minetest/src
Perttu Ahola ec509fac12 removed Client::isFetchingBlocks 2011-01-07 14:53:01 +02:00
..
client.cpp removed Client::isFetchingBlocks 2011-01-07 14:53:01 +02:00
client.h removed Client::isFetchingBlocks 2011-01-07 14:53:01 +02:00
clientserver.h changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
common_irrlicht.h license stuff 2010-11-29 20:13:04 +02:00
connection.cpp tinkering around 2010-12-25 11:27:14 +02:00
connection.h tinkering around 2010-12-25 11:27:14 +02:00
constants.h changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
debug.cpp better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
debug.h better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
defaultsettings.cpp changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
environment.cpp some work-in-progress 2010-12-22 03:33:58 +02:00
environment.h added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
filesys.cpp removed boost support from filesys.cpp; default to posix 2011-01-07 14:52:27 +02:00
filesys.h license stuff 2010-11-29 20:13:04 +02:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiInventoryMenu.cpp better caves 2010-12-25 16:04:51 +02:00
guiInventoryMenu.h better caves 2010-12-25 16:04:51 +02:00
guiMessageMenu.cpp missing files 2010-12-25 03:34:27 +02:00
guiMessageMenu.h missing files 2010-12-25 03:34:27 +02:00
guiPauseMenu.cpp some... stuff. dunno. 8-) 2010-12-25 23:23:53 +02:00
guiPauseMenu.h work-in-progress gui system updating + some settings system updating 2010-12-23 17:09:49 +02:00
guiTextInputMenu.cpp changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
guiTextInputMenu.h little tinkering 2010-12-23 17:32:21 +02:00
heightmap.cpp working good 2010-12-26 13:51:56 +02:00
heightmap.h license stuff 2010-11-29 20:13:04 +02:00
inventory.cpp disconnect method to connection to be used instead of just timing out 2010-12-24 17:08:50 +02:00
inventory.h builds on both platforms 2010-12-25 02:33:41 +02:00
irrlichtwrapper.cpp possibly fixed broken crack textures on some machines 2010-12-29 21:53:42 +02:00
irrlichtwrapper.h ProgressBarTextureMod 2010-12-24 11:44:26 +02:00
light.cpp day/night working client side 2010-12-19 16:51:45 +02:00
light.h day/night working client side 2010-12-19 16:51:45 +02:00
main.cpp possibly fixed broken crack textures on some machines 2010-12-29 21:53:42 +02:00
main.h organizing stuff. 2010-12-21 18:08:24 +02:00
map.cpp tuned expired mesh updating while drawing a bit 2010-12-29 18:14:14 +02:00
map.h drawing range updater update and myrand() (but not usage of it) 2010-12-26 13:33:20 +02:00
mapblock.cpp oops, forgot some test code in 2010-12-27 14:35:24 +02:00
mapblock.h better grass generation (integration to sunlight propagation algorithms) 2010-12-26 14:34:34 +02:00
mapblockobject.cpp base stuff for item->object conversion 2010-12-24 03:08:05 +02:00
mapblockobject.h working good 2010-12-26 13:51:56 +02:00
mapnode.cpp minecraft-like crafting 2010-12-25 01:54:39 +02:00
mapnode.h slight map generation bugs 2010-12-25 02:48:17 +02:00
mapsector.cpp added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00
mapsector.h added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00
materials.cpp builds on both platforms 2010-12-25 02:33:41 +02:00
materials.h better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
modalMenu.h work-in-progress gui system updating + some settings system updating 2010-12-23 17:09:49 +02:00
player.cpp added fog to players 2010-12-22 20:47:17 +02:00
player.h some work-in-progress 2010-12-22 03:33:58 +02:00
porting.h organizing stuff. 2010-12-21 18:08:24 +02:00
serialization.cpp better graphics, zlib to work on vc++ 2010-12-14 01:56:24 +02:00
serialization.h day/night working client side 2010-12-19 16:51:45 +02:00
server.cpp A bit longer day and a bit shorter night. Client-side. 2010-12-29 15:26:47 +02:00
server.h disconnect method to connection to be used instead of just timing out 2010-12-24 17:08:50 +02:00
servermain.cpp better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
socket.cpp working good 2010-12-26 13:51:56 +02:00
socket.h license stuff 2010-11-29 20:13:04 +02:00
strfnd.h crafting system! 2010-12-22 16:30:23 +02:00
test.cpp working good 2010-12-26 13:51:56 +02:00
test.h license stuff 2010-11-29 20:13:04 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp minecraft-like crafting 2010-12-25 01:54:39 +02:00
tile.h minecraft-like crafting 2010-12-25 01:54:39 +02:00
utility.cpp drawing range updater update and myrand() (but not usage of it) 2010-12-26 13:33:20 +02:00
utility.h drawing range updater update and myrand() (but not usage of it) 2010-12-26 13:33:20 +02:00
voxel.cpp working good 2010-12-26 13:51:56 +02:00
voxel.h commit before content-tile separation 2010-12-13 21:32:35 +02:00