Use ALsizei for more index lookups
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@ -34,14 +34,14 @@ typedef struct ALechoState {
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DERIVE_FROM_TYPE(ALeffectState);
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ALfloat *SampleBuffer;
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ALuint BufferLength;
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ALsizei BufferLength;
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// The echo is two tap. The delay is the number of samples from before the
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// current offset
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struct {
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ALuint delay;
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ALsizei delay;
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} Tap[2];
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ALuint Offset;
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ALsizei Offset;
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/* The panning gains for the two taps */
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ALfloat Gain[2][MAX_OUTPUT_CHANNELS];
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@ -83,12 +83,12 @@ static ALvoid ALechoState_Destruct(ALechoState *state)
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static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device)
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{
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ALuint maxlen, i;
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ALsizei maxlen, i;
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// Use the next power of 2 for the buffer length, so the tap offsets can be
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// wrapped using a mask instead of a modulo
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maxlen = fastf2u(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
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maxlen += fastf2u(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
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maxlen = fastf2i(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
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maxlen += fastf2i(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
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maxlen = NextPowerOf2(maxlen);
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if(maxlen != state->BufferLength)
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@ -112,8 +112,8 @@ static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, co
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ALfloat coeffs[MAX_AMBI_COEFFS];
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ALfloat gain, lrpan, spread;
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state->Tap[0].delay = fastf2u(props->Echo.Delay * frequency) + 1;
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state->Tap[1].delay = fastf2u(props->Echo.LRDelay * frequency);
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state->Tap[0].delay = fastf2i(props->Echo.Delay * frequency) + 1;
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state->Tap[1].delay = fastf2i(props->Echo.LRDelay * frequency);
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state->Tap[1].delay += state->Tap[0].delay;
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spread = props->Echo.Spread;
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@ -144,13 +144,13 @@ static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, co
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static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
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{
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const ALuint mask = state->BufferLength-1;
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const ALuint tap1 = state->Tap[0].delay;
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const ALuint tap2 = state->Tap[1].delay;
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ALuint offset = state->Offset;
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const ALsizei mask = state->BufferLength-1;
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const ALsizei tap1 = state->Tap[0].delay;
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const ALsizei tap2 = state->Tap[1].delay;
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ALsizei offset = state->Offset;
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ALfloat x[2], y[2], in, out;
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ALuint base;
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ALuint i, k;
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ALuint base, k;
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ALsizei i;
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x[0] = state->Filter.x[0];
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x[1] = state->Filter.x[1];
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@ -159,7 +159,7 @@ static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const
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for(base = 0;base < SamplesToDo;)
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{
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ALfloat temps[128][2];
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ALuint td = minu(128, SamplesToDo-base);
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ALsizei td = mini(128, SamplesToDo-base);
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for(i = 0;i < td;i++)
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{
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