f9675bd2b4
(obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef OBJECT_PROPERTIES_HEADER
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#define OBJECT_PROPERTIES_HEADER
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#include <string>
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#include "irrlichttypes_bloated.h"
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#include <iostream>
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struct ObjectProperties
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{
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// Values are BS=1
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s16 hp_max;
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bool physical;
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float weight;
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core::aabbox3d<f32> collisionbox;
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std::string visual;
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std::string mesh;
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v2f visual_size;
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core::array<std::string> textures;
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v2s16 spritediv;
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v2s16 initial_sprite_basepos;
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bool is_visible;
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bool makes_footstep_sound;
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float automatic_rotate;
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ObjectProperties();
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std::string dump();
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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};
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#endif
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