31 lines
1.3 KiB
Plaintext
31 lines
1.3 KiB
Plaintext
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Visual Armor Mod for Minetest
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Copyright (C) 2013 Diego Martínez <lkaezadl3@gmail.com>
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This is more of a proof of concept than an actual mod. Some more work needs
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to be done.
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Someone (I forgot who) made a "3D Armor" mod. I take a different approach here.
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Instead of attaching an entity to a player (or something like that), I use the
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texture transformations (actually, overlaying) to blend several player
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textures together: First the "base" player texture, then the boots,
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chestplate, and finally the helmet.
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This currently requires 3 different player textures for each "material". Since
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I planned originally to modify cornernote's armor mod, support is provided for
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wood, steel, and MESE gear.
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This mod requires the armor mod (which in turn requires inventory_plus).
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Change your gear in the Armor UI, and after a moment (approx 1 second) the
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player texture will be updated.
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KNOWN BUGS/ISSUES/WHATEVER
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--------------------------
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- This only supports the default character.png; support for skin switchers
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(like Zeg9's) is planned.
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- Armor textures and player textures must be the same dimensions. If this is
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not the case, the texture will not be overlaid correctly.
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- Media downloads may get big due to the fact that lots of big textures must
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be transferred to the client (this is only the first time the images are
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transferred, of course).
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