Change the presets for the multireverb example
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@ -235,8 +235,8 @@ static ALfloat dot_product(const ALfloat vec0[3], const ALfloat vec1[3])
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int main(int argc, char **argv)
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{
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static const int MaxTransitions = 8;
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EFXEAXREVERBPROPERTIES reverb0 = EFX_REVERB_PRESET_CASTLE_LARGEROOM;
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EFXEAXREVERBPROPERTIES reverb1 = EFX_REVERB_PRESET_CASTLE_LONGPASSAGE;
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EFXEAXREVERBPROPERTIES reverb0 = EFX_REVERB_PRESET_CARPETEDHALLWAY;
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EFXEAXREVERBPROPERTIES reverb1 = EFX_REVERB_PRESET_BATHROOM;
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struct timespec basetime;
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ALCdevice *device = NULL;
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ALCcontext *context = NULL;
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