Force the point resampler when the source plays at normal speed
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@ -840,7 +840,7 @@ ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
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}
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SrcData += BUFFER_PREPADDING*FrameSize;
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switch(Source->Resampler)
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switch((increment != (1<<FRACTIONBITS)) ? Source->Resampler : POINT_RESAMPLER)
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{
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case POINT_RESAMPLER:
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if(Bytes == 4)
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