popularmmos-epicproportions.../EntitySnowManKing.java

54 lines
2.4 KiB
Java

// Made with Blockbench 3.7.4
// Exported for Minecraft version 1.12
// Paste this class into your mod and generate all required imports
public class EntitySnowManKing extends ModelBase {
private final ModelRenderer hat;
private final ModelRenderer snowman;
private final ModelRenderer snowman_body;
private final ModelRenderer snowman_face;
public EntitySnowManKing() {
textureWidth = 256;
textureHeight = 256;
hat = new ModelRenderer(this);
hat.setRotationPoint(0.0F, 24.0F, 0.0F);
hat.cubeList.add(new ModelBox(hat, 0, 0, -2.0F, -41.0F, -2.0F, 4, 2, 4, 0.0F, false));
hat.cubeList.add(new ModelBox(hat, 0, 0, -6.0F, -37.0F, -6.0F, 12, 2, 12, 0.0F, false));
hat.cubeList.add(new ModelBox(hat, 0, 0, -4.0F, -39.0F, -4.0F, 8, 2, 8, 0.0F, false));
snowman = new ModelRenderer(this);
snowman.setRotationPoint(0.0F, 24.0F, 0.0F);
snowman.cubeList.add(new ModelBox(snowman, 0, 0, -1.0F, -1.0F, 0.0F, 1, 1, 1, 0.0F, false));
snowman_body = new ModelRenderer(this);
snowman_body.setRotationPoint(0.0F, 0.0F, 0.0F);
snowman.addChild(snowman_body);
snowman_body.cubeList.add(new ModelBox(snowman_body, 0, 0, -4.0F, -35.0F, -4.0F, 8, 8, 8, 0.0F, false));
snowman_body.cubeList.add(new ModelBox(snowman_body, 0, 0, -6.0F, -27.0F, -6.0F, 12, 12, 12, 0.0F, false));
snowman_body.cubeList.add(new ModelBox(snowman_body, 0, 0, -8.0F, -16.0F, -8.0F, 16, 16, 16, 0.0F, false));
snowman_face = new ModelRenderer(this);
snowman_face.setRotationPoint(0.0F, 0.0F, 0.0F);
snowman.addChild(snowman_face);
snowman_face.cubeList.add(new ModelBox(snowman_face, 0, 0, 2.0F, -30.0F, -5.0F, 1, 1, 1, 0.0F, false));
snowman_face.cubeList.add(new ModelBox(snowman_face, 0, 0, -2.0F, -29.0F, -5.0F, 4, 1, 1, 0.0F, false));
snowman_face.cubeList.add(new ModelBox(snowman_face, 0, 0, -3.0F, -30.0F, -5.0F, 1, 1, 1, 0.0F, false));
snowman_face.cubeList.add(new ModelBox(snowman_face, 0, 0, 1.0F, -32.0F, -5.0F, 1, 1, 1, 0.0F, false));
snowman_face.cubeList.add(new ModelBox(snowman_face, 0, 0, -2.0F, -32.0F, -5.0F, 1, 1, 1, 0.0F, false));
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
hat.render(f5);
snowman.render(f5);
}
public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
}