Re-update effect slots when context properties change

Also keep all free property update structs together in the context instead of
per-object.
This commit is contained in:
Chris Robinson 2017-09-27 11:13:18 -07:00
parent fd70b0bca6
commit 1ab8902621
10 changed files with 133 additions and 126 deletions

View File

@ -2255,6 +2255,7 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
context = ATOMIC_LOAD_SEQ(&device->ContextList);
while(context)
{
struct ALvoiceProps *vprops;
ALsizei pos;
if(context->DefaultSlot)
@ -2267,7 +2268,7 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
if(V(state,deviceUpdate)(device) == AL_FALSE)
update_failed = AL_TRUE;
else
UpdateEffectSlotProps(slot);
UpdateEffectSlotProps(slot, context);
}
WriteLock(&context->PropLock);
@ -2282,7 +2283,7 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
if(V(state,deviceUpdate)(device) == AL_FALSE)
update_failed = AL_TRUE;
else
UpdateEffectSlotProps(slot);
UpdateEffectSlotProps(slot, context);
}
UnlockUIntMapRead(&context->EffectSlotMap);
@ -2321,26 +2322,25 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
ATOMIC_FLAG_CLEAR(&source->PropsClean, almemory_order_release);
}
/* Clear any pre-existing voice property structs, in case the number of
* auxiliary sends is changing. Active sources will have updates
* respecified in UpdateAllSourceProps.
*/
vprops = ATOMIC_EXCHANGE_PTR(&context->FreeVoiceProps, NULL, almemory_order_acq_rel);
while(vprops)
{
struct ALvoiceProps *next = ATOMIC_LOAD(&vprops->next, almemory_order_relaxed);
al_free(vprops);
vprops = next;
}
AllocateVoices(context, context->MaxVoices, old_sends);
for(pos = 0;pos < context->VoiceCount;pos++)
{
ALvoice *voice = context->Voices[pos];
struct ALvoiceProps *props;
/* Clear any pre-existing voice property structs, in case the
* number of auxiliary sends changed. Active sources will have
* updates respecified in UpdateAllSourceProps.
*/
props = ATOMIC_EXCHANGE_PTR(&voice->Update, NULL, almemory_order_relaxed);
al_free(props);
props = ATOMIC_EXCHANGE_PTR(&voice->FreeList, NULL, almemory_order_relaxed);
while(props)
{
struct ALvoiceProps *next = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
al_free(props);
props = next;
}
al_free(ATOMIC_EXCHANGE_PTR(&voice->Update, NULL, almemory_order_acq_rel));
if(ATOMIC_LOAD(&voice->Source, almemory_order_acquire) == NULL)
continue;
@ -2540,7 +2540,6 @@ static ALvoid InitContext(ALCcontext *Context)
ATOMIC_FLAG_TEST_AND_SET(&listener->PropsClean, almemory_order_relaxed);
ATOMIC_INIT(&listener->Update, NULL);
ATOMIC_INIT(&listener->FreeList, NULL);
//Validate Context
InitRef(&Context->UpdateCount, 0);
@ -2575,7 +2574,10 @@ static ALvoid InitContext(ALCcontext *Context)
ATOMIC_INIT(&Context->DeferUpdates, AL_FALSE);
ATOMIC_INIT(&Context->Update, NULL);
ATOMIC_INIT(&Context->FreeList, NULL);
ATOMIC_INIT(&Context->FreeContextProps, NULL);
ATOMIC_INIT(&Context->FreeListenerProps, NULL);
ATOMIC_INIT(&Context->FreeVoiceProps, NULL);
ATOMIC_INIT(&Context->FreeEffectslotProps, NULL);
Context->ExtensionList = alExtList;
@ -2605,8 +2607,10 @@ static void FreeContext(ALCcontext *context)
{
ALlistener *listener = context->Listener;
struct ALeffectslotArray *auxslots;
struct ALeffectslotProps *eprops;
struct ALlistenerProps *lprops;
struct ALcontextProps *cprops;
struct ALvoiceProps *vprops;
size_t count;
ALsizei i;
@ -2617,8 +2621,9 @@ static void FreeContext(ALCcontext *context)
TRACE("Freed unapplied context update %p\n", cprops);
al_free(cprops);
}
count = 0;
cprops = ATOMIC_LOAD(&context->FreeList, almemory_order_acquire);
cprops = ATOMIC_LOAD(&context->FreeContextProps, almemory_order_acquire);
while(cprops)
{
struct ALcontextProps *next = ATOMIC_LOAD(&cprops->next, almemory_order_acquire);
@ -2645,6 +2650,17 @@ static void FreeContext(ALCcontext *context)
}
ResetUIntMap(&context->SourceMap);
count = 0;
eprops = ATOMIC_LOAD(&context->FreeEffectslotProps, almemory_order_relaxed);
while(eprops)
{
struct ALeffectslotProps *next = ATOMIC_LOAD(&eprops->next, almemory_order_relaxed);
if(eprops->State) ALeffectState_DecRef(eprops->State);
al_free(eprops);
eprops = next;
++count;
}
TRACE("Freed "SZFMT" AuxiliaryEffectSlot property object%s\n", count, (count==1)?"":"s");
if(context->EffectSlotMap.size > 0)
{
WARN("(%p) Deleting %d AuxiliaryEffectSlot%s\n", context, context->EffectSlotMap.size,
@ -2653,6 +2669,17 @@ static void FreeContext(ALCcontext *context)
}
ResetUIntMap(&context->EffectSlotMap);
count = 0;
vprops = ATOMIC_LOAD(&context->FreeVoiceProps, almemory_order_relaxed);
while(vprops)
{
struct ALvoiceProps *next = ATOMIC_LOAD(&vprops->next, almemory_order_relaxed);
al_free(vprops);
vprops = next;
++count;
}
TRACE("Freed "SZFMT" voice property object%s\n", count, (count==1)?"":"s");
for(i = 0;i < context->VoiceCount;i++)
DeinitVoice(context->Voices[i]);
al_free(context->Voices);
@ -2666,7 +2693,7 @@ static void FreeContext(ALCcontext *context)
al_free(lprops);
}
count = 0;
lprops = ATOMIC_LOAD(&listener->FreeList, almemory_order_acquire);
lprops = ATOMIC_LOAD(&context->FreeListenerProps, almemory_order_acquire);
while(lprops)
{
struct ALlistenerProps *next = ATOMIC_LOAD(&lprops->next, almemory_order_acquire);
@ -2878,7 +2905,6 @@ void AllocateVoices(ALCcontext *context, ALsizei num_voices, ALsizei old_sends)
for(;v < num_voices;v++)
{
ATOMIC_INIT(&voice->Update, NULL);
ATOMIC_INIT(&voice->FreeList, NULL);
voice->Props = props;
voices[v] = voice;
@ -3725,8 +3751,8 @@ ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCin
if(ALContext->DefaultSlot)
{
if(InitializeEffect(device, ALContext->DefaultSlot, &DefaultEffect) == AL_NO_ERROR)
UpdateEffectSlotProps(ALContext->DefaultSlot);
if(InitializeEffect(ALContext, ALContext->DefaultSlot, &DefaultEffect) == AL_NO_ERROR)
UpdateEffectSlotProps(ALContext->DefaultSlot, ALContext);
else
ERR("Failed to initialize the default effect\n");
}

View File

@ -111,26 +111,7 @@ static HrtfDirectMixerFunc MixDirectHrtf = MixDirectHrtf_C;
void DeinitVoice(ALvoice *voice)
{
struct ALvoiceProps *props;
size_t count = 0;
props = ATOMIC_EXCHANGE_PTR_SEQ(&voice->Update, NULL);
if(props) al_free(props);
props = ATOMIC_EXCHANGE_PTR(&voice->FreeList, NULL, almemory_order_relaxed);
while(props)
{
struct ALvoiceProps *next;
next = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
al_free(props);
props = next;
++count;
}
/* This is excessively spammy if it traces every voice destruction, so just
* warn if it was unexpectedly large.
*/
if(count > 3)
WARN("Freed "SZFMT" voice property objects\n", count);
al_free(ATOMIC_EXCHANGE_PTR_SEQ(&voice->Update, NULL));
}
@ -290,7 +271,7 @@ static bool CalcContextParams(ALCcontext *Context)
Listener->Params.SourceDistanceModel = props->SourceDistanceModel;
Listener->Params.DistanceModel = props->DistanceModel;
ATOMIC_REPLACE_HEAD(struct ALcontextProps*, &Context->FreeList, props);
ATOMIC_REPLACE_HEAD(struct ALcontextProps*, &Context->FreeContextProps, props);
return true;
}
@ -335,22 +316,25 @@ static bool CalcListenerParams(ALCcontext *Context)
Listener->Params.Gain = props->Gain * Context->GainBoost;
ATOMIC_REPLACE_HEAD(struct ALlistenerProps*, &Listener->FreeList, props);
ATOMIC_REPLACE_HEAD(struct ALlistenerProps*, &Context->FreeListenerProps, props);
return true;
}
static bool CalcEffectSlotParams(ALeffectslot *slot, ALCcontext *context)
static bool CalcEffectSlotParams(ALeffectslot *slot, ALCcontext *context, bool force)
{
struct ALeffectslotProps *props;
ALeffectState *state;
props = ATOMIC_EXCHANGE_PTR(&slot->Update, NULL, almemory_order_acq_rel);
if(!props) return false;
if(!props && !force) return false;
if(props)
{
slot->Params.Gain = props->Gain;
slot->Params.AuxSendAuto = props->AuxSendAuto;
slot->Params.EffectType = props->Type;
if(IsReverbEffect(slot->Params.EffectType))
slot->Params.EffectProps = props->Props;
if(IsReverbEffect(props->Type))
{
slot->Params.RoomRolloff = props->Props.Reverb.RoomRolloffFactor;
slot->Params.DecayTime = props->Props.Reverb.DecayTime;
@ -367,16 +351,19 @@ static bool CalcEffectSlotParams(ALeffectslot *slot, ALCcontext *context)
slot->Params.AirAbsorptionGainHF = 1.0f;
}
/* Swap effect states. No need to play with the ref counts since they keep
* the same number of refs.
/* Swap effect states. No need to play with the ref counts since they
* keep the same number of refs.
*/
state = props->State;
props->State = slot->Params.EffectState;
slot->Params.EffectState = state;
V(state,update)(context, slot, &props->Props);
ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &context->FreeEffectslotProps, props);
}
else
state = slot->Params.EffectState;
ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &slot->FreeList, props);
V(state,update)(context, slot, &slot->Params.EffectProps);
return true;
}
@ -1455,7 +1442,7 @@ static void CalcSourceParams(ALvoice *voice, ALCcontext *context, bool force)
FAM_SIZE(struct ALvoiceProps, Send, context->Device->NumAuxSends)
);
ATOMIC_REPLACE_HEAD(struct ALvoiceProps*, &voice->FreeList, props);
ATOMIC_REPLACE_HEAD(struct ALvoiceProps*, &context->FreeVoiceProps, props);
}
props = voice->Props;
@ -1486,10 +1473,10 @@ static void UpdateContextSources(ALCcontext *ctx, const struct ALeffectslotArray
IncrementRef(&ctx->UpdateCount);
if(!ATOMIC_LOAD(&ctx->HoldUpdates, almemory_order_acquire))
{
ALboolean cforce = CalcContextParams(ctx);
ALboolean force = CalcListenerParams(ctx) | cforce;
bool cforce = CalcContextParams(ctx);
bool force = CalcListenerParams(ctx) | cforce;
for(i = 0;i < slots->count;i++)
force |= CalcEffectSlotParams(slots->slot[i], ctx);
force |= CalcEffectSlotParams(slots->slot[i], ctx, cforce);
voice = ctx->Voices;
voice_end = voice + ctx->VoiceCount;

View File

@ -110,13 +110,13 @@ typedef struct ALeffectslot {
RefCount ref;
ATOMIC(struct ALeffectslotProps*) Update;
ATOMIC(struct ALeffectslotProps*) FreeList;
struct {
ALfloat Gain;
ALboolean AuxSendAuto;
ALenum EffectType;
ALeffectProps EffectProps;
ALeffectState *EffectState;
ALfloat RoomRolloff; /* Added to the source's room rolloff, not multiplied. */
@ -160,7 +160,7 @@ inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id)
ALenum InitEffectSlot(ALeffectslot *slot);
void DeinitEffectSlot(ALeffectslot *slot);
void UpdateEffectSlotProps(ALeffectslot *slot);
void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context);
void UpdateAllEffectSlotProps(ALCcontext *context);
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
@ -178,11 +178,13 @@ ALeffectStateFactory *ALmodulatorStateFactory_getFactory(void);
ALeffectStateFactory *ALdedicatedStateFactory_getFactory(void);
ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect);
ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect);
void InitEffectFactoryMap(void);
void DeinitEffectFactoryMap(void);
void ALeffectState_DecRef(ALeffectState *state);
#ifdef __cplusplus
}
#endif

View File

@ -42,11 +42,6 @@ typedef struct ALlistener {
*/
ATOMIC(struct ALlistenerProps*) Update;
/* A linked list of unused property containers, free to use for future
* updates.
*/
ATOMIC(struct ALlistenerProps*) FreeList;
struct {
aluMatrixf Matrix;
aluVector Velocity;

View File

@ -383,6 +383,9 @@ struct HrtfEntry;
struct FrontStablizer;
struct Compressor;
struct ALcontextProps;
struct ALlistenerProps;
struct ALvoiceProps;
struct ALeffectslotProps;
#define DEFAULT_OUTPUT_RATE (44100)
@ -868,7 +871,14 @@ struct ALCcontext_struct {
ALfloat GainBoost;
ATOMIC(struct ALcontextProps*) Update;
ATOMIC(struct ALcontextProps*) FreeList;
/* Linked lists of unused property containers, free to use for future
* updates.
*/
ATOMIC(struct ALcontextProps*) FreeContextProps;
ATOMIC(struct ALlistenerProps*) FreeListenerProps;
ATOMIC(struct ALvoiceProps*) FreeVoiceProps;
ATOMIC(struct ALeffectslotProps*) FreeEffectslotProps;
struct ALvoice **Voices;
ALsizei VoiceCount;

View File

@ -251,7 +251,6 @@ typedef struct ALvoice {
struct ALvoiceProps *Props;
ATOMIC(struct ALvoiceProps*) Update;
ATOMIC(struct ALvoiceProps*) FreeList;
ATOMIC(struct ALsource*) Source;
ATOMIC(bool) Playing;

View File

@ -52,11 +52,10 @@ static inline ALeffectStateFactory *getFactoryByType(ALenum type)
}
static void ALeffectState_IncRef(ALeffectState *state);
static void ALeffectState_DecRef(ALeffectState *state);
#define DO_UPDATEPROPS() do { \
if(!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire)) \
UpdateEffectSlotProps(slot); \
UpdateEffectSlotProps(slot, context); \
else \
ATOMIC_FLAG_CLEAR(&slot->PropsClean, almemory_order_release); \
} while(0)
@ -251,7 +250,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param
UnlockEffectsRead(device);
SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
}
err = InitializeEffect(device, slot, effect);
err = InitializeEffect(context, slot, effect);
UnlockEffectsRead(device);
if(err != AL_NO_ERROR)
@ -497,8 +496,9 @@ void DeinitEffectFactoryMap(void)
}
ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect)
ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect)
{
ALCdevice *Device = Context->Device;
ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL);
struct ALeffectslotProps *props;
ALeffectState *State;
@ -548,7 +548,7 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
EffectSlot->Effect.Props = effect->Props;
/* Remove state references from old effect slot property updates. */
props = ATOMIC_LOAD_SEQ(&EffectSlot->FreeList);
props = ATOMIC_LOAD_SEQ(&Context->FreeEffectslotProps);
while(props)
{
if(props->State)
@ -568,7 +568,7 @@ static void ALeffectState_IncRef(ALeffectState *state)
TRACEREF("%p increasing refcount to %u\n", state, ref);
}
static void ALeffectState_DecRef(ALeffectState *state)
void ALeffectState_DecRef(ALeffectState *state)
{
uint ref;
ref = DecrementRef(&state->Ref);
@ -606,7 +606,6 @@ ALenum InitEffectSlot(ALeffectslot *slot)
InitRef(&slot->ref, 0);
ATOMIC_INIT(&slot->Update, NULL);
ATOMIC_INIT(&slot->FreeList, NULL);
slot->Params.Gain = 1.0f;
slot->Params.AuxSendAuto = AL_TRUE;
@ -624,7 +623,6 @@ ALenum InitEffectSlot(ALeffectslot *slot)
void DeinitEffectSlot(ALeffectslot *slot)
{
struct ALeffectslotProps *props;
size_t count = 0;
props = ATOMIC_LOAD_SEQ(&slot->Update);
if(props)
@ -633,29 +631,19 @@ void DeinitEffectSlot(ALeffectslot *slot)
TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props);
al_free(props);
}
props = ATOMIC_LOAD(&slot->FreeList, almemory_order_relaxed);
while(props)
{
struct ALeffectslotProps *next = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
if(props->State) ALeffectState_DecRef(props->State);
al_free(props);
props = next;
++count;
}
TRACE("Freed "SZFMT" AuxiliaryEffectSlot property object%s\n", count, (count==1)?"":"s");
ALeffectState_DecRef(slot->Effect.State);
if(slot->Params.EffectState)
ALeffectState_DecRef(slot->Params.EffectState);
}
void UpdateEffectSlotProps(ALeffectslot *slot)
void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
{
struct ALeffectslotProps *props;
ALeffectState *oldstate;
/* Get an unused property container, or allocate a new one as needed. */
props = ATOMIC_LOAD(&slot->FreeList, almemory_order_relaxed);
props = ATOMIC_LOAD(&context->FreeEffectslotProps, almemory_order_relaxed);
if(!props)
props = al_calloc(16, sizeof(*props));
else
@ -663,7 +651,7 @@ void UpdateEffectSlotProps(ALeffectslot *slot)
struct ALeffectslotProps *next;
do {
next = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
} while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&slot->FreeList, &props, next,
} while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&context->FreeEffectslotProps, &props, next,
almemory_order_seq_cst, almemory_order_acquire) == 0);
}
@ -687,7 +675,7 @@ void UpdateEffectSlotProps(ALeffectslot *slot)
/* If there was an unused update container, put it back in the
* freelist.
*/
ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &slot->FreeList, props);
ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &context->FreeEffectslotProps, props);
}
if(oldstate)
@ -705,7 +693,7 @@ void UpdateAllEffectSlotProps(ALCcontext *context)
{
ALeffectslot *slot = auxslots->slot[i];
if(!ATOMIC_FLAG_TEST_AND_SET(&slot->PropsClean, almemory_order_acq_rel))
UpdateEffectSlotProps(slot);
UpdateEffectSlotProps(slot, context);
}
UnlockEffectSlotsRead(context);
}

View File

@ -470,7 +470,7 @@ void UpdateListenerProps(ALCcontext *context)
struct ALlistenerProps *props;
/* Get an unused proprty container, or allocate a new one as needed. */
props = ATOMIC_LOAD(&listener->FreeList, almemory_order_acquire);
props = ATOMIC_LOAD(&context->FreeListenerProps, almemory_order_acquire);
if(!props)
props = al_calloc(16, sizeof(*props));
else
@ -478,7 +478,7 @@ void UpdateListenerProps(ALCcontext *context)
struct ALlistenerProps *next;
do {
next = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
} while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&listener->FreeList, &props, next,
} while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&context->FreeListenerProps, &props, next,
almemory_order_seq_cst, almemory_order_acquire) == 0);
}
@ -507,6 +507,6 @@ void UpdateListenerProps(ALCcontext *context)
/* If there was an unused update container, put it back in the
* freelist.
*/
ATOMIC_REPLACE_HEAD(struct ALlistenerProps*, &listener->FreeList, props);
ATOMIC_REPLACE_HEAD(struct ALlistenerProps*, &context->FreeListenerProps, props);
}
}

View File

@ -49,7 +49,7 @@ extern inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id);
static void InitSourceParams(ALsource *Source, ALsizei num_sends);
static void DeinitSource(ALsource *source, ALsizei num_sends);
static void UpdateSourceProps(ALsource *source, ALvoice *voice, ALsizei num_sends);
static void UpdateSourceProps(ALsource *source, ALvoice *voice, ALsizei num_sends, ALCcontext *context);
static ALint64 GetSourceSampleOffset(ALsource *Source, ALCcontext *context, ALuint64 *clocktime);
static ALdouble GetSourceSecOffset(ALsource *Source, ALCcontext *context, ALuint64 *clocktime);
static ALdouble GetSourceOffset(ALsource *Source, ALenum name, ALCcontext *context);
@ -447,7 +447,7 @@ static ALint Int64ValsByProp(ALenum prop)
ALvoice *voice; \
if(SourceShouldUpdate(Source, Context) && \
(voice=GetSourceVoice(Source, Context)) != NULL) \
UpdateSourceProps(Source, voice, device->NumAuxSends); \
UpdateSourceProps(Source, voice, device->NumAuxSends, Context); \
else \
ATOMIC_FLAG_CLEAR(&Source->PropsClean, almemory_order_release); \
} while(0)
@ -948,7 +948,7 @@ static ALboolean SetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp p
* active source, in case the slot is about to be deleted.
*/
if((voice=GetSourceVoice(Source, Context)) != NULL)
UpdateSourceProps(Source, voice, device->NumAuxSends);
UpdateSourceProps(Source, voice, device->NumAuxSends, Context);
else
ATOMIC_FLAG_CLEAR(&Source->PropsClean, almemory_order_release);
}
@ -2528,7 +2528,7 @@ AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources)
ATOMIC_STORE(&voice->Playing, false, almemory_order_release);
ATOMIC_FLAG_TEST_AND_SET(&source->PropsClean, almemory_order_acquire);
UpdateSourceProps(source, voice, device->NumAuxSends);
UpdateSourceProps(source, voice, device->NumAuxSends, context);
/* A source that's not playing or paused has any offset applied when it
* starts playing.
@ -3061,13 +3061,13 @@ static void DeinitSource(ALsource *source, ALsizei num_sends)
}
}
static void UpdateSourceProps(ALsource *source, ALvoice *voice, ALsizei num_sends)
static void UpdateSourceProps(ALsource *source, ALvoice *voice, ALsizei num_sends, ALCcontext *context)
{
struct ALvoiceProps *props;
ALsizei i;
/* Get an unused property container, or allocate a new one as needed. */
props = ATOMIC_LOAD(&voice->FreeList, almemory_order_acquire);
props = ATOMIC_LOAD(&context->FreeVoiceProps, almemory_order_acquire);
if(!props)
props = al_calloc(16, FAM_SIZE(struct ALvoiceProps, Send, num_sends));
else
@ -3075,7 +3075,7 @@ static void UpdateSourceProps(ALsource *source, ALvoice *voice, ALsizei num_send
struct ALvoiceProps *next;
do {
next = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
} while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&voice->FreeList, &props, next,
} while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&context->FreeVoiceProps, &props, next,
almemory_order_acq_rel, almemory_order_acquire) == 0);
}
@ -3145,7 +3145,7 @@ static void UpdateSourceProps(ALsource *source, ALvoice *voice, ALsizei num_send
/* If there was an unused update container, put it back in the
* freelist.
*/
ATOMIC_REPLACE_HEAD(struct ALvoiceProps*, &voice->FreeList, props);
ATOMIC_REPLACE_HEAD(struct ALvoiceProps*, &context->FreeVoiceProps, props);
}
}
@ -3159,7 +3159,7 @@ void UpdateAllSourceProps(ALCcontext *context)
ALvoice *voice = context->Voices[pos];
ALsource *source = ATOMIC_LOAD(&voice->Source, almemory_order_acquire);
if(source && !ATOMIC_FLAG_TEST_AND_SET(&source->PropsClean, almemory_order_acq_rel))
UpdateSourceProps(source, voice, num_sends);
UpdateSourceProps(source, voice, num_sends, context);
}
}

View File

@ -786,7 +786,7 @@ void UpdateContextProps(ALCcontext *context)
struct ALcontextProps *props;
/* Get an unused proprty container, or allocate a new one as needed. */
props = ATOMIC_LOAD(&context->FreeList, almemory_order_acquire);
props = ATOMIC_LOAD(&context->FreeContextProps, almemory_order_acquire);
if(!props)
props = al_calloc(16, sizeof(*props));
else
@ -794,7 +794,7 @@ void UpdateContextProps(ALCcontext *context)
struct ALcontextProps *next;
do {
next = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
} while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&context->FreeList, &props, next,
} while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&context->FreeContextProps, &props, next,
almemory_order_seq_cst, almemory_order_acquire) == 0);
}
@ -815,6 +815,6 @@ void UpdateContextProps(ALCcontext *context)
/* If there was an unused update container, put it back in the
* freelist.
*/
ATOMIC_REPLACE_HEAD(struct ALcontextProps*, &context->FreeList, props);
ATOMIC_REPLACE_HEAD(struct ALcontextProps*, &context->FreeContextProps, props);
}
}