use quotes consistently
parent
716ce37df3
commit
7f243cfcf1
24
init.lua
24
init.lua
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@ -7,7 +7,7 @@
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-- 2012 obneq aka jin xi
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-- 2012 obneq aka jin xi
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-- a picture is drawn using a node(box) to draw the supporting canvas
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-- a picture is drawn using a node(box) to draw the supporting canvas
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-- and an entity which has the painting as its texture.
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-- and an entity which has the painting as it's texture.
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-- this texture is created by minetest-c55's internal image
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-- this texture is created by minetest-c55's internal image
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-- compositing engine (see tile.cpp).
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-- compositing engine (see tile.cpp).
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@ -32,12 +32,12 @@ picbox = {
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}
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}
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picnode = {
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picnode = {
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description = 'pic',
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description = "pic",
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tiles = { "white.png" },
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tiles = { "white.png" },
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inventory_image = "painted.png",
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inventory_image = "painted.png",
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drawtype = "nodebox",
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drawtype = "nodebox",
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sunlight_propagates = true,
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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node_box = picbox,
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node_box = picbox,
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selection_box = picbox,
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selection_box = picbox,
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@ -94,7 +94,7 @@ paintedcanvas = {
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local pic = minetest.env:add_node(pos, { name = "painting:pic",
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local pic = minetest.env:add_node(pos, { name = "painting:pic",
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param2 = fd,
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param2 = fd,
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paramtype2 = 'none' })
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paramtype2 = "none" })
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--save metadata
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--save metadata
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local data = itemstack:get_metadata()
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local data = itemstack:get_metadata()
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@ -133,12 +133,12 @@ canvasbox = {
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}
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}
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canvasnode = {
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canvasnode = {
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description = 'canvas',
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description = "canvas",
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tiles = { "white.png" },
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tiles = { "white.png" },
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inventory_image = "painted.png",
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inventory_image = "painted.png",
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drawtype = "nodebox",
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drawtype = "nodebox",
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sunlight_propagates = true,
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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node_box = canvasbox,
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node_box = canvasbox,
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selection_box = canvasbox,
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selection_box = canvasbox,
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@ -216,11 +216,11 @@ easelbox = {
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}
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}
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easel = {
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easel = {
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description = 'easel',
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description = "easel",
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tiles = { "default_wood.png" },
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tiles = { "default_wood.png" },
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drawtype = "nodebox",
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drawtype = "nodebox",
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sunlight_propagates = true,
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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node_box = easelbox,
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node_box = easelbox,
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selection_box = easelbox,
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selection_box = easelbox,
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@ -229,7 +229,7 @@ easel = {
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on_punch = function(pos, node, player)
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on_punch = function(pos, node, player)
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local wielded = player:get_wielded_item():get_name()
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local wielded = player:get_wielded_item():get_name()
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if wielded ~= 'painting:canvas' then
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if wielded ~= "painting:canvas" then
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return
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return
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end
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end
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local meta = minetest.env:get_meta(pos)
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local meta = minetest.env:get_meta(pos)
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@ -238,7 +238,7 @@ easel = {
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if minetest.env:get_node(np).name == "air" then
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if minetest.env:get_node(np).name == "air" then
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minetest.env:add_node(np, { name = "painting:canvasnode",
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minetest.env:add_node(np, { name = "painting:canvasnode",
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param2 = node["param2"],
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param2 = node["param2"],
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paramtype2 = 'none' })
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paramtype2 = "none" })
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end
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end
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meta:set_int("has_canvas", 1)
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meta:set_int("has_canvas", 1)
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@ -324,8 +324,8 @@ for i, color in ipairs(revcolors) do
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colors[color] = i
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colors[color] = i
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end
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end
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minetest.register_alias('easel', 'painting:easel')
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minetest.register_alias("easel", "painting:easel")
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minetest.register_alias('canvas', 'painting:canvas')
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minetest.register_alias("canvas", "painting:canvas")
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function initgrid()
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function initgrid()
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local grid, x, y = {}
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local grid, x, y = {}
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