAuxiliaryEffectSloti(slot, AL_EFFECTSLOT_EFFECT, (ALint)effect);
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assert(alGetError()==AL_NO_ERROR && "Failed to set effect slot");
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/* Create a filter that can silence the dry path. */
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filter = 0;
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alGenFilters(1, &filter);
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alFilteri(filter, AL_FILTER_TYPE, AL_FILTER_LOWPASS);
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alFilterf(filter, AL_LOWPASS_GAIN, 0.0f);
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player = NewPlayer();
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/* Connect the player's source to the effect slot. */
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alSource3i(player->source, AL_AUXILIARY_SEND_FILTER, (ALint)slot, 0, AL_FILTER_NULL);
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@ -484,6 +515,20 @@ int main(int argc, char **argv)
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{
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const char *namepart;
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if(argc-i > 1)
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{
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if(strcasecmp(argv[i], "-nodry") == 0)
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{
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alSourcei(player->source, AL_DIRECT_FILTER, (ALint)filter);
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++i;
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}
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else if(strcasecmp(argv[i], "-dry") == 0)
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{
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alSourcei(player->source, AL_DIRECT_FILTER, AL_FILTER_NULL);
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++i;
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}
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}
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if(!OpenPlayerFile(player, argv[i]))
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continue;
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@ -518,6 +563,7 @@ int main(int argc, char **argv)
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alDeleteAuxiliaryEffectSlots(1, &slot);
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alDeleteEffects(1, &effect);
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alDeleteFilters(1, &filter);
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alDeleteBuffers(1, &ir_buffer);
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CloseAL();
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