Calculate the multi-channel panning in a separate function
This commit is contained in:
parent
14b23c2502
commit
23bf3d3959
228
Alc/ALu.c
228
Alc/ALu.c
@ -349,8 +349,6 @@ static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
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}
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}
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static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *props, const ALbuffer *ALBuffer, const ALCcontext *ALContext)
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{
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static const struct ChanMap MonoMap[1] = {
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static const struct ChanMap MonoMap[1] = {
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{ FrontCenter, 0.0f, 0.0f }
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{ FrontCenter, 0.0f, 0.0f }
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}, RearMap[2] = {
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}, RearMap[2] = {
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@ -387,99 +385,40 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *p
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{ SideRight, DEG2RAD( 90.0f), DEG2RAD(0.0f) }
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{ SideRight, DEG2RAD( 90.0f), DEG2RAD(0.0f) }
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};
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};
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const ALCdevice *Device = ALContext->Device;
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static void CalcPanningAndFilters(ALvoice *voice,
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const ALlistener *Listener = ALContext->Listener;
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const ALfloat DryGain, const ALfloat DryGainHF,
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ALfloat SourceVolume,ListenerGain,MinVolume,MaxVolume;
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const ALfloat DryGainLF, const ALfloat *WetGain,
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ALfloat DryGain, DryGainHF, DryGainLF;
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const ALfloat *WetGainLF, const ALfloat *WetGainHF,
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ALfloat WetGain[MAX_SENDS];
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ALeffectslot **SendSlots, const ALbuffer *Buffer,
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ALfloat WetGainHF[MAX_SENDS];
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const struct ALvoiceProps *props, const ALlistener *Listener,
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ALfloat WetGainLF[MAX_SENDS];
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const ALCdevice *Device)
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ALeffectslot *SendSlots[MAX_SENDS];
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{
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ALfloat HFScale, LFScale;
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ALuint NumSends, Frequency;
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ALboolean Relative;
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const struct ChanMap *chans = NULL;
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struct ChanMap StereoMap[2] = {
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struct ChanMap StereoMap[2] = {
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{ FrontLeft, DEG2RAD(-30.0f), DEG2RAD(0.0f) },
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{ FrontLeft, DEG2RAD(-30.0f), DEG2RAD(0.0f) },
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{ FrontRight, DEG2RAD( 30.0f), DEG2RAD(0.0f) }
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{ FrontRight, DEG2RAD( 30.0f), DEG2RAD(0.0f) }
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};
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};
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ALuint num_channels = 0;
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bool DirectChannels = props->DirectChannels;
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ALboolean DirectChannels;
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const ALsizei NumSends = Device->NumAuxSends;
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ALboolean isbformat = AL_FALSE;
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const ALuint Frequency = Device->Frequency;
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ALfloat Pitch;
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const struct ChanMap *chans = NULL;
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ALuint i, j, c;
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ALsizei num_channels = 0;
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bool isbformat = false;
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ALsizei c, i, j;
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/* Get device properties */
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switch(Buffer->FmtChannels)
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NumSends = Device->NumAuxSends;
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Frequency = Device->Frequency;
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/* Get listener properties */
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ListenerGain = Listener->Params.Gain;
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/* Get source properties */
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SourceVolume = props->Gain;
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MinVolume = props->MinGain;
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MaxVolume = props->MaxGain;
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Pitch = props->Pitch;
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Relative = props->HeadRelative;
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DirectChannels = props->DirectChannels;
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/* Convert counter-clockwise to clockwise. */
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StereoMap[0].angle = -props->StereoPan[0];
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StereoMap[1].angle = -props->StereoPan[1];
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voice->Direct.Buffer = Device->Dry.Buffer;
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voice->Direct.Channels = Device->Dry.NumChannels;
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for(i = 0;i < NumSends;i++)
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{
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SendSlots[i] = props->Send[i].Slot;
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if(!SendSlots[i] && i == 0)
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SendSlots[i] = Device->DefaultSlot;
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if(!SendSlots[i] || SendSlots[i]->Params.EffectType == AL_EFFECT_NULL)
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{
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SendSlots[i] = NULL;
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voice->Send[i].Buffer = NULL;
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voice->Send[i].Channels = 0;
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}
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else
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{
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voice->Send[i].Buffer = SendSlots[i]->WetBuffer;
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voice->Send[i].Channels = SendSlots[i]->NumChannels;
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}
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}
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/* Calculate the stepping value */
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Pitch *= (ALfloat)ALBuffer->Frequency / Frequency;
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if(Pitch > (ALfloat)MAX_PITCH)
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voice->Step = MAX_PITCH<<FRACTIONBITS;
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else
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voice->Step = maxi(fastf2i(Pitch*FRACTIONONE + 0.5f), 1);
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BsincPrepare(voice->Step, &voice->ResampleState.bsinc);
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voice->Resampler = SelectResampler(props->Resampler);
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/* Calculate gains */
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DryGain = clampf(SourceVolume, MinVolume, MaxVolume);
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DryGain *= props->Direct.Gain * ListenerGain;
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DryGain = minf(DryGain, GAIN_MIX_MAX);
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DryGainHF = props->Direct.GainHF;
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DryGainLF = props->Direct.GainLF;
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for(i = 0;i < NumSends;i++)
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{
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WetGain[i] = clampf(SourceVolume, MinVolume, MaxVolume);
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WetGain[i] *= props->Send[i].Gain * ListenerGain;
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WetGain[i] = minf(WetGain[i], GAIN_MIX_MAX);
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WetGainHF[i] = props->Send[i].GainHF;
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WetGainLF[i] = props->Send[i].GainLF;
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}
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switch(ALBuffer->FmtChannels)
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{
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{
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case FmtMono:
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case FmtMono:
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chans = MonoMap;
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chans = MonoMap;
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num_channels = 1;
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num_channels = 1;
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/* Mono buffers are never played direct. */
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DirectChannels = false;
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break;
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break;
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case FmtStereo:
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case FmtStereo:
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/* Convert counter-clockwise to clockwise. */
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StereoMap[0].angle = -props->StereoPan[0];
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StereoMap[1].angle = -props->StereoPan[1];
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chans = StereoMap;
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chans = StereoMap;
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num_channels = 2;
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num_channels = 2;
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break;
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break;
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@ -511,14 +450,14 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *p
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case FmtBFormat2D:
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case FmtBFormat2D:
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num_channels = 3;
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num_channels = 3;
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isbformat = AL_TRUE;
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isbformat = true;
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DirectChannels = AL_FALSE;
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DirectChannels = false;
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break;
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break;
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case FmtBFormat3D:
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case FmtBFormat3D:
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num_channels = 4;
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num_channels = 4;
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isbformat = AL_TRUE;
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isbformat = true;
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DirectChannels = AL_FALSE;
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DirectChannels = false;
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break;
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break;
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}
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}
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@ -538,7 +477,7 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *p
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V[1] = props->Orientation[1][1];
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V[1] = props->Orientation[1][1];
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V[2] = props->Orientation[1][2];
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V[2] = props->Orientation[1][2];
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aluNormalize(V);
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aluNormalize(V);
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if(!Relative)
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if(!props->HeadRelative)
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{
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{
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const aluMatrixf *lmatrix = &Listener->Params.Matrix;
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const aluMatrixf *lmatrix = &Listener->Params.Matrix;
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aluMatrixfFloat3(N, 0.0f, lmatrix);
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aluMatrixfFloat3(N, 0.0f, lmatrix);
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@ -592,11 +531,7 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *p
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}
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}
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}
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}
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}
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}
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else
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else if(DirectChannels)
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{
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ALfloat coeffs[MAX_AMBI_COEFFS];
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if(DirectChannels)
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{
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{
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/* Skip the virtual channels and write inputs to the real output. */
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/* Skip the virtual channels and write inputs to the real output. */
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voice->Direct.Buffer = Device->RealOut.Buffer;
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voice->Direct.Buffer = Device->RealOut.Buffer;
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@ -610,10 +545,12 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *p
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voice->Direct.Params[c].Gains.Target[idx] = DryGain;
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voice->Direct.Params[c].Gains.Target[idx] = DryGain;
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}
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}
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/* Auxiliary sends still use normal panning since they mix to B-Format, which can't
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/* Auxiliary sends still use normal panning since they mix to B-Format,
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* channel-match. */
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* which can't channel-match.
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*/
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for(c = 0;c < num_channels;c++)
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for(c = 0;c < num_channels;c++)
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{
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{
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ALfloat coeffs[MAX_AMBI_COEFFS];
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CalcAngleCoeffs(chans[c].angle, chans[c].elevation, 0.0f, coeffs);
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CalcAngleCoeffs(chans[c].angle, chans[c].elevation, 0.0f, coeffs);
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for(i = 0;i < NumSends;i++)
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for(i = 0;i < NumSends;i++)
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@ -631,13 +568,15 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *p
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}
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}
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else if(Device->Render_Mode == HrtfRender)
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else if(Device->Render_Mode == HrtfRender)
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{
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{
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/* Full HRTF rendering. Skip the virtual channels and render each
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/* Full HRTF rendering. Skip the virtual channels and render each input
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* input channel to the real outputs.
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* channel to the real outputs.
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*/
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*/
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voice->Direct.Buffer = Device->RealOut.Buffer;
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voice->Direct.Buffer = Device->RealOut.Buffer;
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voice->Direct.Channels = Device->RealOut.NumChannels;
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voice->Direct.Channels = Device->RealOut.NumChannels;
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for(c = 0;c < num_channels;c++)
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for(c = 0;c < num_channels;c++)
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{
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{
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ALfloat coeffs[MAX_AMBI_COEFFS];
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if(chans[c].channel == LFE)
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if(chans[c].channel == LFE)
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{
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{
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/* Skip LFE */
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/* Skip LFE */
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@ -689,6 +628,8 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *p
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/* Non-HRTF rendering. Use normal panning to the output. */
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/* Non-HRTF rendering. Use normal panning to the output. */
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for(c = 0;c < num_channels;c++)
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for(c = 0;c < num_channels;c++)
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{
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{
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ALfloat coeffs[MAX_AMBI_COEFFS];
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/* Special-case LFE */
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/* Special-case LFE */
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if(chans[c].channel == LFE)
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if(chans[c].channel == LFE)
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{
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{
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@ -730,51 +671,110 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *p
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}
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}
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}
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}
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}
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}
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}
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{
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{
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HFScale = props->Direct.HFReference / Frequency;
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ALfloat hfScale = props->Direct.HFReference / Frequency;
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LFScale = props->Direct.LFReference / Frequency;
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ALfloat lfScale = props->Direct.LFReference / Frequency;
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DryGainHF = maxf(DryGainHF, 0.0625f); /* Limit -24dB */
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ALfloat gainHF = maxf(DryGainHF, 0.0625f); /* Limit -24dB */
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DryGainLF = maxf(DryGainLF, 0.0625f);
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ALfloat gainLF = maxf(DryGainLF, 0.0625f);
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for(c = 0;c < num_channels;c++)
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for(c = 0;c < num_channels;c++)
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{
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{
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voice->Direct.Params[c].FilterType = AF_None;
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voice->Direct.Params[c].FilterType = AF_None;
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if(DryGainHF != 1.0f) voice->Direct.Params[c].FilterType |= AF_LowPass;
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if(gainHF != 1.0f) voice->Direct.Params[c].FilterType |= AF_LowPass;
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if(DryGainLF != 1.0f) voice->Direct.Params[c].FilterType |= AF_HighPass;
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if(gainLF != 1.0f) voice->Direct.Params[c].FilterType |= AF_HighPass;
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ALfilterState_setParams(
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ALfilterState_setParams(
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&voice->Direct.Params[c].LowPass, ALfilterType_HighShelf,
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&voice->Direct.Params[c].LowPass, ALfilterType_HighShelf,
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DryGainHF, HFScale, calc_rcpQ_from_slope(DryGainHF, 1.0f)
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gainHF, hfScale, calc_rcpQ_from_slope(gainHF, 1.0f)
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);
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);
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ALfilterState_setParams(
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ALfilterState_setParams(
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&voice->Direct.Params[c].HighPass, ALfilterType_LowShelf,
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&voice->Direct.Params[c].HighPass, ALfilterType_LowShelf,
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DryGainLF, LFScale, calc_rcpQ_from_slope(DryGainLF, 1.0f)
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gainLF, lfScale, calc_rcpQ_from_slope(gainLF, 1.0f)
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);
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);
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}
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}
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}
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}
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for(i = 0;i < NumSends;i++)
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for(i = 0;i < NumSends;i++)
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{
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{
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HFScale = props->Send[i].HFReference / Frequency;
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ALfloat hfScale = props->Send[i].HFReference / Frequency;
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LFScale = props->Send[i].LFReference / Frequency;
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ALfloat lfScale = props->Send[i].LFReference / Frequency;
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WetGainHF[i] = maxf(WetGainHF[i], 0.0625f);
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ALfloat gainHF = maxf(WetGainHF[i], 0.0625f);
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WetGainLF[i] = maxf(WetGainLF[i], 0.0625f);
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ALfloat gainLF = maxf(WetGainLF[i], 0.0625f);
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for(c = 0;c < num_channels;c++)
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for(c = 0;c < num_channels;c++)
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{
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{
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voice->Send[i].Params[c].FilterType = AF_None;
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voice->Send[i].Params[c].FilterType = AF_None;
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if(WetGainHF[i] != 1.0f) voice->Send[i].Params[c].FilterType |= AF_LowPass;
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if(gainHF != 1.0f) voice->Send[i].Params[c].FilterType |= AF_LowPass;
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if(WetGainLF[i] != 1.0f) voice->Send[i].Params[c].FilterType |= AF_HighPass;
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if(gainLF != 1.0f) voice->Send[i].Params[c].FilterType |= AF_HighPass;
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ALfilterState_setParams(
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ALfilterState_setParams(
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&voice->Send[i].Params[c].LowPass, ALfilterType_HighShelf,
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&voice->Send[i].Params[c].LowPass, ALfilterType_HighShelf,
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WetGainHF[i], HFScale, calc_rcpQ_from_slope(WetGainHF[i], 1.0f)
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gainHF, hfScale, calc_rcpQ_from_slope(gainHF, 1.0f)
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);
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);
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ALfilterState_setParams(
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ALfilterState_setParams(
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&voice->Send[i].Params[c].HighPass, ALfilterType_LowShelf,
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&voice->Send[i].Params[c].HighPass, ALfilterType_LowShelf,
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WetGainLF[i], LFScale, calc_rcpQ_from_slope(WetGainLF[i], 1.0f)
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gainLF, lfScale, calc_rcpQ_from_slope(gainLF, 1.0f)
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);
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);
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}
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}
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}
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}
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}
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}
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static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *props, const ALbuffer *ALBuffer, const ALCcontext *ALContext)
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{
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const ALCdevice *Device = ALContext->Device;
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const ALlistener *Listener = ALContext->Listener;
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ALfloat DryGain, DryGainHF, DryGainLF;
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ALfloat WetGain[MAX_SENDS];
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ALfloat WetGainHF[MAX_SENDS];
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ALfloat WetGainLF[MAX_SENDS];
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ALeffectslot *SendSlots[MAX_SENDS];
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ALfloat Pitch;
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ALsizei i;
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voice->Direct.Buffer = Device->Dry.Buffer;
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voice->Direct.Channels = Device->Dry.NumChannels;
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for(i = 0;i < Device->NumAuxSends;i++)
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{
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SendSlots[i] = props->Send[i].Slot;
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if(!SendSlots[i] && i == 0)
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SendSlots[i] = Device->DefaultSlot;
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if(!SendSlots[i] || SendSlots[i]->Params.EffectType == AL_EFFECT_NULL)
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{
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SendSlots[i] = NULL;
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voice->Send[i].Buffer = NULL;
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voice->Send[i].Channels = 0;
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}
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else
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{
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voice->Send[i].Buffer = SendSlots[i]->WetBuffer;
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voice->Send[i].Channels = SendSlots[i]->NumChannels;
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}
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}
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/* Calculate the stepping value */
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Pitch = (ALfloat)ALBuffer->Frequency/(ALfloat)Device->Frequency * props->Pitch;
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if(Pitch > (ALfloat)MAX_PITCH)
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voice->Step = MAX_PITCH<<FRACTIONBITS;
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else
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voice->Step = maxi(fastf2i(Pitch*FRACTIONONE + 0.5f), 1);
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BsincPrepare(voice->Step, &voice->ResampleState.bsinc);
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voice->Resampler = SelectResampler(props->Resampler);
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||||||
|
/* Calculate gains */
|
||||||
|
DryGain = clampf(props->Gain, props->MinGain, props->MaxGain);
|
||||||
|
DryGain *= props->Direct.Gain * Listener->Params.Gain;
|
||||||
|
DryGain = minf(DryGain, GAIN_MIX_MAX);
|
||||||
|
DryGainHF = props->Direct.GainHF;
|
||||||
|
DryGainLF = props->Direct.GainLF;
|
||||||
|
for(i = 0;i < Device->NumAuxSends;i++)
|
||||||
|
{
|
||||||
|
WetGain[i] = clampf(props->Gain, props->MinGain, props->MaxGain);
|
||||||
|
WetGain[i] *= props->Send[i].Gain * Listener->Params.Gain;
|
||||||
|
WetGain[i] = minf(WetGain[i], GAIN_MIX_MAX);
|
||||||
|
WetGainHF[i] = props->Send[i].GainHF;
|
||||||
|
WetGainLF[i] = props->Send[i].GainLF;
|
||||||
|
}
|
||||||
|
|
||||||
|
CalcPanningAndFilters(voice, DryGain, DryGainHF, DryGainLF, WetGain, WetGainLF, WetGainHF,
|
||||||
|
SendSlots, ALBuffer, props, Listener, Device);
|
||||||
|
}
|
||||||
|
|
||||||
static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *props, const ALbuffer *ALBuffer, const ALCcontext *ALContext)
|
static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *props, const ALbuffer *ALBuffer, const ALCcontext *ALContext)
|
||||||
{
|
{
|
||||||
const ALCdevice *Device = ALContext->Device;
|
const ALCdevice *Device = ALContext->Device;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user