minetest/src/client
Ben Deutsch 6bedb6de40 Fog effect when camera is inside cloud
Fixes issue #3576

* Clouds now take camera position as 3D, not 2D

* Cloud grid filling extracted to gridFilled method

* Clouds detect whether camera is inside cloud

* Camera in cloud changes fog by overriding sky colors
  with cloud color

* Sun, moon and stars can be temporarily disabled
  with setBodiesVisible

* Disabling fog also disables all "inside cloud" behaviors
2017-07-05 15:39:49 +02:00
..
CMakeLists.txt Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
clientlauncher.cpp Fog effect when camera is inside cloud 2017-07-05 15:39:49 +02:00
clientlauncher.h Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
inputhandler.cpp Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752) 2017-05-13 11:05:16 +02:00
inputhandler.h Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
joystick_controller.cpp C++11 cleanup on constructors dir client (#6012) 2017-06-21 08:04:45 +02:00
joystick_controller.h C++11 cleanup on constructors dir client (#6012) 2017-06-21 08:04:45 +02:00
keys.h Autorun: Change to 'autoforward' (#5926) 2017-06-08 09:57:00 +02:00
renderingengine.cpp Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
renderingengine.h Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
tile.cpp Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
tile.h Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) 2017-07-02 20:29:58 +02:00