initial commit

master
obneq 2012-07-28 01:13:25 +02:00
parent e25aaa9c72
commit 9a8ffa8acf
15 changed files with 341 additions and 0 deletions

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-- painting - in-game painting for minetest-c55
-- THIS MOD CODE AND TEXTURES LICENSED
-- <3 TO YOU <3
-- UNDER TERMS OF GPL LICENSE
-- 2012 obneq aka jin xi
-- a picture is drawn using a node(box) to draw the supporting canvas
-- and an entity which has the painting as its texture.
-- this texture is created by minetest-c55's internal image
-- compositing engine (see tile.cpp).
--dofile(minetest.get_modpath("painting").."/crafting.lua")
textures = {
white = "white.png", yellow = "yellow.png",
orange = "orange.png", red = "red.png",
violet = "violet.png", blue = "blue.png",
green= " green.png", magenta = "pink.png",
cyan = "cyan.png", lightgrey = "lightgrey.png",
darkgrey = "darkgrey.png", black = "black.png"
}
res = 16
thickness = 0.1
-- picture node
picbox = {
type = "fixed",
fixed = { -0.5, -0.5, 0.5, 0.5, 0.5, 0.5 - thickness }
}
picnode = {
description = 'pic',
tiles = { "white.png" },
inventory_image = "painted.png",
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
node_box = picbox,
selection_box = picbox,
groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2 },
--handle that right below, don't drop anything
drop = "",
after_dig_node=function(pos, oldnode, oldmetadata, digger)
--find and remove the entity
local objects = minetest.env:get_objects_inside_radius(pos, 0.5)
for _, e in ipairs(objects) do
if e:get_luaentity().name == "painting:picent" then
e:remove()
end
end
--put picture data back into inventory item
local data = oldmetadata.fields["painting:picturedata"]
local item = { name = "painting:paintedcanvas", count = 1, metadata = data }
digger:get_inventory():add_item("main", item)
end
}
-- picture texture entity
picent = {
collisionbox = { 0,0,0,0,0,0 },
visual = "upright_sprite",
textures = { "white.png" },
on_activate = function(self, staticdata)
local pos = self.object:getpos()
local meta = minetest.env:get_meta(pos)
local data = meta:get_string("painting:picturedata")
if data then
self.object:set_properties({textures = { data }})
end
end
}
--paintedcanvas picture inventory item
paintedcanvas = {
inventory_image = "painted.png",
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
local data = itemstack:get_metadata()
local pos = pointed_thing.above
--place node
local placerpos = placer:getpos()
local pos = pointed_thing.above
local dir = {x = pos.x - placerpos.x, y = pos.y - placerpos.y, z = pos.z - placerpos.z}
local fd = minetest.dir_to_facedir(dir)
local pic = minetest.env:add_node(pos, { name = "painting:pic",
param2 = fd,
paramtype2 = 'none' })
local meta = minetest.env:get_meta(pos)
meta:set_string("painting:picturedata", data)
--and entity
local dirs = {[0] = {x=0, z=1},
[1] = {x=1, z=0},
[2] = {x=0, z=-1},
[3] = {x=-1, z=0}}
local dir=dirs[fd]
local off = 0.5-thickness-0.01
local np = {
x = pos.x+dir.x*off,
y = pos.y,
z = pos.z+dir.z*off}
local p = minetest.env:add_entity(np, "painting:picent"):get_luaentity()
p.object:set_properties({textures = { data }})
p.object:setyaw(math.pi*fd/-2)
return ItemStack("")
end
}
--canvas inventory item
canvas = {
inventory_image = "default_paper.png",
stack_max = 99,
}
--canvas for drawing
canvasbox = {
type = "fixed",
fixed = { -0.5, -0.5, 0.0, 0.5, 0.5, thickness }
}
canvasnode = {
description = 'canvas',
tiles = { "white.png" },
inventory_image = "painted.png",
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
node_box = canvasbox,
selection_box = canvasbox,
groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2 },
drop = "",
can_dig = function ()
return true
end,
on_construct = function(pos)
local node = minetest.env:get_node(pos)
local fd = node.param2
for y = 0, res-1 do
for x = 0, res-1 do
local xstep = x/res
local off = 1/(res*2)
local boff = 0.01-off
local dirs2 = {
[0] = { x =-0.5 + off + xstep, z = 0 - boff },
[1] = { x = 0 - boff, z = 0.5 - off - xstep },
[2] = { x = 0.5 - off - xstep, z = 0 + boff },
[3] = { x = 0 + boff, z =-0.5 + off + xstep },
}
local dir = dirs2[fd]
local np = {x = pos.x + dir.x,
y = pos.y + (0.5-1/(res*2)) - y/res,
z = pos.z + dir.z}
local p = "painting:pixel_"..grid[x][y]
p = minetest.env:add_entity(np, pix):get_luaentity()
p.object:setyaw(math.pi*fd/-2)
p.pos={x=x, y=y}
p.name="easel"
end
end
end,
after_dig_node=function(pos, oldnode, oldmetadata, digger)
--this is the imagestring that creates the texture
local data = "[combine:"..res.."x"..res..":"
for y=0,res-1 do
for x=0, res-1 do
data = data..x..","..y.."="..grid[x][y]..".png:"
end
end
local easel = { x = pos.x, y = pos.y - 1, z = pos.z }
minetest.env:get_meta(easel):set_int("has_canvas", 0)
local item = { name = "painting:paintedcanvas", count = 1, metadata = data }
digger:get_inventory():add_item("main", item)
--clean up pixels
initgrid()
for _, e in pairs(minetest.luaentities) do
if e.name == "easel" then
e.object:remove()
end
end
end
}
-- easel
easelbox = {
type="fixed",
fixed = {
--feet
{-0.4, -0.5, -0.5, -0.3, -0.4, 0.5 },
{ 0.3, -0.5, -0.5, 0.4, -0.4, 0.5 },
--legs
{-0.4, -0.4, 0.1, -0.3, 1.5, 0.2 },
{ 0.3, -0.4, 0.1, 0.4, 1.5, 0.2 },
--shelf
{-0.5, 0.35, -0.3, 0.5, 0.45, 0.1 }
}
}
easel = {
description = 'easel',
tiles = { "default_wood.png" },
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
node_box = easelbox,
selection_box = easelbox,
groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2 },
on_punch = function(pos, node, player)
local wielded = player:get_wielded_item():get_name()
if wielded ~= 'painting:canvas' then
return
end
local meta = minetest.env:get_meta(pos)
local np = { x = pos.x, y = pos.y+1, z = pos.z }
if minetest.env:get_node(np).name == "air" then
minetest.env:add_node(np, { name = "painting:canvasnode",
param2 = node["param2"],
paramtype2 = 'none' })
end
meta:set_int("has_canvas", 1)
local itemstack = ItemStack("painting:canvas")
player:get_inventory():remove_item("main", itemstack)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int("has_canvas") == 0 then
return true
end
return false
end
}
--pixel and brushes
local c = 1/(res*2)
local p = "white.png"
pixel = {
physical = true,
collisionbox = { -c, -c, -c, c, c, c },
visual = "cube",
textures = { p, p, p, p, p, p },
visual_size = { x = 1/res, y = 1/res },
automatic_rotate = false,
on_punch = function(self, hitter)
local name = hitter:get_wielded_item():get_name()
name = string.split(name, "_")[2]
grid[self.pos.x][self.pos.y]=name
local p = textures[name]
if p then
self.object:set_properties({textures = { p, p, p, p, p, p }})
end
end
}
brush = {
description = "brush",
inventory_image = "default_tool_steelaxe.png",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
liquids_pointable = false,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
-- For example:
fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
}
}
}
minetest.register_entity("painting:picent", picent)
minetest.register_node("painting:pic", picnode)
minetest.register_craftitem("painting:canvas", canvas)
minetest.register_craftitem("painting:paintedcanvas", paintedcanvas)
minetest.register_node("painting:canvasnode", canvasnode)
minetest.register_node("painting:easel", easel)
for color, texture in pairs(textures) do
minetest.register_entity("painting:pixel_"..color, pixel)
minetest.register_tool("painting:brush_"..color, brush)
end
minetest.register_alias('easel', 'painting:easel')
minetest.register_alias('canvas', 'painting:canvas')
function initgrid()
grid = {}
for x = 0, res-1 do
grid[x] = {}
for y = 0, res-1 do
grid[x][y] = "white"
end
end
end
initgrid()

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