2018-07-22 00:48:54 +02:00
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/**
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* OpenAL cross platform audio library
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* Copyright (C) 2018 by Raul Herraiz.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <math.h>
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#include <stdlib.h>
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#include "alMain.h"
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#include "alAuxEffectSlot.h"
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#include "alError.h"
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#include "alu.h"
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#include "filters/defs.h"
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#define MIN_FREQ 20.0f
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#define MAX_FREQ 2500.0f
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#define Q_FACTOR 5.0f
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typedef struct ALautowahState {
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DERIVE_FROM_TYPE(ALeffectState);
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/* Effect parameters */
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ALfloat AttackRate;
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ALfloat ReleaseRate;
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ALfloat ResonanceGain;
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ALfloat PeakGain;
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ALfloat FreqMinNorm;
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ALfloat BandwidthNorm;
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2018-07-25 21:26:01 +02:00
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ALfloat env_delay;
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2018-07-22 00:48:54 +02:00
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2018-07-28 13:48:53 -07:00
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/* Filter components derived from the envelope. */
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ALfloat Alpha[BUFFERSIZE];
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ALfloat CosW0[BUFFERSIZE];
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2018-07-22 00:50:39 +02:00
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struct {
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2018-07-28 13:48:53 -07:00
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/* Effect filters' history. */
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struct {
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ALfloat z1, z2;
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} Filter;
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2018-07-22 00:50:39 +02:00
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/* Effect gains for each output channel */
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ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
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ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
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} Chans[MAX_EFFECT_CHANNELS];
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2018-07-22 00:48:54 +02:00
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2018-07-28 13:48:53 -07:00
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/* Effects buffers */
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alignas(16) ALfloat BufferOut[BUFFERSIZE];
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2018-07-22 00:48:54 +02:00
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} ALautowahState;
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static ALvoid ALautowahState_Destruct(ALautowahState *state);
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static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *device);
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static ALvoid ALautowahState_update(ALautowahState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALautowahState_process(ALautowahState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALautowahState)
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DEFINE_ALEFFECTSTATE_VTABLE(ALautowahState);
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static void ALautowahState_Construct(ALautowahState *state)
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{
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ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
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SET_VTABLE2(ALautowahState, ALeffectState, state);
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}
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static ALvoid ALautowahState_Destruct(ALautowahState *state)
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{
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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}
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static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *UNUSED(device))
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{
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/* (Re-)initializing parameters and clear the buffers. */
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2018-07-22 00:50:39 +02:00
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ALsizei i, j;
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2018-07-22 00:48:54 +02:00
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state->AttackRate = 1.0f;
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state->ReleaseRate = 1.0f;
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state->ResonanceGain = 10.0f;
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state->PeakGain = 4.5f;
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state->FreqMinNorm = 4.5e-4f;
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state->BandwidthNorm = 0.05f;
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2018-07-25 21:26:01 +02:00
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state->env_delay = 0.0f;
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2018-07-22 00:48:54 +02:00
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2018-07-22 00:50:39 +02:00
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for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
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{
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for(j = 0;j < MAX_OUTPUT_CHANNELS;j++)
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state->Chans[i].CurrentGains[j] = 0.0f;
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2018-07-28 13:48:53 -07:00
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state->Chans[i].Filter.z1 = 0.0f;
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state->Chans[i].Filter.z2 = 0.0f;
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2018-07-22 00:50:39 +02:00
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}
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2018-07-22 00:48:54 +02:00
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return AL_TRUE;
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}
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static ALvoid ALautowahState_update(ALautowahState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
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{
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const ALCdevice *device = context->Device;
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ALfloat ReleaseTime;
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2018-07-28 13:48:53 -07:00
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ALsizei i;
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2018-07-22 00:48:54 +02:00
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2018-07-28 13:48:53 -07:00
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ReleaseTime = clampf(props->Autowah.ReleaseTime, 0.001f, 1.0f);
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2018-07-22 00:48:54 +02:00
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2018-07-28 13:48:53 -07:00
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state->AttackRate = expf(-1.0f / (props->Autowah.AttackTime*device->Frequency));
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state->ReleaseRate = expf(-1.0f / (ReleaseTime*device->Frequency));
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/* 0-20dB Resonance Peak gain */
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state->ResonanceGain = log10f(props->Autowah.Resonance)*10.0f / 3.0f;
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state->PeakGain = 1.0f - log10f(props->Autowah.PeakGain/AL_AUTOWAH_MAX_PEAK_GAIN);
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state->FreqMinNorm = MIN_FREQ / device->Frequency;
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state->BandwidthNorm = (MAX_FREQ-MIN_FREQ) / device->Frequency;
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2018-07-22 00:48:54 +02:00
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2018-07-22 00:50:39 +02:00
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STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
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STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
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for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
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ComputeFirstOrderGains(&device->FOAOut, IdentityMatrixf.m[i],
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slot->Params.Gain, state->Chans[i].TargetGains);
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2018-07-22 00:48:54 +02:00
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}
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static ALvoid ALautowahState_process(ALautowahState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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{
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2018-07-28 13:48:53 -07:00
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const ALfloat peak_gain = state->PeakGain;
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const ALfloat attack_rate = state->AttackRate;
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const ALfloat release_rate = state->ReleaseRate;
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const ALfloat freq_min = state->FreqMinNorm;
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const ALfloat bandwidth = state->BandwidthNorm;
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ALfloat env_delay;
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2018-07-22 00:50:39 +02:00
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ALsizei c, i;
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2018-07-22 00:48:54 +02:00
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2018-07-28 13:48:53 -07:00
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env_delay = state->env_delay;
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2018-07-25 21:26:01 +02:00
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for(i = 0;i < SamplesToDo;i++)
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{
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2018-07-28 13:48:53 -07:00
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ALfloat w0, sample, a;
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/* Envelope follower described on the book: Audio Effects, Theory,
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* Implementation and Application.
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*/
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sample = peak_gain * fabsf(SamplesIn[0][i]);
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a = (sample > env_delay) ? attack_rate : release_rate;
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env_delay = lerp(sample, env_delay, a);
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/* Calculate the cos and alpha components for this sample's filter. */
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2018-08-26 19:04:49 -07:00
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w0 = minf((bandwidth*env_delay + freq_min), 0.46f) * F_TAU;
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2018-07-28 13:48:53 -07:00
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state->CosW0[i] = cosf(w0);
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state->Alpha[i] = sinf(w0)/(2.0f * Q_FACTOR);
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2018-07-25 21:26:01 +02:00
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}
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2018-07-28 13:48:53 -07:00
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state->env_delay = env_delay;
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2018-07-25 21:26:01 +02:00
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for(c = 0;c < MAX_EFFECT_CHANNELS; c++)
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2018-07-22 00:48:54 +02:00
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{
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2018-07-28 13:48:53 -07:00
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/* This effectively inlines BiquadFilter_setParams for a peaking
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* filter and BiquadFilter_processC. The alpha and cosine components
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* for the filter coefficients were previously calculated with the
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* envelope. Because the filter changes for each sample, the
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* coefficients are transient and don't need to be held.
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*/
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const ALfloat res_gain = sqrtf(state->ResonanceGain);
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ALfloat z1 = state->Chans[c].Filter.z1;
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ALfloat z2 = state->Chans[c].Filter.z2;
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2018-07-22 00:50:39 +02:00
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for(i = 0;i < SamplesToDo;i++)
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{
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2018-07-28 13:48:53 -07:00
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const ALfloat alpha = state->Alpha[i];
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const ALfloat cos_w0 = state->CosW0[i];
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ALfloat input, output;
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ALfloat a[3], b[3];
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b[0] = 1.0f + alpha*res_gain;
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b[1] = -2.0f * cos_w0;
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b[2] = 1.0f - alpha*res_gain;
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a[0] = 1.0f + alpha/res_gain;
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a[1] = -2.0f * cos_w0;
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a[2] = 1.0f - alpha/res_gain;
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input = SamplesIn[c][i];
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output = input*(b[0]/a[0]) + z1;
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z1 = input*(b[1]/a[0]) - output*(a[1]/a[0]) + z2;
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z2 = input*(b[2]/a[0]) - output*(a[2]/a[0]);
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state->BufferOut[i] = output;
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2018-07-22 00:50:39 +02:00
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}
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2018-07-28 13:48:53 -07:00
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state->Chans[c].Filter.z1 = z1;
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state->Chans[c].Filter.z2 = z2;
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2018-07-22 00:50:39 +02:00
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/* Now, mix the processed sound data to the output. */
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2018-07-28 13:48:53 -07:00
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MixSamples(state->BufferOut, NumChannels, SamplesOut, state->Chans[c].CurrentGains,
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2018-07-22 00:50:39 +02:00
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state->Chans[c].TargetGains, SamplesToDo, 0, SamplesToDo);
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2018-07-22 00:48:54 +02:00
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}
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}
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typedef struct AutowahStateFactory {
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DERIVE_FROM_TYPE(EffectStateFactory);
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} AutowahStateFactory;
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static ALeffectState *AutowahStateFactory_create(AutowahStateFactory *UNUSED(factory))
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{
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ALautowahState *state;
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NEW_OBJ0(state, ALautowahState)();
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if(!state) return NULL;
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return STATIC_CAST(ALeffectState, state);
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}
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DEFINE_EFFECTSTATEFACTORY_VTABLE(AutowahStateFactory);
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EffectStateFactory *AutowahStateFactory_getFactory(void)
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{
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static AutowahStateFactory AutowahFactory = { { GET_VTABLE2(AutowahStateFactory, EffectStateFactory) } };
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return STATIC_CAST(EffectStateFactory, &AutowahFactory);
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}
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void ALautowah_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
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{
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ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_AUTOWAH_ATTACK_TIME:
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if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME))
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SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah attack time out of range");
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props->Autowah.AttackTime = val;
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break;
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case AL_AUTOWAH_RELEASE_TIME:
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if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME))
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SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah release time out of range");
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props->Autowah.ReleaseTime = val;
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break;
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case AL_AUTOWAH_RESONANCE:
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if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE))
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SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah resonance out of range");
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props->Autowah.Resonance = val;
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break;
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case AL_AUTOWAH_PEAK_GAIN:
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if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN))
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SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah peak gain out of range");
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props->Autowah.PeakGain = val;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
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}
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}
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void ALautowah_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
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{
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ALautowah_setParamf(effect, context, param, vals[0]);
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}
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void ALautowah_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
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{
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alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param);
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}
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void ALautowah_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
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{
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alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param);
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}
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2018-07-25 13:15:47 -07:00
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void ALautowah_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
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2018-07-22 00:48:54 +02:00
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{
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alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param);
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}
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void ALautowah_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
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{
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alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param);
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}
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void ALautowah_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
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{
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const ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_AUTOWAH_ATTACK_TIME:
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*val = props->Autowah.AttackTime;
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break;
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case AL_AUTOWAH_RELEASE_TIME:
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*val = props->Autowah.ReleaseTime;
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break;
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case AL_AUTOWAH_RESONANCE:
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*val = props->Autowah.Resonance;
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break;
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case AL_AUTOWAH_PEAK_GAIN:
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*val = props->Autowah.PeakGain;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
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}
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}
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void ALautowah_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
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{
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ALautowah_getParamf(effect, context, param, vals);
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}
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DEFINE_ALEFFECT_VTABLE(ALautowah);
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