Do up to 256 samples per reverb inner loop iteration

This commit is contained in:
Chris Robinson 2015-10-29 01:40:23 -07:00
parent f4a53cf609
commit 62f1df77d7

View File

@ -34,7 +34,7 @@
/* This is the maximum number of samples processed for each inner loop
* iteration. */
#define MAX_UPDATE_SAMPLES 64
#define MAX_UPDATE_SAMPLES 256
typedef struct DelayLine
{
@ -648,7 +648,8 @@ static ALuint CalcLineLength(ALfloat length, ptrdiff_t offset, ALuint frequency,
// All line lengths are powers of 2, calculated from their lengths, with
// an additional sample in case of rounding errors.
samples = NextPowerOf2(fastf2u(length * frequency)+extra + 1);
samples = fastf2u(length*frequency) + extra;
samples = NextPowerOf2(samples + 1);
// All lines share a single sample buffer.
Delay->Mask = samples - 1;
Delay->Line = (ALfloat*)offset;