Commit Graph

  • 77137a92cf Don't corrupt stepheight when setting other properties Ciaran Gultnieks 2014-11-17 21:17:36 +00:00
  • 264d740c9d Wield: always obey anisotropic_filter setting, not just for hi res textures Kahrl 2014-11-26 19:54:04 +01:00
  • 571ba5d9c5 EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below Kahrl 2014-11-26 19:17:50 +01:00
  • 9f9279008c added enable_build_where_you_stand option Sokomine 2014-11-22 21:40:23 +01:00
  • ec5188a49a Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps Kahrl 2014-11-26 15:17:17 +01:00
  • dbae8a8854 Fix some undeclared global variables Craig Davison 2014-11-26 22:48:43 +10:00
  • 8df8554fce Only set the camera update keymap when using a debug build rubenwardy 2014-10-17 17:58:36 +01:00
  • 9aaf67ebe0 Fix Android main menu crash, and user data directory check. Kodexky 2014-11-24 02:31:30 -04:30
  • 1c9f05d792 Increase step smoothing to fit 1:1 stairs (works well on slabs too) Calinou 2014-10-26 11:13:00 +01:00
  • 26cf98ccfc Fix client "double saving" simple singleplayer local maps Craig Robbins 2014-11-24 13:52:27 +10:00
  • 5413ed1195 Fixes for Android build errors. Enable sensor landscape rotation. KodexKy 2014-11-03 16:55:37 -04:30
  • 9878e8de4f Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly dvere 2014-11-25 12:44:38 +10:00
  • a1db83e93f Make duplicate warning checks file and line specific ShadowNinja 2014-11-23 16:30:14 -05:00
  • 0dcc4b251f Fix console spaming by debug function on mod checking for global variable to exist. sapier 2014-11-23 15:24:37 +01:00
  • 0164483310 Port createForsythOptimizedMesh from Irrlicht 1.8 RealBadAngel 2014-11-21 08:41:21 +01:00
  • 21464639b3 Fix regression with USE_REDIS (refactor_main) Craig Robbins 2014-11-23 01:08:51 +10:00
  • d6cc0d8223 refactor main.cpp Craig Robbins 2014-11-20 14:04:04 +10:00
  • cb2d467665 Fix smooth lighting (ambient occlusion) Craig Robbins 2014-11-22 02:18:29 +10:00
  • f7f24d1470 Fix compiling if no endian.h found Pavel Puchkin 2014-11-22 00:31:12 +02:00
  • 6c52de88fb Update credits menu ShadowNinja 2014-09-20 19:18:09 -04:00
  • f7d65091f8 serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() Rafael Reilova 2014-11-16 21:52:24 -05:00
  • d406ac994b Optimise functions from CNodeDefManager and VoxelManipulator Craig Robbins 2014-11-21 14:43:29 +10:00
  • ea404979e1 Optimise getTileInfo() Craig Robbins 2014-11-20 13:36:58 +10:00
  • fcdb1a8fc2 Mgv5 1 up 1 down overgeneration for biome surface continuity paramat 2014-11-15 00:32:10 +00:00
  • d39887dadd Mgv5 get ground level at point function. Fast spawn player version paramat 2014-11-10 21:57:34 +00:00
  • c4e393deea Simplify loading of Android version of menu ShadowNinja 2014-11-20 14:59:19 -05:00
  • d2b5ba83b0 Fix leaking global in texture pack menu ShadowNinja 2014-11-20 14:57:40 -05:00
  • b9bc8dadb2 Fix raillike bug (currently manifests itself on Android), and minor improvement to readability. Kodexky 2014-11-20 15:40:26 +10:00
  • b1965ac209 Clean up rollback ShadowNinja 2014-06-25 20:28:41 -04:00
  • da0f1e5497 Fix wallmounted mesh rotations ShadowNinja 2014-11-19 16:17:54 -05:00
  • a6ba042cf7 Add strict module ShadowNinja 2014-06-05 12:40:34 -04:00
  • 6afdb22ba7 Tweak core.serialize ShadowNinja 2014-08-03 12:20:35 -04:00
  • 9d69436052 Add (optional) client-side saving of server map to disk sfan5 2014-10-09 14:02:02 +02:00
  • 0ee5a2197d Fix Belarusian translation header ShadowNinja 2014-11-18 16:20:15 -05:00
  • feb3070299 Add gettext to Travis build ShadowNinja 2014-11-18 15:24:51 -05:00
  • 55e4c35eaf Remove unused rangelim function (the macro still exists) Kahrl 2014-11-19 10:19:52 +01:00
  • da2ffebc41 Fix indonesian language errors SmallJoker 2014-11-18 21:07:17 +01:00
  • 5a9e696fa1 Update Indonesian Language srifqi 2014-10-30 20:51:15 +07:00
  • f0a8f655c0 Fix double free bug when server is shut down Craig Robbins 2014-11-15 22:33:52 +10:00
  • 8831703428 Fix NoisePerlin3DEased return value kwolekr 2014-11-14 21:19:46 -05:00
  • 8d3a68f343 Fix warnings and other misc. minor changes kwolekr 2014-11-14 02:58:56 -05:00
  • 5b8855e83c Remove most exceptions from getNode() (and variants) Craig Robbins 2014-11-14 18:05:34 +10:00
  • 92815ad54b Improved VoxelArea variable locality, thus performance Wouters Dorian 2014-11-09 10:25:39 +01:00
  • 874109c520 Add option 'eased' to NoiseParams SmallJoker 2014-11-12 21:11:40 +01:00
  • b57478b93b Fix compilation under some Linux distributions kwolekr 2014-11-13 00:16:37 -05:00
  • c3ad08708f Mapgen v7: Fix uninitialized spflags Mapgen v5: Fix minor style issue kwolekr 2014-11-12 23:58:50 -05:00
  • fc9521874c Add eased 3d point-value noise functions kwolekr 2014-11-12 23:49:45 -05:00
  • 7616537bc0 Add Generator Element Management framework kwolekr 2014-11-12 23:01:13 -05:00
  • f25cc0dbae Wielded fixes. Add shaders support. RealBadAngel 2014-11-13 01:02:34 +01:00
  • 45ebaa3524 Fix profiler values not being updated (F6) and not being logged Craig Robbins 2014-11-11 20:58:57 +10:00
  • 0adadba218 Serverlist: announce mg_name from map_meta.txt instead of minetest.conf Kahrl 2014-11-10 22:06:24 +01:00
  • a1e9732407 Merge pull request #1825 from Zeno-/control_key_cache Zeno- 2014-11-10 19:12:25 +10:00
  • 987e565eeb Create faster key cache for main game loop (client) Craig Robbins 2014-11-10 12:26:19 +10:00
  • 10a47b7fee Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example paramat 2014-11-09 12:11:24 +00:00
  • 18c583ee0b Add tooltips to main menu subgames button bar Wuzzy 2014-10-12 19:50:33 +02:00
  • 9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering Kahrl 2014-11-02 03:47:43 +01:00
  • cc8d7b8640 Stop inserting empty lines at end of minetest.conf file each time it is rewritten Craig Robbins 2014-11-07 11:47:07 +10:00
  • 1c21e391ed Fix regressions and minor improvements in refactor_the_game a) Fix double tap for jump and show_debug b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run() Craig Robbins 2014-11-06 18:44:06 +10:00
  • 92981b2fee Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs paramat 2014-10-16 12:45:55 +01:00
  • d0be27415e Speed up removing a node (less block mesh updates). RealBadAngel 2014-11-07 21:52:43 +01:00
  • 05e7f71b33 Fix dump() indentation with non-tab indents ShadowNinja 2014-11-08 12:48:05 -05:00
  • 90b6de173e Add last_login field to auth.txt Ryan Newell 2014-10-08 17:11:44 -05:00
  • c40e993ce4 Replace setting unlimited_player_transfer_distance with player_transfer_distance SmallJoker 2014-11-08 14:35:55 +01:00
  • 96fcca4ea0 Address issues related to refactoring the_game Craig Robbins 2014-11-03 13:25:14 +10:00
  • 817e3a6c64 Fix regression: mouse wheel couldn't scroll from last hotbar item to first Kahrl 2014-11-02 21:59:56 +01:00
  • 43bf4324d5 Cleanup and (mostly) document util/string.h and (very) minor refactoring Craig Robbins 2014-11-03 00:17:20 +10:00
  • 8040806f22 Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings Kahrl 2014-11-02 17:52:30 +01:00
  • 209c0dd1af Fix unit tests failing if IPv6 not available Craig Robbins 2014-11-02 17:21:42 +10:00
  • dfd15fd1d9 Modified dtime calculation method in limitFps() Craig Robbins 2014-11-01 12:36:03 +10:00
  • 429ecb2b94 Refactor the_game() to make it more understandable and maintainable. Craig Robbins 2014-10-31 22:13:04 +10:00
  • 9e811a92e7 Split up mapgen.cpp kwolekr 2014-11-01 13:16:23 -04:00
  • db25f75337 Fix erroneous lua_pop parameter kwolekr 2014-10-30 16:23:48 -04:00
  • f0ae2da89e Fix uninitialized variable warning kwolekr 2014-10-30 02:53:20 -04:00
  • 6b4307791a mapgen: Resolve nodes in ctor rather than makeChunk kwolekr 2014-10-30 02:29:37 -04:00
  • 03f3f958ed Check minetest.hud_change() parameters on conversion (Fix #1714) kwolekr 2014-10-30 00:11:46 -04:00
  • 6c9bbb0360 Fix bug introduced by me (Zeno) Craig Robbins 2014-10-29 17:47:13 +10:00
  • dd4c21c180 Add option to enable mesh caching, add wallmounted for meshes. RealBadAngel 2014-10-28 08:02:28 +01:00
  • 813c088c1c Added names colours and refactored parseColorString() Craig Robbins 2014-10-29 16:40:55 +10:00
  • 1cb6ea6346 Refactor decoration-related code kwolekr 2014-10-29 01:54:11 -04:00
  • 7c6da2f384 Fix various indentation issues PenguinDad 2014-10-28 20:13:14 +01:00
  • 6396712ec4 Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout) Craig Robbins 2014-10-26 15:32:49 +10:00
  • 9bb6648f26 Add notice when only minimal is installed rubenwardy 2014-10-16 19:23:02 +01:00
  • 4a3592ff9a Add NodeResolver documentation kwolekr 2014-10-28 02:18:48 -04:00
  • bc28ca0636 Prevent invalid memory access under failure conditions kwolekr 2014-10-28 00:18:53 -04:00
  • 6ddf458504 Change license of noise implementation to Simplified BSD kwolekr 2014-10-27 21:17:07 -04:00
  • b994a7af13 Add support for eased 3d noise kwolekr 2014-10-27 02:02:38 -04:00
  • d274cbfce6 Add NodeResolver and clean up node name -> content ID resolution system kwolekr 2014-10-08 15:28:14 -04:00
  • b49e5cfc70 Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism Kahrl 2014-10-24 16:22:05 +02:00
  • 73bf791fe1 Remove remenants of mob code Pavel Puchkin 2014-10-23 22:17:47 +03:00
  • 737cce5f2b Fix syntax error in Japanese translation Rui 2014-10-23 20:15:26 +09:00
  • 7e34621b1d Fix broken plantlike drawtype. RealBadAngel 2014-10-21 23:06:12 +02:00
  • 171bbd7959 Add Indonesian Language srifqi 2014-10-20 17:34:21 +07:00
  • 31a8a8022a Translated using Weblate (Japanese) Rui 2014-10-13 18:03:48 +09:00
  • fd5eaae2ba Search for subgames using $MINETEST_SUBGAME_PATH. David Thompson 2014-09-06 13:21:46 -04:00
  • d221917170 Recalculate normals for cached meshes. RealBadAngel 2014-10-21 05:12:15 +02:00
  • 9029a34cc6 Fix some indentation in nodedef.cpp Kahrl 2014-10-20 16:11:38 +02:00
  • ae375cc322 Fix memory leak caused by mesh nodes (and nodeboxes) Kahrl 2014-10-20 16:11:00 +02:00
  • e5652cb75c Custom collision boxes node property. RealBadAngel 2014-10-18 18:46:16 +02:00
  • b11e1db809 Update the cURL the buildbot uses to 7.38.0 sfan5 2014-10-06 13:39:03 +02:00
  • 076c5ee223 Various uninitialised variable fixes Craig Robbins 2014-10-07 17:01:07 +10:00