Remove another unnecessary return value
This commit is contained in:
parent
cf4a848fd0
commit
27ac637a66
@ -645,23 +645,18 @@ ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect
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EffectState *State{factory->create()};
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if(!State) return AL_OUT_OF_MEMORY;
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FPUCtl mixer_mode{};
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ALCdevice *Device{Context->mDevice.get()};
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std::unique_lock<std::mutex> statelock{Device->StateLock};
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State->mOutTarget = Device->Dry.Buffer;
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if(State->deviceUpdate(Device) == AL_FALSE)
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{
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statelock.unlock();
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mixer_mode.leave();
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State->release();
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return AL_OUT_OF_MEMORY;
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FPUCtl mixer_mode{};
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State->deviceUpdate(Device);
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}
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mixer_mode.leave();
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if(!effect)
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{
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EffectSlot->Effect.Type = AL_EFFECT_NULL;
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EffectSlot->Effect.Props = EffectProps {};
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EffectSlot->Effect.Props = EffectProps{};
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}
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else
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{
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16
alc/alc.cpp
16
alc/alc.cpp
@ -2214,21 +2214,17 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
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TRACE("Fixed device latency: %" PRId64 "ns\n", int64_t{device->FixedLatency.count()});
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/* Need to delay returning failure until the Send arrays have been cleared. */
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bool update_failed{false};
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FPUCtl mixer_mode{};
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for(ALCcontext *context : *device->mContexts.load())
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{
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if(context->mDefaultSlot && !update_failed)
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if(ALeffectslot *slot{context->mDefaultSlot.get()})
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{
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ALeffectslot *slot{context->mDefaultSlot.get()};
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aluInitEffectPanning(slot, device);
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EffectState *state{slot->Effect.State};
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state->mOutTarget = device->Dry.Buffer;
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update_failed = !state->deviceUpdate(device);
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if(!update_failed)
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UpdateEffectSlotProps(slot, context);
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state->deviceUpdate(device);
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UpdateEffectSlotProps(slot, context);
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}
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std::unique_lock<std::mutex> proplock{context->mPropLock};
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@ -2237,7 +2233,6 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
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std::fill_n(curarray->end(), curarray->size(), nullptr);
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for(auto &sublist : context->mEffectSlotList)
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{
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if(update_failed) break;
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uint64_t usemask{~sublist.FreeMask};
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while(usemask)
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{
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@ -2249,8 +2244,7 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
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EffectState *state{slot->Effect.State};
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state->mOutTarget = device->Dry.Buffer;
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update_failed = !state->deviceUpdate(device);
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if(update_failed) break;
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state->deviceUpdate(device);
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UpdateEffectSlotProps(slot, context);
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}
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}
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@ -2380,8 +2374,6 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
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UpdateAllSourceProps(context);
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}
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mixer_mode.leave();
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if(update_failed)
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return ALC_INVALID_DEVICE;
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if(!device->Flags.get<DevicePaused>())
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{
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@ -69,14 +69,14 @@ struct AutowahState final : public EffectState {
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alignas(16) float mBufferOut[BUFFERSIZE];
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bool deviceUpdate(const ALCdevice *device) override;
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void deviceUpdate(const ALCdevice *device) override;
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void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
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DEF_NEWDEL(AutowahState)
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};
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bool AutowahState::deviceUpdate(const ALCdevice*)
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void AutowahState::deviceUpdate(const ALCdevice*)
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{
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/* (Re-)initializing parameters and clear the buffers. */
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@ -100,8 +100,6 @@ bool AutowahState::deviceUpdate(const ALCdevice*)
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chan.Filter.z1 = 0.0f;
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chan.Filter.z2 = 0.0f;
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}
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return true;
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}
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void AutowahState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
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@ -165,7 +165,7 @@ struct EffectState : public al::intrusive_ref<EffectState> {
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virtual ~EffectState() = default;
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virtual bool deviceUpdate(const ALCdevice *device) = 0;
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virtual void deviceUpdate(const ALCdevice *device) = 0;
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virtual void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) = 0;
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virtual void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) = 0;
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};
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@ -80,24 +80,21 @@ struct ChorusState final : public EffectState {
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void getTriangleDelays(ALuint (*delays)[MAX_UPDATE_SAMPLES], const size_t todo);
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void getSinusoidDelays(ALuint (*delays)[MAX_UPDATE_SAMPLES], const size_t todo);
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bool deviceUpdate(const ALCdevice *device) override;
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void deviceUpdate(const ALCdevice *device) override;
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void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
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DEF_NEWDEL(ChorusState)
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};
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bool ChorusState::deviceUpdate(const ALCdevice *Device)
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void ChorusState::deviceUpdate(const ALCdevice *Device)
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{
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constexpr float max_delay{maxf(AL_CHORUS_MAX_DELAY, AL_FLANGER_MAX_DELAY)};
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const auto frequency = static_cast<float>(Device->Frequency);
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const size_t maxlen{NextPowerOf2(float2uint(max_delay*2.0f*frequency) + 1u)};
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if(maxlen != mSampleBuffer.size())
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{
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mSampleBuffer.resize(maxlen);
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mSampleBuffer.shrink_to_fit();
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}
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al::vector<float,16>(maxlen).swap(mSampleBuffer);
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std::fill(mSampleBuffer.begin(), mSampleBuffer.end(), 0.0f);
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for(auto &e : mGains)
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@ -105,8 +102,6 @@ bool ChorusState::deviceUpdate(const ALCdevice *Device)
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std::fill(std::begin(e.Current), std::end(e.Current), 0.0f);
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std::fill(std::begin(e.Target), std::end(e.Target), 0.0f);
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}
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return true;
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}
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void ChorusState::update(const ALCcontext *Context, const ALeffectslot *Slot, const EffectProps *props, const EffectTarget target)
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@ -49,28 +49,26 @@ struct CompressorState final : public EffectState {
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float mEnvFollower{1.0f};
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bool deviceUpdate(const ALCdevice *device) override;
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void deviceUpdate(const ALCdevice *device) override;
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void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
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DEF_NEWDEL(CompressorState)
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};
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bool CompressorState::deviceUpdate(const ALCdevice *device)
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void CompressorState::deviceUpdate(const ALCdevice *device)
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{
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/* Number of samples to do a full attack and release (non-integer sample
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* counts are okay).
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*/
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const float attackCount = static_cast<float>(device->Frequency) * ATTACK_TIME;
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const float releaseCount = static_cast<float>(device->Frequency) * RELEASE_TIME;
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const float attackCount{static_cast<float>(device->Frequency) * ATTACK_TIME};
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const float releaseCount{static_cast<float>(device->Frequency) * RELEASE_TIME};
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/* Calculate per-sample multipliers to attack and release at the desired
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* rates.
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*/
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mAttackMult = std::pow(AMP_ENVELOPE_MAX/AMP_ENVELOPE_MIN, 1.0f/attackCount);
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mReleaseMult = std::pow(AMP_ENVELOPE_MIN/AMP_ENVELOPE_MAX, 1.0f/releaseCount);
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return true;
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}
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void CompressorState::update(const ALCcontext*, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
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@ -37,17 +37,16 @@ struct DedicatedState final : public EffectState {
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float mTargetGains[MAX_OUTPUT_CHANNELS];
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bool deviceUpdate(const ALCdevice *device) override;
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void deviceUpdate(const ALCdevice *device) override;
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void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
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DEF_NEWDEL(DedicatedState)
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};
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bool DedicatedState::deviceUpdate(const ALCdevice*)
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void DedicatedState::deviceUpdate(const ALCdevice*)
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{
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std::fill(std::begin(mCurrentGains), std::end(mCurrentGains), 0.0f);
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return true;
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}
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void DedicatedState::update(const ALCcontext*, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
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@ -46,18 +46,17 @@ struct DistortionState final : public EffectState {
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float mBuffer[2][BUFFERSIZE]{};
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bool deviceUpdate(const ALCdevice *device) override;
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void deviceUpdate(const ALCdevice *device) override;
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void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
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DEF_NEWDEL(DistortionState)
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};
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bool DistortionState::deviceUpdate(const ALCdevice*)
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void DistortionState::deviceUpdate(const ALCdevice*)
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{
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mLowpass.clear();
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mBandpass.clear();
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return true;
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}
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void DistortionState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
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@ -57,14 +57,14 @@ struct EchoState final : public EffectState {
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alignas(16) float mTempBuffer[2][BUFFERSIZE];
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bool deviceUpdate(const ALCdevice *device) override;
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void deviceUpdate(const ALCdevice *device) override;
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void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
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DEF_NEWDEL(EchoState)
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};
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bool EchoState::deviceUpdate(const ALCdevice *Device)
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void EchoState::deviceUpdate(const ALCdevice *Device)
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{
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const auto frequency = static_cast<float>(Device->Frequency);
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@ -73,10 +73,7 @@ bool EchoState::deviceUpdate(const ALCdevice *Device)
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const ALuint maxlen{NextPowerOf2(float2uint(AL_ECHO_MAX_DELAY*frequency + 0.5f) +
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float2uint(AL_ECHO_MAX_LRDELAY*frequency + 0.5f))};
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if(maxlen != mSampleBuffer.size())
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{
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mSampleBuffer.resize(maxlen);
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mSampleBuffer.shrink_to_fit();
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}
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al::vector<float,16>(maxlen).swap(mSampleBuffer);
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std::fill(mSampleBuffer.begin(), mSampleBuffer.end(), 0.0f);
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for(auto &e : mGains)
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@ -84,8 +81,6 @@ bool EchoState::deviceUpdate(const ALCdevice *Device)
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std::fill(std::begin(e.Current), std::end(e.Current), 0.0f);
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std::fill(std::begin(e.Target), std::end(e.Target), 0.0f);
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}
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return true;
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}
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void EchoState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
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@ -91,22 +91,20 @@ struct EqualizerState final : public EffectState {
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FloatBufferLine mSampleBuffer{};
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bool deviceUpdate(const ALCdevice *device) override;
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void deviceUpdate(const ALCdevice *device) override;
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void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
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DEF_NEWDEL(EqualizerState)
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};
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bool EqualizerState::deviceUpdate(const ALCdevice*)
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void EqualizerState::deviceUpdate(const ALCdevice*)
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{
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for(auto &e : mChans)
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{
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std::for_each(std::begin(e.filter), std::end(e.filter),
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std::mem_fn(&BiquadFilter::clear));
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std::for_each(std::begin(e.filter), std::end(e.filter), std::mem_fn(&BiquadFilter::clear));
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std::fill(std::begin(e.CurrentGains), std::end(e.CurrentGains), 0.0f);
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}
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return true;
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}
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void EqualizerState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
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@ -82,14 +82,14 @@ struct FshifterState final : public EffectState {
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} mGains[2];
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bool deviceUpdate(const ALCdevice *device) override;
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void deviceUpdate(const ALCdevice *device) override;
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void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
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DEF_NEWDEL(FshifterState)
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};
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bool FshifterState::deviceUpdate(const ALCdevice*)
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void FshifterState::deviceUpdate(const ALCdevice*)
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{
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/* (Re-)initializing parameters and clear the buffers. */
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mCount = FIFO_LATENCY;
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@ -107,8 +107,6 @@ bool FshifterState::deviceUpdate(const ALCdevice*)
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std::fill(std::begin(gain.Current), std::end(gain.Current), 0.0f);
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std::fill(std::begin(gain.Target), std::end(gain.Target), 0.0f);
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}
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return true;
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}
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void FshifterState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
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@ -82,21 +82,20 @@ struct ModulatorState final : public EffectState {
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} mChans[MAX_AMBI_CHANNELS];
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bool deviceUpdate(const ALCdevice *device) override;
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void deviceUpdate(const ALCdevice *device) override;
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void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
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DEF_NEWDEL(ModulatorState)
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};
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bool ModulatorState::deviceUpdate(const ALCdevice*)
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void ModulatorState::deviceUpdate(const ALCdevice*)
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{
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for(auto &e : mChans)
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{
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e.Filter.clear();
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std::fill(std::begin(e.CurrentGains), std::end(e.CurrentGains), 0.0f);
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}
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return true;
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}
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void ModulatorState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
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@ -18,7 +18,7 @@ struct NullState final : public EffectState {
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NullState();
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~NullState() override;
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bool deviceUpdate(const ALCdevice *device) override;
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void deviceUpdate(const ALCdevice *device) override;
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void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
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@ -40,9 +40,8 @@ NullState::~NullState() = default;
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* format) have been changed. Will always be followed by a call to the update
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* method, if successful.
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*/
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bool NullState::deviceUpdate(const ALCdevice* /*device*/)
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void NullState::deviceUpdate(const ALCdevice* /*device*/)
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{
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return true;
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}
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/* This updates the effect state with new properties. This is called any time
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@ -96,14 +96,14 @@ struct PshifterState final : public EffectState {
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float mTargetGains[MAX_OUTPUT_CHANNELS];
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bool deviceUpdate(const ALCdevice *device) override;
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void deviceUpdate(const ALCdevice *device) override;
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void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
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DEF_NEWDEL(PshifterState)
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};
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bool PshifterState::deviceUpdate(const ALCdevice *device)
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void PshifterState::deviceUpdate(const ALCdevice *device)
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{
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/* (Re-)initializing parameters and clear the buffers. */
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mCount = FIFO_LATENCY;
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@ -121,8 +121,6 @@ bool PshifterState::deviceUpdate(const ALCdevice *device)
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std::fill(std::begin(mCurrentGains), std::end(mCurrentGains), 0.0f);
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std::fill(std::begin(mTargetGains), std::end(mTargetGains), 0.0f);
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return true;
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}
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void PshifterState::update(const ALCcontext*, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
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@ -531,7 +531,7 @@ struct ReverbState final : public EffectState {
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void lateFaded(const size_t offset, const size_t todo, const float fade,
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const float fadeStep);
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bool deviceUpdate(const ALCdevice *device) override;
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void deviceUpdate(const ALCdevice *device) override;
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void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
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@ -597,10 +597,10 @@ void ReverbState::allocLines(const float frequency)
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totalSamples += mLate.Delay.calcLineLength(length, totalSamples, frequency, 1);
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if(totalSamples != mSampleBuffer.size())
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decltype(mSampleBuffer){totalSamples}.swap(mSampleBuffer);
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decltype(mSampleBuffer)(totalSamples).swap(mSampleBuffer);
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/* Clear the sample buffer. */
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std::fill(mSampleBuffer.begin(), mSampleBuffer.end(), std::array<float,NUM_LINES>{});
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std::fill(mSampleBuffer.begin(), mSampleBuffer.end(), decltype(mSampleBuffer)::value_type{});
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/* Update all delays to reflect the new sample buffer. */
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mDelay.realizeLineOffset(mSampleBuffer.data());
|
||||
@ -610,7 +610,7 @@ void ReverbState::allocLines(const float frequency)
|
||||
mLate.Delay.realizeLineOffset(mSampleBuffer.data());
|
||||
}
|
||||
|
||||
bool ReverbState::deviceUpdate(const ALCdevice *device)
|
||||
void ReverbState::deviceUpdate(const ALCdevice *device)
|
||||
{
|
||||
const auto frequency = static_cast<float>(device->Frequency);
|
||||
|
||||
@ -678,8 +678,6 @@ bool ReverbState::deviceUpdate(const ALCdevice *device)
|
||||
mAmbiSplitter[0][0].init(400.0f / frequency);
|
||||
std::fill(mAmbiSplitter[0].begin()+1, mAmbiSplitter[0].end(), mAmbiSplitter[0][0]);
|
||||
std::fill(mAmbiSplitter[1].begin(), mAmbiSplitter[1].end(), mAmbiSplitter[0][0]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**************************************
|
||||
|
@ -135,7 +135,7 @@ struct VmorpherState final : public EffectState {
|
||||
float mSampleBufferA[MAX_UPDATE_SAMPLES]{};
|
||||
float mSampleBufferB[MAX_UPDATE_SAMPLES]{};
|
||||
|
||||
bool deviceUpdate(const ALCdevice *device) override;
|
||||
void deviceUpdate(const ALCdevice *device) override;
|
||||
void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
|
||||
void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
|
||||
|
||||
@ -193,7 +193,7 @@ std::array<FormantFilter,4> VmorpherState::getFiltersByPhoneme(ALenum phoneme, f
|
||||
}
|
||||
|
||||
|
||||
bool VmorpherState::deviceUpdate(const ALCdevice* /*device*/)
|
||||
void VmorpherState::deviceUpdate(const ALCdevice* /*device*/)
|
||||
{
|
||||
for(auto &e : mChans)
|
||||
{
|
||||
@ -203,8 +203,6 @@ bool VmorpherState::deviceUpdate(const ALCdevice* /*device*/)
|
||||
std::mem_fn(&FormantFilter::clear));
|
||||
std::fill(std::begin(e.CurrentGains), std::end(e.CurrentGains), 0.0f);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VmorpherState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
|
||||
|
Loading…
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Reference in New Issue
Block a user