Don't apply direct channels with mono output
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@ -933,7 +933,7 @@ void CalcPanningAndFilters(ALvoice *voice, const ALfloat xpos, const ALfloat ypo
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}
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}
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}
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else if(DirectChannels && Device->FmtChans != DevFmtAmbi3D)
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else if(DirectChannels && Device->FmtChans != DevFmtMono && Device->FmtChans != DevFmtAmbi3D)
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{
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/* Direct source channels always play local. Skip the virtual channels
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* and write inputs to the matching real outputs.
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