Add set_breath and get_breath to lua API.
parent
ab145c8827
commit
d19c8b815d
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@ -1547,6 +1547,11 @@ Player-only: (no-op for other objects)
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- get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
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- set_look_pitch(radians): sets look pitch
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- set_look_yaw(radians): sets look yaw
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- get_breath() : returns players breath
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- set_breath(value) : sets players breath
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values: 0 player is drowning,
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1-10 number of bubbles remain,
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11 bubbles bar is not shown
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- set_inventory_formspec(formspec)
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^ Redefine player's inventory form
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^ Should usually be called in on_joinplayer
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@ -692,6 +692,11 @@ void Client::step(float dtime)
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m_client_event_queue.push_back(event);
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}
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}
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else if(event.type == CEE_PLAYER_BREATH)
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{
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u16 breath = event.player_breath.amount;
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sendBreath(breath);
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}
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}
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}
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@ -1579,6 +1584,15 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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m_client_event_queue.push_back(event);
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}
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}
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else if(command == TOCLIENT_BREATH)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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Player *player = m_env.getLocalPlayer();
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assert(player != NULL);
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u16 breath = readU16(is);
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player->setBreath(breath) ;
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}
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else if(command == TOCLIENT_MOVE_PLAYER)
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{
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std::string datastring((char*)&data[2], datasize-2);
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@ -2359,6 +2373,20 @@ void Client::sendDamage(u8 damage)
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Send(0, data, true);
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}
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void Client::sendBreath(u16 breath)
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{
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DSTACK(__FUNCTION_NAME);
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std::ostringstream os(std::ios_base::binary);
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writeU16(os, TOSERVER_BREATH);
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writeU16(os, breath);
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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// Send as reliable
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Send(0, data, true);
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}
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void Client::sendRespawn()
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{
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DSTACK(__FUNCTION_NAME);
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@ -2694,7 +2722,7 @@ u16 Client::getBreath()
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{
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Player *player = m_env.getLocalPlayer();
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assert(player != NULL);
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return player->breath;
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return player->getBreath();
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}
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bool Client::getChatMessage(std::wstring &message)
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@ -306,6 +306,7 @@ public:
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void sendChangePassword(const std::wstring oldpassword,
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const std::wstring newpassword);
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void sendDamage(u8 damage);
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void sendBreath(u16 breath);
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void sendRespawn();
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ClientEnvironment& getEnv()
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@ -488,6 +488,12 @@ enum ToClientCommand
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u16 len
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u8[len] value
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*/
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TOCLIENT_BREATH = 0x4e,
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/*
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u16 command
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u16 breath
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*/
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};
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enum ToServerCommand
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@ -711,6 +717,12 @@ enum ToServerCommand
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/*
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u16 command
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*/
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TOSERVER_BREATH = 0x42,
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/*
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u16 command
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u16 breath
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*/
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};
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#endif
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@ -935,6 +935,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
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m_moved(false),
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m_inventory_not_sent(false),
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m_hp_not_sent(false),
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m_breath_not_sent(false),
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m_wielded_item_not_sent(false),
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m_physics_override_speed(1),
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m_physics_override_jump(1),
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@ -1370,6 +1371,16 @@ void PlayerSAO::setHP(s16 hp)
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}
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}
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u16 PlayerSAO::getBreath() const
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{
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return m_player->getBreath();
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}
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void PlayerSAO::setBreath(u16 breath)
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{
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m_player->setBreath(breath);
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}
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void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
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{
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m_armor_groups = armor_groups;
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@ -162,7 +162,8 @@ public:
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void rightClick(ServerActiveObject *clicker);
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s16 getHP() const;
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void setHP(s16 hp);
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u16 getBreath() const;
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void setBreath(u16 breath);
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void setArmorGroups(const ItemGroupList &armor_groups);
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void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
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void setBonePosition(std::string bone, v3f position, v3f rotation);
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@ -282,6 +283,7 @@ public:
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bool m_moved;
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bool m_inventory_not_sent;
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bool m_hp_not_sent;
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bool m_breath_not_sent;
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bool m_wielded_item_not_sent;
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float m_physics_override_speed;
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@ -2242,15 +2242,19 @@ void ClientEnvironment::step(float dtime)
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v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
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MapNode n = m_map->getNodeNoEx(p);
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ContentFeatures c = m_gamedef->ndef()->get(n);
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if(c.isLiquid() && c.drowning){
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if(lplayer->breath > 10)
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lplayer->breath = 11;
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if(lplayer->breath > 0)
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lplayer->breath -= 1;
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if(c.isLiquid() && c.drowning && lplayer->hp > 0){
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u16 breath = lplayer->getBreath();
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if(breath > 10){
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breath = 11;
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}
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if(breath > 0){
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breath -= 1;
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}
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lplayer->setBreath(breath);
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updateLocalPlayerBreath(breath);
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}
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if(lplayer->breath == 0){
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if(lplayer->getBreath() == 0){
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damageLocalPlayer(1, true);
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}
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}
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@ -2262,10 +2266,16 @@ void ClientEnvironment::step(float dtime)
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v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
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MapNode n = m_map->getNodeNoEx(p);
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ContentFeatures c = m_gamedef->ndef()->get(n);
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if(!c.isLiquid() || !c.drowning){
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if(lplayer->breath <= 10)
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lplayer->breath += 1;
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if (!lplayer->hp){
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lplayer->setBreath(11);
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}
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else if(!c.isLiquid() || !c.drowning){
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u16 breath = lplayer->getBreath();
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if(breath <= 10){
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breath += 1;
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lplayer->setBreath(breath);
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updateLocalPlayerBreath(breath);
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}
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}
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}
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@ -2528,6 +2538,14 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
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m_client_event_queue.push_back(event);
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}
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void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
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{
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ClientEnvEvent event;
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event.type = CEE_PLAYER_BREATH;
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event.player_breath.amount = breath;
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m_client_event_queue.push_back(event);
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}
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/*
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Client likes to call these
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*/
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@ -395,7 +395,8 @@ class ClientSimpleObject;
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enum ClientEnvEventType
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{
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CEE_NONE,
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CEE_PLAYER_DAMAGE
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CEE_PLAYER_DAMAGE,
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CEE_PLAYER_BREATH
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};
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struct ClientEnvEvent
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@ -408,6 +409,9 @@ struct ClientEnvEvent
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u8 amount;
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bool send_to_server;
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} player_damage;
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struct{
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u16 amount;
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} player_breath;
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};
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};
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@ -462,6 +466,7 @@ public:
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*/
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void damageLocalPlayer(u8 damage, bool handle_hp=true);
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void updateLocalPlayerBreath(u16 breath);
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/*
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Client likes to call these
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@ -36,10 +36,10 @@ Player::Player(IGameDef *gamedef):
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camera_barely_in_ceiling(false),
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inventory(gamedef->idef()),
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hp(PLAYER_MAX_HP),
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breath(-1),
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peer_id(PEER_ID_INEXISTENT),
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// protected
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m_gamedef(gamedef),
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m_breath(-1),
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m_pitch(0),
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m_yaw(0),
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m_speed(0,0,0),
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@ -177,6 +177,7 @@ void Player::serialize(std::ostream &os)
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args.setFloat("yaw", m_yaw);
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args.setV3F("position", m_position);
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args.setS32("hp", hp);
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args.setS32("breath", m_breath);
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args.writeLines(os);
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@ -213,6 +214,11 @@ void Player::deSerialize(std::istream &is, std::string playername)
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}catch(SettingNotFoundException &e){
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hp = 20;
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}
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try{
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m_breath = args.getS32("breath");
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}catch(SettingNotFoundException &e){
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m_breath = 11;
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}
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inventory.deSerialize(is);
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12
src/player.h
12
src/player.h
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@ -160,6 +160,16 @@ public:
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return m_yaw;
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}
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u16 getBreath()
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{
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return m_breath;
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}
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virtual void setBreath(u16 breath)
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{
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m_breath = breath;
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}
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f32 getRadPitch()
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{
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return -1.0 * m_pitch * core::DEGTORAD;
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@ -249,7 +259,6 @@ public:
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float physics_override_gravity;
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u16 hp;
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u16 breath;
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float hurt_tilt_timer;
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float hurt_tilt_strength;
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@ -274,6 +283,7 @@ protected:
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IGameDef *m_gamedef;
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char m_name[PLAYERNAME_SIZE];
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u16 m_breath;
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f32 m_pitch;
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f32 m_yaw;
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v3f m_speed;
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@ -702,6 +702,33 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
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return 1;
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}
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// set_breath(self, breath)
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int ObjectRef::l_set_breath(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO* co = getplayersao(ref);
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if(co == NULL) return 0;
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u16 breath = luaL_checknumber(L, 2);
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// Do it
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co->setBreath(breath);
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co->m_breath_not_sent = true;
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return 0;
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}
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// get_breath(self)
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int ObjectRef::l_get_breath(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO* co = getplayersao(ref);
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if(co == NULL) return 0;
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// Do it
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u16 breath = co->getBreath();
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lua_pushinteger (L, breath);
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return 1;
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}
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// set_inventory_formspec(self, formspec)
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int ObjectRef::l_set_inventory_formspec(lua_State *L)
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{
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@ -1098,6 +1125,8 @@ const luaL_reg ObjectRef::methods[] = {
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luamethod(ObjectRef, get_look_yaw),
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luamethod(ObjectRef, set_look_yaw),
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luamethod(ObjectRef, set_look_pitch),
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luamethod(ObjectRef, get_breath),
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luamethod(ObjectRef, set_breath),
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luamethod(ObjectRef, set_inventory_formspec),
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luamethod(ObjectRef, get_inventory_formspec),
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luamethod(ObjectRef, get_player_control),
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@ -179,6 +179,12 @@ private:
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// set_look_yaw(self, radians)
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static int l_set_look_yaw(lua_State *L);
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// set_breath(self, breath)
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static int l_set_breath(lua_State *L);
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// get_breath(self, breath)
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static int l_get_breath(lua_State *L);
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// set_inventory_formspec(self, formspec)
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static int l_set_inventory_formspec(lua_State *L);
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@ -1139,6 +1139,13 @@ void Server::AsyncRunStep()
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SendPlayerHP(client->peer_id);
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}
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/*
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Send player breath if changed
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*/
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if(playersao->m_breath_not_sent){
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SendPlayerBreath(client->peer_id);
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}
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/*
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Send player inventories if necessary
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*/
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@ -2105,6 +2112,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(g_settings->getBool("enable_damage"))
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SendPlayerHP(peer_id);
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// Send Breath
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SendPlayerBreath(peer_id);
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// Send detached inventories
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sendDetachedInventories(peer_id);
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@ -2583,6 +2593,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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SendPlayerHP(peer_id);
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}
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}
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else if(command == TOSERVER_BREATH)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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u16 breath = readU16(is);
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playersao->setBreath(breath);
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}
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else if(command == TOSERVER_PASSWORD)
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{
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/*
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@ -3326,6 +3343,21 @@ void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
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con.Send(peer_id, 0, data, true);
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}
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void Server::SendBreath(con::Connection &con, u16 peer_id, u16 breath)
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{
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DSTACK(__FUNCTION_NAME);
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std::ostringstream os(std::ios_base::binary);
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writeU16(os, TOCLIENT_BREATH);
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writeU16(os, breath);
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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// Send as reliable
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con.Send(peer_id, 0, data, true);
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}
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void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
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const std::wstring &reason)
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{
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@ -3755,6 +3787,15 @@ void Server::SendPlayerHP(u16 peer_id)
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SendHP(m_con, peer_id, playersao->getHP());
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}
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void Server::SendPlayerBreath(u16 peer_id)
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{
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DSTACK(__FUNCTION_NAME);
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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assert(playersao);
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playersao->m_breath_not_sent = false;
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SendBreath(m_con, peer_id, playersao->getBreath());
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}
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void Server::SendMovePlayer(u16 peer_id)
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{
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DSTACK(__FUNCTION_NAME);
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@ -557,6 +557,7 @@ private:
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static void SendMovement(con::Connection &con, u16 peer_id);
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static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
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static void SendBreath(con::Connection &con, u16 peer_id, u16 breath);
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static void SendAccessDenied(con::Connection &con, u16 peer_id,
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const std::wstring &reason);
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static void SendDeathscreen(con::Connection &con, u16 peer_id,
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@ -578,6 +579,7 @@ private:
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void SendChatMessage(u16 peer_id, const std::wstring &message);
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void BroadcastChatMessage(const std::wstring &message);
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void SendPlayerHP(u16 peer_id);
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void SendPlayerBreath(u16 peer_id);
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void SendMovePlayer(u16 peer_id);
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void SendPlayerPrivileges(u16 peer_id);
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void SendPlayerInventoryFormspec(u16 peer_id);
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