Use a normal vector for effect sublists
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81aed2ea01
commit
362979cefb
10
Alc/alc.cpp
10
Alc/alc.cpp
@ -2390,7 +2390,6 @@ ALCdevice_struct::ALCdevice_struct(DeviceType type)
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{
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almtx_init(&BufferLock, almtx_plain);
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VECTOR_INIT(EffectList);
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almtx_init(&EffectLock, almtx_plain);
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VECTOR_INIT(FilterList);
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@ -2423,10 +2422,11 @@ ALCdevice_struct::~ALCdevice_struct()
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almtx_destroy(&BufferLock);
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ReleaseALEffects(this);
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#define FREE_EFFECTSUBLIST(x) al_free((x)->Effects)
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VECTOR_FOR_EACH(EffectSubList, EffectList, FREE_EFFECTSUBLIST);
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#undef FREE_EFFECTSUBLIST
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VECTOR_DEINIT(EffectList);
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std::for_each(EffectList.begin(), EffectList.end(),
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[](EffectSubList &entry) noexcept -> void
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{ al_free(entry.Effects); }
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);
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EffectList.clear();
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almtx_destroy(&EffectLock);
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ReleaseALFilters(this);
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@ -514,10 +514,9 @@ typedef struct BufferSubList {
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} BufferSubList;
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typedef struct EffectSubList {
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ALuint64 FreeMask;
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struct ALeffect *Effects; /* 64 */
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ALuint64 FreeMask{0u};
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struct ALeffect *Effects{nullptr}; /* 64 */
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} EffectSubList;
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TYPEDEF_VECTOR(EffectSubList, vector_EffectSubList)
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typedef struct FilterSubList {
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ALuint64 FreeMask;
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@ -609,7 +608,7 @@ struct ALCdevice_struct {
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almtx_t BufferLock;
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// Map of Effects for this device
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vector_EffectSubList EffectList{};
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al::vector<EffectSubList> EffectList;
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almtx_t EffectLock;
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// Map of Filters for this device
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@ -87,16 +87,15 @@ static inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
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static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
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{
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EffectSubList *sublist;
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ALuint lidx = (id-1) >> 6;
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ALsizei slidx = (id-1) & 0x3f;
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if(UNLIKELY(lidx >= VECTOR_SIZE(device->EffectList)))
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if(UNLIKELY(lidx >= device->EffectList.size()))
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return nullptr;
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sublist = &VECTOR_ELEM(device->EffectList, lidx);
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if(UNLIKELY(sublist->FreeMask & (U64(1)<<slidx)))
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EffectSubList &sublist = device->EffectList[lidx];
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if(UNLIKELY(sublist.FreeMask & (U64(1)<<slidx)))
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return nullptr;
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return sublist->Effects + slidx;
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return sublist.Effects + slidx;
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}
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@ -24,6 +24,8 @@
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#include <math.h>
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#include <float.h>
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#include <algorithm>
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#include "AL/al.h"
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#include "AL/alc.h"
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@ -58,16 +60,15 @@ static void InitEffectParams(ALeffect *effect, ALenum type);
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static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
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{
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EffectSubList *sublist;
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ALuint lidx = (id-1) >> 6;
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ALsizei slidx = (id-1) & 0x3f;
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if(UNLIKELY(lidx >= VECTOR_SIZE(device->EffectList)))
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return NULL;
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sublist = &VECTOR_ELEM(device->EffectList, lidx);
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if(UNLIKELY(sublist->FreeMask & (U64(1)<<slidx)))
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return NULL;
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return sublist->Effects + slidx;
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if(UNLIKELY(lidx >= device->EffectList.size()))
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return nullptr;
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EffectSubList &sublist = device->EffectList[lidx];
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if(UNLIKELY(sublist.FreeMask & (U64(1)<<slidx)))
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return nullptr;
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return sublist.Effects + slidx;
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}
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@ -374,44 +375,39 @@ void InitEffect(ALeffect *effect)
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static ALeffect *AllocEffect(ALCcontext *context)
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{
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ALCdevice *device = context->Device;
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EffectSubList *sublist, *subend;
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ALeffect *effect = NULL;
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ALsizei lidx = 0;
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ALsizei slidx;
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almtx_lock(&device->EffectLock);
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sublist = VECTOR_BEGIN(device->EffectList);
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subend = VECTOR_END(device->EffectList);
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for(;sublist != subend;++sublist)
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auto sublist = std::find_if(device->EffectList.begin(), device->EffectList.end(),
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[](const EffectSubList &entry) noexcept -> bool
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{ return entry.FreeMask != 0; }
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);
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auto lidx = std::distance(device->EffectList.begin(), sublist);
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ALeffect *effect{nullptr};
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ALsizei slidx{0};
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if(LIKELY(sublist != device->EffectList.end()))
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{
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if(sublist->FreeMask)
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{
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slidx = CTZ64(sublist->FreeMask);
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effect = sublist->Effects + slidx;
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break;
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}
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++lidx;
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slidx = CTZ64(sublist->FreeMask);
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effect = sublist->Effects + slidx;
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}
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if(UNLIKELY(!effect))
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else
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{
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const EffectSubList empty_sublist = { 0, NULL };
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/* Don't allocate so many list entries that the 32-bit ID could
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* overflow...
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*/
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if(UNLIKELY(VECTOR_SIZE(device->EffectList) >= 1<<25))
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if(UNLIKELY(device->EffectList.size() >= 1<<25))
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{
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almtx_unlock(&device->EffectLock);
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alSetError(context, AL_OUT_OF_MEMORY, "Too many effects allocated");
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return NULL;
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}
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lidx = (ALsizei)VECTOR_SIZE(device->EffectList);
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VECTOR_PUSH_BACK(device->EffectList, empty_sublist);
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sublist = &VECTOR_BACK(device->EffectList);
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device->EffectList.emplace_back();
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sublist = device->EffectList.end() - 1;
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sublist->FreeMask = ~U64(0);
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sublist->Effects = static_cast<ALeffect*>(al_calloc(16, sizeof(ALeffect)*64));
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if(UNLIKELY(!sublist->Effects))
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{
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VECTOR_POP_BACK(device->EffectList);
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device->EffectList.pop_back();
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almtx_unlock(&device->EffectLock);
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alSetError(context, AL_OUT_OF_MEMORY, "Failed to allocate effect batch");
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return NULL;
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@ -421,7 +417,7 @@ static ALeffect *AllocEffect(ALCcontext *context)
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effect = sublist->Effects + slidx;
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}
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memset(effect, 0, sizeof(*effect));
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effect = new (effect) ALeffect{};
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InitEffectParams(effect, AL_EFFECT_NULL);
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/* Add 1 to avoid effect ID 0. */
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@ -439,30 +435,28 @@ static void FreeEffect(ALCdevice *device, ALeffect *effect)
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ALsizei lidx = id >> 6;
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ALsizei slidx = id & 0x3f;
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memset(effect, 0, sizeof(*effect));
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effect->~ALeffect();
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VECTOR_ELEM(device->EffectList, lidx).FreeMask |= U64(1) << slidx;
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device->EffectList[lidx].FreeMask |= U64(1) << slidx;
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}
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void ReleaseALEffects(ALCdevice *device)
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{
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EffectSubList *sublist = VECTOR_BEGIN(device->EffectList);
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EffectSubList *subend = VECTOR_END(device->EffectList);
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size_t leftover = 0;
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for(;sublist != subend;++sublist)
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for(auto &sublist : device->EffectList)
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{
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ALuint64 usemask = ~sublist->FreeMask;
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ALuint64 usemask = ~sublist.FreeMask;
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while(usemask)
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{
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ALsizei idx = CTZ64(usemask);
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ALeffect *effect = sublist->Effects + idx;
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ALeffect *effect = sublist.Effects + idx;
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memset(effect, 0, sizeof(*effect));
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effect->~ALeffect();
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++leftover;
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usemask &= ~(U64(1) << idx);
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}
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sublist->FreeMask = ~usemask;
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sublist.FreeMask = ~usemask;
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}
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if(leftover > 0)
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WARN("(%p) Deleted " SZFMT " Effect%s\n", device, leftover, (leftover==1)?"":"s");
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