Remove hungarian notation from sources

This commit is contained in:
Chris Robinson 2012-04-19 21:46:29 -07:00
parent 9a3eb397f4
commit 125b743e5c
4 changed files with 443 additions and 443 deletions

View File

@ -133,10 +133,10 @@ ALvoid CalcNonAttnSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
ListenerGain = ALContext->Listener.Gain;
/* Get source properties */
SourceVolume = ALSource->flGain;
MinVolume = ALSource->flMinGain;
MaxVolume = ALSource->flMaxGain;
Pitch = ALSource->flPitch;
SourceVolume = ALSource->Gain;
MinVolume = ALSource->MinGain;
MaxVolume = ALSource->MaxGain;
Pitch = ALSource->Pitch;
Resampler = ALSource->Resampler;
DirectChannels = ALSource->DirectChannels;
@ -389,25 +389,25 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
ListenerVel[2] = ALContext->Listener.Velocity[2];
//Get source properties
SourceVolume = ALSource->flGain;
MinVolume = ALSource->flMinGain;
MaxVolume = ALSource->flMaxGain;
Pitch = ALSource->flPitch;
SourceVolume = ALSource->Gain;
MinVolume = ALSource->MinGain;
MaxVolume = ALSource->MaxGain;
Pitch = ALSource->Pitch;
Resampler = ALSource->Resampler;
Position[0] = ALSource->vPosition[0];
Position[1] = ALSource->vPosition[1];
Position[2] = ALSource->vPosition[2];
Direction[0] = ALSource->vOrientation[0];
Direction[1] = ALSource->vOrientation[1];
Direction[2] = ALSource->vOrientation[2];
Velocity[0] = ALSource->vVelocity[0];
Velocity[1] = ALSource->vVelocity[1];
Velocity[2] = ALSource->vVelocity[2];
MinDist = ALSource->flRefDistance;
MaxDist = ALSource->flMaxDistance;
Rolloff = ALSource->flRollOffFactor;
InnerAngle = ALSource->flInnerAngle * ConeScale;
OuterAngle = ALSource->flOuterAngle * ConeScale;
Position[0] = ALSource->Position[0];
Position[1] = ALSource->Position[1];
Position[2] = ALSource->Position[2];
Direction[0] = ALSource->Orientation[0];
Direction[1] = ALSource->Orientation[1];
Direction[2] = ALSource->Orientation[2];
Velocity[0] = ALSource->Velocity[0];
Velocity[1] = ALSource->Velocity[1];
Velocity[2] = ALSource->Velocity[2];
MinDist = ALSource->RefDistance;
MaxDist = ALSource->MaxDistance;
Rolloff = ALSource->RollOffFactor;
InnerAngle = ALSource->InnerAngle * ConeScale;
OuterAngle = ALSource->OuterAngle * ConeScale;
AirAbsorptionFactor = ALSource->AirAbsorptionFactor;
DryGainHFAuto = ALSource->DryGainHFAuto;
WetGainAuto = ALSource->WetGainAuto;
@ -461,7 +461,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
}
//1. Translate Listener to origin (convert to head relative)
if(ALSource->bHeadRelative == AL_FALSE)
if(ALSource->HeadRelative == AL_FALSE)
{
/* Translate position */
Position[0] -= ALContext->Listener.Position[0];
@ -593,12 +593,12 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
if(Angle >= InnerAngle && Angle <= OuterAngle)
{
ALfloat scale = (Angle-InnerAngle) / (OuterAngle-InnerAngle);
ConeVolume = lerp(1.0f, ALSource->flOuterGain, scale);
ConeVolume = lerp(1.0f, ALSource->OuterGain, scale);
ConeHF = lerp(1.0f, ALSource->OuterGainHF, scale);
}
else if(Angle > OuterAngle)
{
ConeVolume = ALSource->flOuterGain;
ConeVolume = ALSource->OuterGain;
ConeHF = ALSource->OuterGainHF;
}
else

View File

@ -535,7 +535,7 @@ ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
BuffersPlayed = Source->BuffersPlayed;
DataPosInt = Source->position;
DataPosFrac = Source->position_fraction;
Looping = Source->bLooping;
Looping = Source->Looping;
increment = Source->Params.Step;
Resampler = Source->Resampler;
NumChannels = Source->NumChannels;
@ -566,7 +566,7 @@ ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
BufferSize = (ALuint)mini64(DataSize64, STACK_DATA_SIZE/sizeof(ALfloat));
BufferSize /= NumChannels;
if(Source->lSourceType == AL_STATIC)
if(Source->SourceType == AL_STATIC)
{
const ALbuffer *ALBuffer = Source->queue->buffer;
const ALubyte *Data = ALBuffer->data;
@ -770,7 +770,7 @@ ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
break;
}
if(Looping && Source->lSourceType == AL_STATIC)
if(Looping && Source->SourceType == AL_STATIC)
{
DataPosInt = ((DataPosInt-LoopStart)%(LoopEnd-LoopStart)) + LoopStart;
break;

View File

@ -30,21 +30,21 @@ typedef struct ALbufferlistitem
typedef struct ALsource
{
volatile ALfloat flPitch;
volatile ALfloat flGain;
volatile ALfloat flOuterGain;
volatile ALfloat flMinGain;
volatile ALfloat flMaxGain;
volatile ALfloat flInnerAngle;
volatile ALfloat flOuterAngle;
volatile ALfloat flRefDistance;
volatile ALfloat flMaxDistance;
volatile ALfloat flRollOffFactor;
volatile ALfloat vPosition[3];
volatile ALfloat vVelocity[3];
volatile ALfloat vOrientation[3];
volatile ALboolean bHeadRelative;
volatile ALboolean bLooping;
volatile ALfloat Pitch;
volatile ALfloat Gain;
volatile ALfloat OuterGain;
volatile ALfloat MinGain;
volatile ALfloat MaxGain;
volatile ALfloat InnerAngle;
volatile ALfloat OuterAngle;
volatile ALfloat RefDistance;
volatile ALfloat MaxDistance;
volatile ALfloat RollOffFactor;
volatile ALfloat Position[3];
volatile ALfloat Velocity[3];
volatile ALfloat Orientation[3];
volatile ALboolean HeadRelative;
volatile ALboolean Looping;
volatile enum DistanceModel DistanceModel;
volatile ALboolean DirectChannels;
@ -81,7 +81,7 @@ typedef struct ALsource
ALenum OffsetType;
// Source Type (Static, Streaming, or Undetermined)
volatile ALint lSourceType;
volatile ALint SourceType;
ALuint NumChannels;
ALuint SampleSize;

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