Change the presets for the multireverb example

This commit is contained in:
Chris Robinson 2018-03-16 05:01:00 -07:00
parent 3fde27d890
commit 325fca5215

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@ -235,8 +235,8 @@ static ALfloat dot_product(const ALfloat vec0[3], const ALfloat vec1[3])
int main(int argc, char **argv)
{
static const int MaxTransitions = 8;
EFXEAXREVERBPROPERTIES reverb0 = EFX_REVERB_PRESET_CASTLE_LARGEROOM;
EFXEAXREVERBPROPERTIES reverb1 = EFX_REVERB_PRESET_CASTLE_LONGPASSAGE;
EFXEAXREVERBPROPERTIES reverb0 = EFX_REVERB_PRESET_CARPETEDHALLWAY;
EFXEAXREVERBPROPERTIES reverb1 = EFX_REVERB_PRESET_BATHROOM;
struct timespec basetime;
ALCdevice *device = NULL;
ALCcontext *context = NULL;