e42eeec8f6
New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
1205 lines
28 KiB
C++
1205 lines
28 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_sao.h"
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#include "collision.h"
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#include "environment.h"
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#include "settings.h"
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#include "main.h" // For g_profiler
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#include "profiler.h"
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#include "serialization.h" // For compressZlib
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#include "tool.h" // For ToolCapabilities
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#include "gamedef.h"
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#include "player.h"
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#include "scriptapi.h"
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#include "genericobject.h"
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#include "util/serialize.h"
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core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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/*
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DummyLoadSAO
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*/
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class DummyLoadSAO : public ServerActiveObject
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{
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public:
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DummyLoadSAO(ServerEnvironment *env, v3f pos, u8 type):
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ServerActiveObject(env, pos)
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{
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ServerActiveObject::registerType(type, create);
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}
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// Pretend to be the test object (to fool the client)
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u8 getType() const
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{ return ACTIVEOBJECT_TYPE_TEST; }
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// And never save to disk
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bool isStaticAllowed() const
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{ return false; }
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data)
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{
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return new DummyLoadSAO(env, pos, 0);
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}
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void step(float dtime, bool send_recommended)
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{
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m_removed = true;
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infostream<<"DummyLoadSAO step"<<std::endl;
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}
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private:
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};
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// Prototype (registers item for deserialization)
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DummyLoadSAO proto1_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_RAT);
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DummyLoadSAO proto2_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_OERKKI1);
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DummyLoadSAO proto3_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_FIREFLY);
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DummyLoadSAO proto4_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_MOBV2);
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/*
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TestSAO
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*/
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class TestSAO : public ServerActiveObject
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{
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public:
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TestSAO(ServerEnvironment *env, v3f pos):
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ServerActiveObject(env, pos),
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m_timer1(0),
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m_age(0)
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{
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ServerActiveObject::registerType(getType(), create);
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}
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u8 getType() const
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{ return ACTIVEOBJECT_TYPE_TEST; }
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data)
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{
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return new TestSAO(env, pos);
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}
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void step(float dtime, bool send_recommended)
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{
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m_age += dtime;
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if(m_age > 10)
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{
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m_removed = true;
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return;
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}
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m_base_position.Y += dtime * BS * 2;
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if(m_base_position.Y > 8*BS)
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m_base_position.Y = 2*BS;
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if(send_recommended == false)
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return;
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m_timer1 -= dtime;
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if(m_timer1 < 0.0)
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{
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m_timer1 += 0.125;
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std::string data;
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data += itos(0); // 0 = position
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data += " ";
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data += itos(m_base_position.X);
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data += " ";
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data += itos(m_base_position.Y);
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data += " ";
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data += itos(m_base_position.Z);
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ActiveObjectMessage aom(getId(), false, data);
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m_messages_out.push_back(aom);
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}
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}
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private:
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float m_timer1;
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float m_age;
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};
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// Prototype (registers item for deserialization)
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TestSAO proto_TestSAO(NULL, v3f(0,0,0));
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/*
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ItemSAO
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DEPRECATED: New dropped items are implemented in Lua; see
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builtin/item_entity.lua.
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*/
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class ItemSAO : public ServerActiveObject
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{
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public:
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u8 getType() const
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{ return ACTIVEOBJECT_TYPE_ITEM; }
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float getMinimumSavedMovement()
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{ return 0.1*BS; }
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data)
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{
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std::istringstream is(data, std::ios::binary);
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char buf[1];
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// read version
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is.read(buf, 1);
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u8 version = buf[0];
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// check if version is supported
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if(version != 0)
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return NULL;
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std::string itemstring = deSerializeString(is);
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infostream<<"create(): Creating item \""
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<<itemstring<<"\""<<std::endl;
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return new ItemSAO(env, pos, itemstring);
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}
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ItemSAO(ServerEnvironment *env, v3f pos,
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const std::string itemstring):
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ServerActiveObject(env, pos),
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m_itemstring(itemstring),
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m_itemstring_changed(false),
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m_speed_f(0,0,0),
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m_last_sent_position(0,0,0)
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{
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ServerActiveObject::registerType(getType(), create);
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}
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void step(float dtime, bool send_recommended)
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{
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ScopeProfiler sp2(g_profiler, "step avg", SPT_AVG);
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assert(m_env);
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const float interval = 0.2;
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if(m_move_interval.step(dtime, interval)==false)
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return;
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dtime = interval;
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core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
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collisionMoveResult moveresult;
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// Apply gravity
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m_speed_f += v3f(0, -dtime*9.81*BS, 0);
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// Maximum movement without glitches
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f32 pos_max_d = BS*0.25;
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// Limit speed
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if(m_speed_f.getLength()*dtime > pos_max_d)
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m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
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v3f pos_f = getBasePosition();
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v3f pos_f_old = pos_f;
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v3f accel_f = v3f(0,0,0);
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f32 stepheight = 0;
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IGameDef *gamedef = m_env->getGameDef();
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moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
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pos_max_d, box, stepheight, dtime,
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pos_f, m_speed_f, accel_f);
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if(send_recommended == false)
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return;
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if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
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{
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setBasePosition(pos_f);
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m_last_sent_position = pos_f;
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std::ostringstream os(std::ios::binary);
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// command (0 = update position)
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writeU8(os, 0);
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// pos
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writeV3F1000(os, m_base_position);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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}
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if(m_itemstring_changed)
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{
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m_itemstring_changed = false;
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std::ostringstream os(std::ios::binary);
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// command (1 = update itemstring)
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writeU8(os, 1);
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// itemstring
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os<<serializeString(m_itemstring);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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}
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}
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std::string getClientInitializationData()
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{
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 0);
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// pos
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writeV3F1000(os, m_base_position);
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// itemstring
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os<<serializeString(m_itemstring);
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return os.str();
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}
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std::string getStaticData()
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{
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infostream<<__FUNCTION_NAME<<std::endl;
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 0);
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// itemstring
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os<<serializeString(m_itemstring);
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return os.str();
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}
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ItemStack createItemStack()
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{
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try{
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IItemDefManager *idef = m_env->getGameDef()->idef();
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ItemStack item;
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item.deSerialize(m_itemstring, idef);
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infostream<<__FUNCTION_NAME<<": m_itemstring=\""<<m_itemstring
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<<"\" -> item=\""<<item.getItemString()<<"\""
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<<std::endl;
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return item;
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}
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catch(SerializationError &e)
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{
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infostream<<__FUNCTION_NAME<<": serialization error: "
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<<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
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return ItemStack();
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}
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}
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int punch(v3f dir,
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const ToolCapabilities *toolcap,
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ServerActiveObject *puncher,
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float time_from_last_punch)
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{
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// Take item into inventory
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ItemStack item = createItemStack();
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Inventory *inv = puncher->getInventory();
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if(inv != NULL)
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{
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std::string wieldlist = puncher->getWieldList();
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ItemStack leftover = inv->addItem(wieldlist, item);
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puncher->setInventoryModified();
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if(leftover.empty())
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{
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m_removed = true;
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}
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else
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{
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m_itemstring = leftover.getItemString();
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m_itemstring_changed = true;
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}
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}
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return 0;
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}
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private:
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std::string m_itemstring;
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bool m_itemstring_changed;
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v3f m_speed_f;
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v3f m_last_sent_position;
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IntervalLimiter m_move_interval;
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};
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// Prototype (registers item for deserialization)
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ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
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ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
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const std::string itemstring)
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{
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return new ItemSAO(env, pos, itemstring);
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}
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/*
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LuaEntitySAO
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*/
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// Prototype (registers item for deserialization)
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LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
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LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
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const std::string &name, const std::string &state):
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ServerActiveObject(env, pos),
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m_init_name(name),
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m_init_state(state),
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m_registered(false),
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m_hp(-1),
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m_velocity(0,0,0),
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m_acceleration(0,0,0),
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m_yaw(0),
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m_properties_sent(true),
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m_last_sent_yaw(0),
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m_last_sent_position(0,0,0),
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m_last_sent_velocity(0,0,0),
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m_last_sent_position_timer(0),
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m_last_sent_move_precision(0),
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m_armor_groups_sent(false)
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{
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// Only register type if no environment supplied
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if(env == NULL){
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ServerActiveObject::registerType(getType(), create);
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return;
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}
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// Initialize something to armor groups
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m_armor_groups["fleshy"] = 3;
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m_armor_groups["snappy"] = 2;
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}
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LuaEntitySAO::~LuaEntitySAO()
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{
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if(m_registered){
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_rm(L, m_id);
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}
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}
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void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
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{
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ServerActiveObject::addedToEnvironment(dtime_s);
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// Create entity from name
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lua_State *L = m_env->getLua();
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m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str());
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if(m_registered){
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// Get properties
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scriptapi_luaentity_get_properties(L, m_id, &m_prop);
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// Initialize HP from properties
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m_hp = m_prop.hp_max;
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// Activate entity, supplying serialized state
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scriptapi_luaentity_activate(L, m_id, m_init_state.c_str(), dtime_s);
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}
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}
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ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
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const std::string &data)
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{
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std::string name;
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std::string state;
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s16 hp = 1;
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v3f velocity;
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float yaw = 0;
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if(data != ""){
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std::istringstream is(data, std::ios::binary);
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// read version
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u8 version = readU8(is);
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// check if version is supported
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if(version == 0){
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name = deSerializeString(is);
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state = deSerializeLongString(is);
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}
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else if(version == 1){
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name = deSerializeString(is);
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state = deSerializeLongString(is);
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hp = readS16(is);
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velocity = readV3F1000(is);
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yaw = readF1000(is);
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}
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}
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// create object
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infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
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<<state<<"\")"<<std::endl;
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LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
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sao->m_hp = hp;
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sao->m_velocity = velocity;
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sao->m_yaw = yaw;
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return sao;
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}
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void LuaEntitySAO::step(float dtime, bool send_recommended)
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{
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if(!m_properties_sent)
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{
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m_properties_sent = true;
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std::string str = getPropertyPacket();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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m_last_sent_position_timer += dtime;
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if(m_prop.physical){
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core::aabbox3d<f32> box = m_prop.collisionbox;
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box.MinEdge *= BS;
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box.MaxEdge *= BS;
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collisionMoveResult moveresult;
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f32 pos_max_d = BS*0.25; // Distance per iteration
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f32 stepheight = 0; // Maximum climbable step height
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v3f p_pos = m_base_position;
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v3f p_velocity = m_velocity;
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v3f p_acceleration = m_acceleration;
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IGameDef *gamedef = m_env->getGameDef();
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moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
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pos_max_d, box, stepheight, dtime,
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p_pos, p_velocity, p_acceleration);
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// Apply results
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m_base_position = p_pos;
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m_velocity = p_velocity;
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m_acceleration = p_acceleration;
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} else {
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m_base_position += dtime * m_velocity + 0.5 * dtime
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* dtime * m_acceleration;
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m_velocity += dtime * m_acceleration;
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}
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if(m_registered){
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_step(L, m_id, dtime);
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}
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if(send_recommended == false)
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return;
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// TODO: force send when acceleration changes enough?
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float minchange = 0.2*BS;
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if(m_last_sent_position_timer > 1.0){
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minchange = 0.01*BS;
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} else if(m_last_sent_position_timer > 0.2){
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minchange = 0.05*BS;
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}
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float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
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move_d += m_last_sent_move_precision;
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float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
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if(move_d > minchange || vel_d > minchange ||
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fabs(m_yaw - m_last_sent_yaw) > 1.0){
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sendPosition(true, false);
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}
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if(m_armor_groups_sent == false){
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m_armor_groups_sent = true;
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std::string str = gob_cmd_update_armor_groups(
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m_armor_groups);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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}
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std::string LuaEntitySAO::getClientInitializationData()
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, 0); // version
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os<<serializeString(""); // name
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writeS16(os, getId()); //id
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writeU8(os, 0); // is_player
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writeV3F1000(os, m_base_position);
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writeF1000(os, m_yaw);
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writeS16(os, m_hp);
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writeU8(os, 2); // number of messages stuffed in here
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os<<serializeLongString(getPropertyPacket()); // message 1
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os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
|
|
// return result
|
|
return os.str();
|
|
}
|
|
|
|
std::string LuaEntitySAO::getStaticData()
|
|
{
|
|
verbosestream<<__FUNCTION_NAME<<std::endl;
|
|
std::ostringstream os(std::ios::binary);
|
|
// version
|
|
writeU8(os, 1);
|
|
// name
|
|
os<<serializeString(m_init_name);
|
|
// state
|
|
if(m_registered){
|
|
lua_State *L = m_env->getLua();
|
|
std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
|
|
os<<serializeLongString(state);
|
|
} else {
|
|
os<<serializeLongString(m_init_state);
|
|
}
|
|
// hp
|
|
writeS16(os, m_hp);
|
|
// velocity
|
|
writeV3F1000(os, m_velocity);
|
|
// yaw
|
|
writeF1000(os, m_yaw);
|
|
return os.str();
|
|
}
|
|
|
|
int LuaEntitySAO::punch(v3f dir,
|
|
const ToolCapabilities *toolcap,
|
|
ServerActiveObject *puncher,
|
|
float time_from_last_punch)
|
|
{
|
|
if(!m_registered){
|
|
// Delete unknown LuaEntities when punched
|
|
m_removed = true;
|
|
return 0;
|
|
}
|
|
|
|
ItemStack *punchitem = NULL;
|
|
ItemStack punchitem_static;
|
|
if(puncher){
|
|
punchitem_static = puncher->getWieldedItem();
|
|
punchitem = &punchitem_static;
|
|
}
|
|
|
|
PunchDamageResult result = getPunchDamage(
|
|
m_armor_groups,
|
|
toolcap,
|
|
punchitem,
|
|
time_from_last_punch);
|
|
|
|
if(result.did_punch)
|
|
{
|
|
setHP(getHP() - result.damage);
|
|
|
|
actionstream<<getDescription()<<" punched by "
|
|
<<puncher->getDescription()<<", damage "<<result.damage
|
|
<<" hp, health now "<<getHP()<<" hp"<<std::endl;
|
|
|
|
{
|
|
std::string str = gob_cmd_punched(result.damage, getHP());
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), true, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
if(getHP() == 0)
|
|
m_removed = true;
|
|
}
|
|
|
|
lua_State *L = m_env->getLua();
|
|
scriptapi_luaentity_punch(L, m_id, puncher,
|
|
time_from_last_punch, toolcap, dir);
|
|
|
|
return result.wear;
|
|
}
|
|
|
|
void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
|
|
{
|
|
if(!m_registered)
|
|
return;
|
|
lua_State *L = m_env->getLua();
|
|
scriptapi_luaentity_rightclick(L, m_id, clicker);
|
|
}
|
|
|
|
void LuaEntitySAO::setPos(v3f pos)
|
|
{
|
|
m_base_position = pos;
|
|
sendPosition(false, true);
|
|
}
|
|
|
|
void LuaEntitySAO::moveTo(v3f pos, bool continuous)
|
|
{
|
|
m_base_position = pos;
|
|
if(!continuous)
|
|
sendPosition(true, true);
|
|
}
|
|
|
|
float LuaEntitySAO::getMinimumSavedMovement()
|
|
{
|
|
return 0.1 * BS;
|
|
}
|
|
|
|
std::string LuaEntitySAO::getDescription()
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
os<<"LuaEntitySAO at (";
|
|
os<<(m_base_position.X/BS)<<",";
|
|
os<<(m_base_position.Y/BS)<<",";
|
|
os<<(m_base_position.Z/BS);
|
|
os<<")";
|
|
return os.str();
|
|
}
|
|
|
|
void LuaEntitySAO::setHP(s16 hp)
|
|
{
|
|
if(hp < 0) hp = 0;
|
|
m_hp = hp;
|
|
}
|
|
|
|
s16 LuaEntitySAO::getHP() const
|
|
{
|
|
return m_hp;
|
|
}
|
|
|
|
void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
|
|
{
|
|
m_armor_groups = armor_groups;
|
|
m_armor_groups_sent = false;
|
|
}
|
|
|
|
void LuaEntitySAO::setAnimations(v2f frames, float frame_speed, float frame_blend)
|
|
{
|
|
std::string str = gob_cmd_set_animations(frames, frame_speed, frame_blend);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), true, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
void LuaEntitySAO::setBonePosRot(std::string bone, v3f position, v3f rotation)
|
|
{
|
|
std::string str = gob_cmd_set_bone_posrot(bone, position, rotation);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), true, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
// Part of the attachment structure, not used yet!
|
|
void LuaEntitySAO::setAttachment(ServerActiveObject *parent, std::string bone, v3f position, v3f rotation)
|
|
{
|
|
// Parent should be translated from a ServerActiveObject into something
|
|
// the client will recognize (as a ClientActiveObject) then sent in
|
|
// gob_cmd_set_attachment that way.
|
|
|
|
std::string str = gob_cmd_set_attachment(); // <- parameters here
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), true, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
ObjectProperties* LuaEntitySAO::accessObjectProperties()
|
|
{
|
|
return &m_prop;
|
|
}
|
|
|
|
void LuaEntitySAO::notifyObjectPropertiesModified()
|
|
{
|
|
m_properties_sent = false;
|
|
}
|
|
|
|
void LuaEntitySAO::setVelocity(v3f velocity)
|
|
{
|
|
m_velocity = velocity;
|
|
}
|
|
|
|
v3f LuaEntitySAO::getVelocity()
|
|
{
|
|
return m_velocity;
|
|
}
|
|
|
|
void LuaEntitySAO::setAcceleration(v3f acceleration)
|
|
{
|
|
m_acceleration = acceleration;
|
|
}
|
|
|
|
v3f LuaEntitySAO::getAcceleration()
|
|
{
|
|
return m_acceleration;
|
|
}
|
|
|
|
void LuaEntitySAO::setYaw(float yaw)
|
|
{
|
|
m_yaw = yaw;
|
|
}
|
|
|
|
float LuaEntitySAO::getYaw()
|
|
{
|
|
return m_yaw;
|
|
}
|
|
|
|
void LuaEntitySAO::setTextureMod(const std::string &mod)
|
|
{
|
|
std::string str = gob_cmd_set_texture_mod(mod);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), true, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
|
|
bool select_horiz_by_yawpitch)
|
|
{
|
|
std::string str = gob_cmd_set_sprite(
|
|
p,
|
|
num_frames,
|
|
framelength,
|
|
select_horiz_by_yawpitch
|
|
);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), true, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
std::string LuaEntitySAO::getName()
|
|
{
|
|
return m_init_name;
|
|
}
|
|
|
|
std::string LuaEntitySAO::getPropertyPacket()
|
|
{
|
|
return gob_cmd_set_properties(m_prop);
|
|
}
|
|
|
|
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
|
|
{
|
|
m_last_sent_move_precision = m_base_position.getDistanceFrom(
|
|
m_last_sent_position);
|
|
m_last_sent_position_timer = 0;
|
|
m_last_sent_yaw = m_yaw;
|
|
m_last_sent_position = m_base_position;
|
|
m_last_sent_velocity = m_velocity;
|
|
//m_last_sent_acceleration = m_acceleration;
|
|
|
|
float update_interval = m_env->getSendRecommendedInterval();
|
|
|
|
std::string str = gob_cmd_update_position(
|
|
m_base_position,
|
|
m_velocity,
|
|
m_acceleration,
|
|
m_yaw,
|
|
do_interpolate,
|
|
is_movement_end,
|
|
update_interval
|
|
);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
/*
|
|
PlayerSAO
|
|
*/
|
|
|
|
// No prototype, PlayerSAO does not need to be deserialized
|
|
|
|
PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
|
|
const std::set<std::string> &privs, bool is_singleplayer):
|
|
ServerActiveObject(env_, v3f(0,0,0)),
|
|
m_player(player_),
|
|
m_peer_id(peer_id_),
|
|
m_inventory(NULL),
|
|
m_last_good_position(0,0,0),
|
|
m_last_good_position_age(0),
|
|
m_time_from_last_punch(0),
|
|
m_nocheat_dig_pos(32767, 32767, 32767),
|
|
m_nocheat_dig_time(0),
|
|
m_wield_index(0),
|
|
m_position_not_sent(false),
|
|
m_armor_groups_sent(false),
|
|
m_properties_sent(true),
|
|
m_privs(privs),
|
|
m_is_singleplayer(is_singleplayer),
|
|
// public
|
|
m_teleported(false),
|
|
m_inventory_not_sent(false),
|
|
m_hp_not_sent(false),
|
|
m_wielded_item_not_sent(false)
|
|
{
|
|
assert(m_player);
|
|
assert(m_peer_id != 0);
|
|
setBasePosition(m_player->getPosition());
|
|
m_inventory = &m_player->inventory;
|
|
m_armor_groups["choppy"] = 2;
|
|
m_armor_groups["fleshy"] = 3;
|
|
|
|
m_prop.hp_max = PLAYER_MAX_HP;
|
|
m_prop.physical = false;
|
|
m_prop.weight = 75;
|
|
m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
|
|
// start of default appearance, this should be overwritten by LUA
|
|
m_prop.visual = "upright_sprite";
|
|
m_prop.visual_size = v2f(1, 2);
|
|
m_prop.textures.clear();
|
|
m_prop.textures.push_back("player.png");
|
|
m_prop.textures.push_back("player_back.png");
|
|
m_prop.colors.clear();
|
|
m_prop.colors.push_back(video::SColor(255, 255, 255, 255));
|
|
m_prop.spritediv = v2s16(1,1);
|
|
// end of default appearance
|
|
m_prop.is_visible = (getHP() != 0); // TODO: Use a death animation instead for mesh players
|
|
m_prop.makes_footstep_sound = true;
|
|
}
|
|
|
|
PlayerSAO::~PlayerSAO()
|
|
{
|
|
if(m_inventory != &m_player->inventory)
|
|
delete m_inventory;
|
|
|
|
}
|
|
|
|
std::string PlayerSAO::getDescription()
|
|
{
|
|
return std::string("player ") + m_player->getName();
|
|
}
|
|
|
|
// Called after id has been set and has been inserted in environment
|
|
void PlayerSAO::addedToEnvironment(u32 dtime_s)
|
|
{
|
|
ServerActiveObject::addedToEnvironment(dtime_s);
|
|
ServerActiveObject::setBasePosition(m_player->getPosition());
|
|
m_player->setPlayerSAO(this);
|
|
m_player->peer_id = m_peer_id;
|
|
m_last_good_position = m_player->getPosition();
|
|
m_last_good_position_age = 0.0;
|
|
}
|
|
|
|
// Called before removing from environment
|
|
void PlayerSAO::removingFromEnvironment()
|
|
{
|
|
ServerActiveObject::removingFromEnvironment();
|
|
if(m_player->getPlayerSAO() == this)
|
|
{
|
|
m_player->setPlayerSAO(NULL);
|
|
m_player->peer_id = 0;
|
|
}
|
|
}
|
|
|
|
bool PlayerSAO::isStaticAllowed() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool PlayerSAO::unlimitedTransferDistance() const
|
|
{
|
|
return g_settings->getBool("unlimited_player_transfer_distance");
|
|
}
|
|
|
|
std::string PlayerSAO::getClientInitializationData()
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
writeU8(os, 0); // version
|
|
os<<serializeString(m_player->getName()); // name
|
|
writeU8(os, 1); // is_player
|
|
writeS16(os, getId()); //id
|
|
writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
|
|
writeF1000(os, m_player->getYaw());
|
|
writeS16(os, getHP());
|
|
writeU8(os, 2); // number of messages stuffed in here
|
|
os<<serializeLongString(getPropertyPacket()); // message 1
|
|
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
|
|
return os.str();
|
|
}
|
|
|
|
std::string PlayerSAO::getStaticData()
|
|
{
|
|
assert(0);
|
|
return "";
|
|
}
|
|
|
|
void PlayerSAO::step(float dtime, bool send_recommended)
|
|
{
|
|
if(!m_properties_sent)
|
|
{
|
|
m_properties_sent = true;
|
|
std::string str = getPropertyPacket();
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), true, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
m_time_from_last_punch += dtime;
|
|
m_nocheat_dig_time += dtime;
|
|
|
|
if(m_is_singleplayer || g_settings->getBool("disable_anticheat"))
|
|
{
|
|
m_last_good_position = m_player->getPosition();
|
|
m_last_good_position_age = 0;
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
Check player movements
|
|
|
|
NOTE: Actually the server should handle player physics like the
|
|
client does and compare player's position to what is calculated
|
|
on our side. This is required when eg. players fly due to an
|
|
explosion. Altough a node-based alternative might be possible
|
|
too, and much more lightweight.
|
|
*/
|
|
|
|
float player_max_speed = 0;
|
|
float player_max_speed_up = 0;
|
|
if(m_privs.count("fast") != 0){
|
|
// Fast speed
|
|
player_max_speed = BS * 20;
|
|
player_max_speed_up = BS * 20;
|
|
} else {
|
|
// Normal speed
|
|
player_max_speed = BS * 4.0;
|
|
player_max_speed_up = BS * 4.0;
|
|
}
|
|
// Tolerance
|
|
player_max_speed *= 2.5;
|
|
player_max_speed_up *= 2.5;
|
|
|
|
m_last_good_position_age += dtime;
|
|
if(m_last_good_position_age >= 1.0){
|
|
float age = m_last_good_position_age;
|
|
v3f diff = (m_player->getPosition() - m_last_good_position);
|
|
float d_vert = diff.Y;
|
|
diff.Y = 0;
|
|
float d_horiz = diff.getLength();
|
|
/*infostream<<m_player->getName()<<"'s horizontal speed is "
|
|
<<(d_horiz/age)<<std::endl;*/
|
|
if(d_horiz <= age * player_max_speed &&
|
|
(d_vert < 0 || d_vert < age * player_max_speed_up)){
|
|
m_last_good_position = m_player->getPosition();
|
|
} else {
|
|
actionstream<<"Player "<<m_player->getName()
|
|
<<" moved too fast; resetting position"
|
|
<<std::endl;
|
|
m_player->setPosition(m_last_good_position);
|
|
m_teleported = true;
|
|
}
|
|
m_last_good_position_age = 0;
|
|
}
|
|
}
|
|
|
|
if(send_recommended == false)
|
|
return;
|
|
|
|
if(m_position_not_sent)
|
|
{
|
|
m_position_not_sent = false;
|
|
float update_interval = m_env->getSendRecommendedInterval();
|
|
std::string str = gob_cmd_update_position(
|
|
m_player->getPosition() + v3f(0,BS*1,0),
|
|
v3f(0,0,0),
|
|
v3f(0,0,0),
|
|
m_player->getYaw(),
|
|
true,
|
|
false,
|
|
update_interval
|
|
);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
if(m_wielded_item_not_sent)
|
|
{
|
|
m_wielded_item_not_sent = false;
|
|
// GenericCAO has no special way to show this
|
|
}
|
|
|
|
if(m_armor_groups_sent == false){
|
|
m_armor_groups_sent = true;
|
|
std::string str = gob_cmd_update_armor_groups(
|
|
m_armor_groups);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), true, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
}
|
|
|
|
void PlayerSAO::setBasePosition(const v3f &position)
|
|
{
|
|
ServerActiveObject::setBasePosition(position);
|
|
m_position_not_sent = true;
|
|
}
|
|
|
|
void PlayerSAO::setPos(v3f pos)
|
|
{
|
|
m_player->setPosition(pos);
|
|
// Movement caused by this command is always valid
|
|
m_last_good_position = pos;
|
|
m_last_good_position_age = 0;
|
|
// Force position change on client
|
|
m_teleported = true;
|
|
}
|
|
|
|
void PlayerSAO::moveTo(v3f pos, bool continuous)
|
|
{
|
|
m_player->setPosition(pos);
|
|
// Movement caused by this command is always valid
|
|
m_last_good_position = pos;
|
|
m_last_good_position_age = 0;
|
|
// Force position change on client
|
|
m_teleported = true;
|
|
}
|
|
|
|
int PlayerSAO::punch(v3f dir,
|
|
const ToolCapabilities *toolcap,
|
|
ServerActiveObject *puncher,
|
|
float time_from_last_punch)
|
|
{
|
|
if(!toolcap)
|
|
return 0;
|
|
|
|
// No effect if PvP disabled
|
|
if(g_settings->getBool("enable_pvp") == false){
|
|
if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER){
|
|
std::string str = gob_cmd_punched(0, getHP());
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), true, str);
|
|
m_messages_out.push_back(aom);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
HitParams hitparams = getHitParams(m_armor_groups, toolcap,
|
|
time_from_last_punch);
|
|
|
|
actionstream<<"Player "<<m_player->getName()<<" punched by "
|
|
<<puncher->getDescription()<<", damage "<<hitparams.hp
|
|
<<" HP"<<std::endl;
|
|
|
|
setHP(getHP() - hitparams.hp);
|
|
|
|
if(hitparams.hp != 0)
|
|
{
|
|
std::string str = gob_cmd_punched(hitparams.hp, getHP());
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), true, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
return hitparams.wear;
|
|
}
|
|
|
|
void PlayerSAO::rightClick(ServerActiveObject *clicker)
|
|
{
|
|
}
|
|
|
|
s16 PlayerSAO::getHP() const
|
|
{
|
|
return m_player->hp;
|
|
}
|
|
|
|
void PlayerSAO::setHP(s16 hp)
|
|
{
|
|
s16 oldhp = m_player->hp;
|
|
|
|
if(hp < 0)
|
|
hp = 0;
|
|
else if(hp > PLAYER_MAX_HP)
|
|
hp = PLAYER_MAX_HP;
|
|
|
|
if(hp < oldhp && g_settings->getBool("enable_damage") == false)
|
|
{
|
|
m_hp_not_sent = true; // fix wrong prediction on client
|
|
return;
|
|
}
|
|
|
|
m_player->hp = hp;
|
|
|
|
if(hp != oldhp)
|
|
m_hp_not_sent = true;
|
|
|
|
// On death or reincarnation send an active object message
|
|
if((hp == 0) != (oldhp == 0))
|
|
{
|
|
// Will send new is_visible value based on (getHP()!=0)
|
|
m_properties_sent = false;
|
|
// Send new HP
|
|
std::string str = gob_cmd_punched(0, getHP());
|
|
ActiveObjectMessage aom(getId(), true, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
}
|
|
|
|
void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
|
|
{
|
|
m_armor_groups = armor_groups;
|
|
m_armor_groups_sent = false;
|
|
}
|
|
|
|
void PlayerSAO::setAnimations(v2f frames, float frame_speed, float frame_blend)
|
|
{
|
|
std::string str = gob_cmd_set_animations(frames, frame_speed, frame_blend);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), true, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
void PlayerSAO::setBonePosRot(std::string bone, v3f position, v3f rotation)
|
|
{
|
|
std::string str = gob_cmd_set_bone_posrot(bone, position, rotation);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), true, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
// Part of the attachment structure, not used yet!
|
|
void PlayerSAO::setAttachment(ServerActiveObject *parent, std::string bone, v3f position, v3f rotation)
|
|
{
|
|
std::string str = gob_cmd_set_attachment(); // <- parameters here
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), true, str);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
ObjectProperties* PlayerSAO::accessObjectProperties()
|
|
{
|
|
return &m_prop;
|
|
}
|
|
|
|
void PlayerSAO::notifyObjectPropertiesModified()
|
|
{
|
|
m_properties_sent = false;
|
|
}
|
|
|
|
Inventory* PlayerSAO::getInventory()
|
|
{
|
|
return m_inventory;
|
|
}
|
|
const Inventory* PlayerSAO::getInventory() const
|
|
{
|
|
return m_inventory;
|
|
}
|
|
|
|
InventoryLocation PlayerSAO::getInventoryLocation() const
|
|
{
|
|
InventoryLocation loc;
|
|
loc.setPlayer(m_player->getName());
|
|
return loc;
|
|
}
|
|
|
|
void PlayerSAO::setInventoryModified()
|
|
{
|
|
m_inventory_not_sent = true;
|
|
}
|
|
|
|
std::string PlayerSAO::getWieldList() const
|
|
{
|
|
return "main";
|
|
}
|
|
|
|
int PlayerSAO::getWieldIndex() const
|
|
{
|
|
return m_wield_index;
|
|
}
|
|
|
|
void PlayerSAO::setWieldIndex(int i)
|
|
{
|
|
if(i != m_wield_index)
|
|
{
|
|
m_wield_index = i;
|
|
m_wielded_item_not_sent = true;
|
|
}
|
|
}
|
|
|
|
void PlayerSAO::disconnected()
|
|
{
|
|
m_peer_id = 0;
|
|
m_removed = true;
|
|
if(m_player->getPlayerSAO() == this)
|
|
{
|
|
m_player->setPlayerSAO(NULL);
|
|
m_player->peer_id = 0;
|
|
}
|
|
}
|
|
|
|
std::string PlayerSAO::getPropertyPacket()
|
|
{
|
|
m_prop.is_visible = (getHP() != 0);
|
|
return gob_cmd_set_properties(m_prop);
|
|
}
|
|
|