2014-06-18 17:45:14 -03:00
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local unpack = unpack or table.unpack
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local function mksinglepixelnodebox(res, box)
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local x, y, z, w, h, l = unpack(box)
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return {
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(x / res) - 0.5,
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(y / res) - 0.5,
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(z / res) - 0.5,
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((x + w) / res) - 0.5,
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((y + h) / res) - 0.5,
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((z + l) / res) - 0.5,
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}
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end
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local function mkpixelnodebox(res, boxes)
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local newboxes = { }
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for _, box in ipairs(boxes) do
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table.insert(newboxes, mksinglepixelnodebox(res, box))
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end
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return newboxes
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end
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local rc_pixelbox = mkpixelnodebox(16, {
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-- Body
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{ 4, 1, 0, 8, 3, 16 },
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{ 4, 4, 1, 8, 1, 14 },
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{ 4, 5, 4, 8, 1, 7 },
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{ 5, 6, 5, 6, 1, 5 },
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{ 3, 5, 0, 10, 1, 2 },
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-- Tires
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{ 3, 1, 10, 1, 2, 5 },
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{ 3, 1, 1, 1, 2, 5 },
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{ 3, 0, 2, 2, 1, 3 },
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{ 3, 0, 11, 2, 1, 3 },
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{ 12, 1, 10, 1, 2, 5 },
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{ 12, 1, 1, 1, 2, 5 },
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{ 11, 0, 2, 2, 1, 3 },
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{ 11, 0, 11, 2, 1, 3 },
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})
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local rc_collisionbox = mksinglepixelnodebox(16, { 0, 0, 0, 12, 7, 12 })
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local creative_mode = minetest.setting_getbool("creative_mode")
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minetest.register_node("rc_car:car", {
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description = "RC Car",
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drawtype = "nodebox",
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tiles = {
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"rc_car_car_tp.png",
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"rc_car_car_bt.png",
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"rc_car_car_rt.png",
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"rc_car_car_lt.png",
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"rc_car_car_ft.png",
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"rc_car_car_bk.png",
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},
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node_box = {
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type = "fixed",
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fixed = rc_pixelbox,
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},
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2016-11-02 19:13:31 -03:00
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node_placement_prediction = "",
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2014-06-18 17:45:14 -03:00
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on_place = function(itemstack, placer, pointed_thing)
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local obj = minetest.add_entity(pointed_thing.above, "rc_car:car_entity")
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obj:setyaw(placer:get_look_yaw())
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local e = obj:get_luaentity()
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e.player = placer:get_player_name()
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if not creative_mode then
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itemstack:take_item()
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return itemstack
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end
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end,
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})
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minetest.register_entity("rc_car:car_entity", {
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visual = "wielditem",
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physical = true,
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textures = {"rc_car:car"},
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collisionbox = rc_collisionbox,
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automatic_face_movement_dir = 270,
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visual_size = { x=0.5, y=0.5, z=0.5 },
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stepheight = 0.55,
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on_activate = function(self)
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self.object:set_armor_groups({immortal=1})
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self.timer = 0
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end,
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on_punch = function(self, puncher)
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if puncher and puncher:is_player() then
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local inv = puncher:get_inventory()
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local stack = ItemStack("rc_car:car")
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if inv:room_for_item("main", stack) then
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if (not creative_mode) or (not inv:contains_item("main", stack)) then
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inv:add_item("main", stack)
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end
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self.object:remove()
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end
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end
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end,
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on_rightclick = function(self, clicker)
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self.active = not self.active
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if not self.active then
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self.object:setvelocity({x=0, y=0, z=0})
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end
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end,
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on_step = function(self, dtime)
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if not self.player then
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self.object:remove()
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return
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end
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self.timer = self.timer + dtime
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if self.timer < 1 then return end
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if not self.active then return end
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self.timer = 0
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local pl = minetest.get_player_by_name(self.player)
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if not pl then
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self.object:remove()
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return
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end
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if self.target_pos then
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local mypos = self.object:getpos()
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if vector.distance(mypos, self.target_pos) < 0.5 then return end
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local vel = vector.normalize({
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x = self.target_pos.x - mypos.x,
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y = 0,
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z = self.target_pos.z - mypos.z,
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})
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vel.x = vel.x * 3
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vel.y = vel.y * 3
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vel.z = vel.z * 3
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self.object:setvelocity(vel)
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self.object:setacceleration({x=0, y=-4, z=0})
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end
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end,
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})
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minetest.register_craftitem("rc_car:remote", {
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description = "RC Car",
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drawtype = "nodebox",
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inventory_image = "rc_car_remote.png",
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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local plname = user:get_player_name()
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for _, obj in ipairs(minetest.get_objects_inside_radius(user:getpos(), 20)) do
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local e = obj:get_luaentity()
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if e and (e.name == "rc_car:car_entity") and (e.player == plname) then
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local p = pointed_thing.above
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e.target_pos = p
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end
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end
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end
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end,
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})
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