Commit Graph

31 Commits (9da99efca226c377d3bc2914561edffd812a9c1a)

Author SHA1 Message Date
Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Craig Robbins daa1c30b35 Fix mapgen using unitialised height map values 2015-03-06 01:42:55 +10:00
paramat eb7482fd73 Cavegen, mgv5: Cleanup code
Conf.example: Update mgv5 mapgen params
Mgv7: Lava caves only below -256
2015-03-04 23:53:58 +00:00
paramat 14f7df980b Biome API: Re-calculate biome at every surface in a mapchunk column 2015-02-26 03:35:25 +00:00
paramat 38e6280552 Mgv5: Remove blobgen. Remove crumble and wetness noises
Add large pseudorandom caves below -256
De-link terrain level from water_level
Cavegen: Mgv5 large cave code
2015-02-21 01:43:25 +00:00
paramat aafbbcd537 Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground mapchunks 2015-01-23 21:24:47 -05:00
paramat 9b89f7aad7 Mapgen V5: Various improvements
Caves check for biome nodes, only excavate stone under water level
Unease caves noises, use MT0.3 parameters
Blobgen after cavegen
Biomegen: remove 'is replaceable content' bool
2015-01-18 23:38:15 -05:00
paramat c367f7301a Mapgen V5: Move cave generation from base terrain loop to optional function
This fixes biome surface in tunnels
2015-01-11 22:35:36 -05:00
kwolekr 7289d61e99 Optionally specify propagateSunlight area in calcLighting
This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
kwolekr 7233a1228e Lighting: Fix nearly all issues
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop.  This overtop explicitly
needs to be omitted during sunlight propagation, however.  To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread.  This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
paramat 7452d5399b MgV5/6/7: Generate dungeons above water level
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
2015-01-01 15:44:26 -05:00
kwolekr f12118c38b Fix some lingering code style issues 2014-12-29 22:04:47 -05:00
kwolekr 0974337804 Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) 2014-12-29 21:44:52 -05:00
paramat 570c2042b1 Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node 2014-12-28 21:37:43 -05:00
paramat 173e1f6014 Re-add hacky fix for underwater grass, to fix mgv7 user's biomes 2014-12-20 14:50:13 -05:00
kwolekr 00fc0babe0 Mapgens: Rename m_emerge to prevent name collisions 2014-12-12 02:38:39 -05:00
kwolekr fb80a7c111 Clean up Noise macros 2014-12-11 02:53:10 -05:00
kwolekr 16baed0467 Noise: Automatically transform noise maps if needed 2014-12-10 23:35:37 -05:00
kwolekr fb2bc956b1 Noise: Create a deep copy of NoiseParams 2014-12-10 00:37:09 -05:00
kwolekr 29b413b376 Biomes: Make biome heat and humidity noise parameters user-configurable 2014-12-09 00:38:04 -05:00
kwolekr 2fd3d52020 Add flags and lacunarity as new noise parameters
Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
kwolekr 2f134ce24f Mapgen V5: Fix use of uninitialized value in ctor 2014-12-07 01:19:42 -05:00
kwolekr 5062b99cb0 Rewrite generate notification mechanism
Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
paramat 0a5373d400 Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack 2014-12-03 19:45:29 -05:00
paramat fcdb1a8fc2 Mgv5 1 up 1 down overgeneration for biome surface continuity 2014-11-20 23:13:09 -05:00
paramat d39887dadd Mgv5 get ground level at point function. Fast spawn player version 2014-11-20 21:07:20 -05:00
kwolekr 8d3a68f343 Fix warnings and other misc. minor changes 2014-11-14 03:07:12 -05:00
kwolekr c3ad08708f Mapgen v7: Fix uninitialized spflags
Mapgen v5: Fix minor style issue
2014-11-12 23:58:50 -05:00
kwolekr 7616537bc0 Add Generator Element Management framework
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
paramat 10a47b7fee Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example 2014-11-09 20:21:39 -05:00
paramat 92981b2fee Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs 2014-11-08 21:37:26 +01:00