Fix a couple comment typos, and a minor cleanup
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@ -197,7 +197,7 @@ ALvoid ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth,
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}
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if(hwidth <= 0.0f)
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{
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/* Infinitismally small sound point. */
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/* Infinitely small sound point. */
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for(i = 0;i < device->NumChan-1;i++)
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{
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if(angle >= SpeakerAngle[i] && angle < SpeakerAngle[i+1])
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@ -220,20 +220,11 @@ ALvoid ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth,
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return;
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}
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if(aluFabs(angle)+hwidth <= F_PI)
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{
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/* Good, the coverage area ins fully inside -pi...+pi. */
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langle = angle-hwidth;
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rangle = angle+hwidth;
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}
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else
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if(aluFabs(angle)+hwidth > F_PI)
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{
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/* The coverage area would go outside of -pi...+pi. Instead, rotate the
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* speaker angles so it was be as if angle=0, and keep them wrapped
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* speaker angles so it would be as if angle=0, and keep them wrapped
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* within -pi...+pi. */
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langle = -hwidth;
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rangle = +hwidth;
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for(i = 0;i < device->NumChan;i++)
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{
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SpeakerAngle[i] -= angle;
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@ -242,6 +233,7 @@ ALvoid ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth,
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else if(SpeakerAngle[i] < -F_PI)
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SpeakerAngle[i] += F_PI*2.0f;
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}
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angle = 0.0f;
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/* The speaker angles are expected to be in ascending order. There
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* should be a better way to resort the lists... */
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@ -271,6 +263,8 @@ ALvoid ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth,
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}
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}
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}
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langle = angle - hwidth;
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rangle = angle + hwidth;
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/* First speaker */
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i = 0;
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