Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMenmaster
parent
8d31534710
commit
1838a3fd69
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@ -116,6 +116,14 @@ engine.file_open_dialog(formname,caption)
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^ -if dialog was canceled "_cancelled"
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^ will be added to fieldname value is set to formname itself
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^ returns nil or selected file/folder
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engine.get_screen_info()
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^ returns {
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density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
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display_width = <width of display>,
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display_height = <height of display>,
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window_width = <current window width>,
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window_height = <current window height>
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}
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Games:
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engine.get_game(index)
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@ -198,7 +206,7 @@ engine.handle_async(async_job,parameters,finished)
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^ execute a function asynchronously
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^ async_job is a function receiving one parameter and returning one parameter
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^ parameters parameter table passed to async_job
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^ finished function to be called once async_job has finished
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^ finished function to be called once async_job has finished
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^ the result of async_job is passed to this function
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Limitations of Async operations
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@ -140,6 +140,8 @@
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#crosshair_color = (255,255,255)
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# Cross alpha (opaqueness, between 0 and 255)
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#crosshair_alpha = 255
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# scale gui by a user specified value
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#gui_scaling = 1.0
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# Sensitivity multiplier
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#mouse_sensitivity = 0.2
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# Sound settings
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@ -147,6 +149,9 @@
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#sound_volume = 0.7
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# Whether node texture animations should be desynchronized per MapBlock
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#desynchronize_mapblock_texture_animation = true
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# maximum percentage of current window to be used for hotbar
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# (usefull if you've there's something to be displayed right or left of hotbar)
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#hud_hotbar_max_width = 1.0
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# Texture filtering settings
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#mip_map = false
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#anisotropic_filter = false
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@ -165,7 +170,7 @@
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#normalmaps_strength = 0.6
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# Strength of generated normalmaps
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#normalmaps_smooth = 1
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# Defines sampling step of texture (0 - 2)
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# Defines sampling step of texture (0 - 2)
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# Higher the value normal maps will be smoother
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#enable_parallax_occlusion = false
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# Scale of parallax occlusion effect
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@ -249,7 +249,7 @@ void Camera::step(f32 dtime)
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}
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void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
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v2u32 screensize, f32 tool_reload_ratio,
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f32 tool_reload_ratio,
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int current_camera_mode, ClientEnvironment &c_env)
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{
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// Get player position
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@ -422,7 +422,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
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fov_degrees = MYMIN(fov_degrees, 170.0);
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// FOV and aspect ratio
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m_aspect = (f32)screensize.X / (f32) screensize.Y;
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m_aspect = (f32) porting::getWindowSize().X / (f32) porting::getWindowSize().Y;
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m_fov_y = fov_degrees * M_PI / 180.0;
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// Increase vertical FOV on lower aspect ratios (<16:10)
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m_fov_y *= MYMAX(1.0, MYMIN(1.4, sqrt(16./10. / m_aspect)));
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@ -117,7 +117,7 @@ public:
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// Update the camera from the local player's position.
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// busytime is used to adjust the viewing range.
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void update(LocalPlayer* player, f32 frametime, f32 busytime,
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v2u32 screensize, f32 tool_reload_ratio,
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f32 tool_reload_ratio,
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int current_camera_mode, ClientEnvironment &c_env);
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// Render distance feedback loop
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@ -119,10 +119,12 @@ void set_default_settings(Settings *settings)
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settings->setDefault("selectionbox_color", "(0,0,0)");
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settings->setDefault("crosshair_color", "(255,255,255)");
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settings->setDefault("crosshair_alpha", "255");
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settings->setDefault("gui_scaling", "1.0");
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settings->setDefault("mouse_sensitivity", "0.2");
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settings->setDefault("enable_sound", "true");
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settings->setDefault("sound_volume", "0.8");
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settings->setDefault("desynchronize_mapblock_texture_animation", "true");
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settings->setDefault("hud_hotbar_max_width","1.0");
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settings->setDefault("mip_map", "false");
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settings->setDefault("anisotropic_filter", "false");
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26
src/game.cpp
26
src/game.cpp
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@ -1099,7 +1099,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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// Calculate text height using the font
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u32 text_height = font->getDimension(L"Random test string").Height;
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v2u32 last_screensize(0,0);
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v2u32 screensize = driver->getScreenSize();
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/*
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@ -1842,15 +1841,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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/*
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Random calculations
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*/
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last_screensize = screensize;
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screensize = driver->getScreenSize();
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v2s32 displaycenter(screensize.X/2,screensize.Y/2);
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//bool screensize_changed = screensize != last_screensize;
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// Update HUD values
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hud.screensize = screensize;
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hud.displaycenter = displaycenter;
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hud.resizeHotbar();
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// Hilight boxes collected during the loop and displayed
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@ -2267,10 +2257,11 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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first_loop_after_window_activation = false;
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}
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else{
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s32 dx = input->getMousePos().X - displaycenter.X;
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s32 dy = input->getMousePos().Y - displaycenter.Y;
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if(invert_mouse || player->camera_mode == CAMERA_MODE_THIRD_FRONT)
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s32 dx = input->getMousePos().X - (driver->getScreenSize().Width/2);
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s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height/2);
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if(invert_mouse || player->camera_mode == CAMERA_MODE_THIRD_FRONT) {
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dy = -dy;
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}
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//infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
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/*const float keyspeed = 500;
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@ -2292,7 +2283,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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turn_amount = v2f(dx, dy).getLength() * d;
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}
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input->setMousePos(displaycenter.X, displaycenter.Y);
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input->setMousePos((driver->getScreenSize().Width/2),
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(driver->getScreenSize().Height/2));
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}
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else{
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// Mac OSX gets upset if this is set every frame
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@ -2657,7 +2649,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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}
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player->camera_mode = current_camera_mode;
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tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
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camera.update(player, dtime, busytime, screensize, tool_reload_ratio,
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camera.update(player, dtime, busytime, tool_reload_ratio,
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current_camera_mode, client.getEnv());
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camera.step(dtime);
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@ -3538,8 +3530,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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*/
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if (show_hud)
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{
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hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
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client.getHP(), client.getPlayerItem(), client.getBreath());
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hud.drawHotbar(client.getHP(), client.getPlayerItem(),
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client.getBreath());
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}
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/*
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250
src/hud.cpp
250
src/hud.cpp
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@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "tile.h"
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#include "localplayer.h"
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#include "camera.h"
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#include "porting.h"
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#include <IGUIStaticText.h>
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@ -47,9 +47,15 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
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this->player = player;
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this->inventory = inventory;
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screensize = v2u32(0, 0);
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displaycenter = v2s32(0, 0);
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hotbar_imagesize = 48;
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m_screensize = v2u32(0, 0);
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m_displaycenter = v2s32(0, 0);
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m_hotbar_imagesize = HOTBAR_IMAGE_SIZE * porting::getDisplayDensity();
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m_padding = m_hotbar_imagesize / 12;
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const video::SColor hbar_color(255, 255, 255, 255);
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for (unsigned int i=0; i < 4; i++ ){
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hbar_colors[i] = hbar_color;
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}
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tsrc = gamedef->getTextureSource();
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@ -74,92 +80,21 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
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use_hotbar_selected_image = false;
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}
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void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected) {
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//NOTE: selectitem = 0 -> no selected; selectitem 1-based
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void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
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InventoryList *mainlist, u16 selectitem, u16 direction)
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{
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s32 padding = imgsize / 12;
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s32 height = imgsize + padding * 2;
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s32 width = itemcount * (imgsize + padding * 2);
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if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
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width = imgsize + padding * 2;
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height = itemcount * (imgsize + padding * 2);
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}
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s32 fullimglen = imgsize + padding * 2;
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// Position of upper left corner of bar
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v2s32 pos = upperleftpos;
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// Draw background color
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/*core::rect<s32> barrect(0,0,width,height);
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barrect += pos;
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video::SColor bgcolor(255,128,128,128);
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driver->draw2DRectangle(bgcolor, barrect, NULL);*/
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core::rect<s32> imgrect(0, 0, imgsize, imgsize);
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const video::SColor hbar_color(255, 255, 255, 255);
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const video::SColor hbar_colors[] = {hbar_color, hbar_color, hbar_color, hbar_color};
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if (hotbar_image != player->hotbar_image) {
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hotbar_image = player->hotbar_image;
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if (hotbar_image != "")
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use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
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else
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use_hotbar_image = false;
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}
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if (hotbar_selected_image != player->hotbar_selected_image) {
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hotbar_selected_image = player->hotbar_selected_image;
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if (hotbar_selected_image != "")
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use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
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else
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use_hotbar_selected_image = false;
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}
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if (use_hotbar_image) {
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core::rect<s32> imgrect2(-padding/2, -padding/2, width+padding/2, height+padding/2);
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core::rect<s32> rect2 = imgrect2 + pos;
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video::ITexture *texture = tsrc->getTexture(hotbar_image);
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core::dimension2di imgsize(texture->getOriginalSize());
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driver->draw2DImage(texture, rect2,
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core::rect<s32>(core::position2d<s32>(0,0), imgsize),
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NULL, hbar_colors, true);
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}
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for (s32 i = 0; i < itemcount && (size_t)i < mainlist->getSize(); i++)
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{
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const ItemStack &item = mainlist->getItem(i);
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v2s32 steppos;
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switch (direction) {
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case HUD_DIR_RIGHT_LEFT:
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steppos = v2s32(-(padding + i * fullimglen), padding);
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break;
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case HUD_DIR_TOP_BOTTOM:
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steppos = v2s32(padding, padding + i * fullimglen);
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break;
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case HUD_DIR_BOTTOM_TOP:
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steppos = v2s32(padding, -(padding + i * fullimglen));
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break;
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default:
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steppos = v2s32(padding + i * fullimglen, padding);
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}
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core::rect<s32> rect = imgrect + pos + steppos;
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if (selectitem == i + 1) {
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if (selected) {
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if (use_hotbar_selected_image) {
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core::rect<s32> imgrect2(-padding*2, -padding*2, height, height);
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rect = imgrect2 + pos + steppos;
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core::rect<s32> imgrect2 = rect;
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imgrect2.UpperLeftCorner.X -= m_padding;
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imgrect2.UpperLeftCorner.Y -= m_padding;
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imgrect2.LowerRightCorner.X += m_padding;
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imgrect2.LowerRightCorner.Y += m_padding;
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video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
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core::dimension2di imgsize(texture->getOriginalSize());
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driver->draw2DImage(texture, rect,
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driver->draw2DImage(texture, imgrect2,
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core::rect<s32>(core::position2d<s32>(0,0), imgsize),
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NULL, hbar_colors, true);
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rect = imgrect + pos + steppos;
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} else {
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rect = imgrect + pos + steppos;
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video::SColor c_outside(255,255,0,0);
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//video::SColor c_outside(255,0,0,0);
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//video::SColor c_inside(255,192,192,192);
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@ -170,23 +105,23 @@ void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
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// Black base borders
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - padding, y1 - padding),
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v2s32(x2 + padding, y1)
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v2s32(x1 - m_padding, y1 - m_padding),
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v2s32(x2 + m_padding, y1)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - padding, y2),
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v2s32(x2 + padding, y2 + padding)
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v2s32(x1 - m_padding, y2),
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v2s32(x2 + m_padding, y2 + m_padding)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - padding, y1),
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v2s32(x1 - m_padding, y1),
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v2s32(x1, y2)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x2, y1),
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v2s32(x2 + padding, y2)
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v2s32(x2 + m_padding, y2)
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), NULL);
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/*// Light inside borders
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driver->draw2DRectangle(c_inside,
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@ -218,6 +153,72 @@ void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
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driver->draw2DRectangle(bgcolor2, rect, NULL);
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drawItemStack(driver, font, item, rect, NULL, gamedef);
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}
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//NOTE: selectitem = 0 -> no selected; selectitem 1-based
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void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
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InventoryList *mainlist, u16 selectitem, u16 direction)
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{
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s32 height = m_hotbar_imagesize + m_padding * 2;
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s32 width = (itemcount - offset) * (m_hotbar_imagesize + m_padding * 2);
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if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
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width = m_hotbar_imagesize + m_padding * 2;
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height = (itemcount - offset) * (m_hotbar_imagesize + m_padding * 2);
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}
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// Position of upper left corner of bar
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v2s32 pos = upperleftpos;
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if (hotbar_image != player->hotbar_image) {
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hotbar_image = player->hotbar_image;
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if (hotbar_image != "")
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use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
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else
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use_hotbar_image = false;
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}
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if (hotbar_selected_image != player->hotbar_selected_image) {
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hotbar_selected_image = player->hotbar_selected_image;
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if (hotbar_selected_image != "")
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use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
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else
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use_hotbar_selected_image = false;
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}
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if (use_hotbar_image) {
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core::rect<s32> imgrect2(-m_padding/2, -m_padding/2, width+m_padding/2, height+m_padding/2);
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core::rect<s32> rect2 = imgrect2 + pos;
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video::ITexture *texture = tsrc->getTexture(hotbar_image);
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core::dimension2di imgsize(texture->getOriginalSize());
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driver->draw2DImage(texture, rect2,
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core::rect<s32>(core::position2d<s32>(0,0), imgsize),
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NULL, hbar_colors, true);
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}
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for (s32 i = offset; i < itemcount && (size_t)i < mainlist->getSize(); i++)
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{
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v2s32 steppos;
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s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
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core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
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switch (direction) {
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case HUD_DIR_RIGHT_LEFT:
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steppos = v2s32(-(m_padding + (i - offset) * fullimglen), m_padding);
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break;
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case HUD_DIR_TOP_BOTTOM:
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steppos = v2s32(m_padding, m_padding + (i - offset) * fullimglen);
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break;
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case HUD_DIR_BOTTOM_TOP:
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steppos = v2s32(m_padding, -(m_padding + (i - offset) * fullimglen));
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break;
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default:
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steppos = v2s32(m_padding + (i - offset) * fullimglen, m_padding);
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break;
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}
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drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i +1) == selectitem );
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}
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}
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@ -227,7 +228,7 @@ void Hud::drawLuaElements() {
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if (!e)
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continue;
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v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
|
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v2s32 pos(e->pos.X * m_screensize.X, e->pos.Y * m_screensize.Y);
|
||||
switch (e->type) {
|
||||
case HUD_ELEM_IMAGE: {
|
||||
video::ITexture *texture = tsrc->getTexture(e->text);
|
||||
|
@ -240,9 +241,9 @@ void Hud::drawLuaElements() {
|
|||
v2s32 dstsize(imgsize.Width * e->scale.X,
|
||||
imgsize.Height * e->scale.Y);
|
||||
if (e->scale.X < 0)
|
||||
dstsize.X = screensize.X * (e->scale.X * -0.01);
|
||||
dstsize.X = m_screensize.X * (e->scale.X * -0.01);
|
||||
if (e->scale.Y < 0)
|
||||
dstsize.Y = screensize.Y * (e->scale.Y * -0.01);
|
||||
dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
|
||||
v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
|
||||
(e->align.Y - 1.0) * dstsize.Y / 2);
|
||||
core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
|
||||
|
@ -269,7 +270,7 @@ void Hud::drawLuaElements() {
|
|||
break; }
|
||||
case HUD_ELEM_INVENTORY: {
|
||||
InventoryList *inv = inventory->getList(e->text);
|
||||
drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
|
||||
drawItems(pos, e->number, 0, inv, e->item, e->dir);
|
||||
break; }
|
||||
case HUD_ELEM_WAYPOINT: {
|
||||
v3f p_pos = player->getPosition() / BS;
|
||||
|
@ -284,8 +285,8 @@ void Hud::drawLuaElements() {
|
|||
break;
|
||||
f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
|
||||
core::reciprocal(transformed_pos[3]);
|
||||
pos.X = screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
|
||||
pos.Y = screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
|
||||
pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
|
||||
pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
|
||||
video::SColor color(255, (e->number >> 16) & 0xFF,
|
||||
(e->number >> 8) & 0xFF,
|
||||
(e->number >> 0) & 0xFF);
|
||||
|
@ -360,7 +361,10 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
|
|||
}
|
||||
|
||||
|
||||
void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s32 breath) {
|
||||
void Hud::drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath) {
|
||||
|
||||
v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
|
||||
|
||||
InventoryList *mainlist = inventory->getList("main");
|
||||
if (mainlist == NULL) {
|
||||
//silently ignore this we may not be initialized completely
|
||||
|
@ -368,12 +372,27 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s
|
|||
}
|
||||
|
||||
s32 hotbar_itemcount = player->hud_hotbar_itemcount;
|
||||
s32 padding = hotbar_imagesize / 12;
|
||||
s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
|
||||
v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 3);
|
||||
|
||||
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE)
|
||||
drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
|
||||
s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
|
||||
v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
|
||||
|
||||
if ( (float) width / (float) porting::getWindowSize().X <=
|
||||
g_settings->getFloat("hud_hotbar_max_width")) {
|
||||
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
|
||||
drawItems(pos, hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
|
||||
}
|
||||
}
|
||||
else {
|
||||
pos.X += width/4;
|
||||
|
||||
v2s32 secondpos = pos;
|
||||
pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
|
||||
|
||||
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
|
||||
drawItems(pos, hotbar_itemcount/2, 0, mainlist, playeritem + 1, 0);
|
||||
drawItems(secondpos, hotbar_itemcount, hotbar_itemcount/2, mainlist, playeritem + 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
|
||||
drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
|
||||
"heart.png", halfheartcount, v2s32(0, 0));
|
||||
|
@ -385,22 +404,23 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s
|
|||
|
||||
void Hud::drawCrosshair() {
|
||||
if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) ||
|
||||
player->camera_mode == CAMERA_MODE_THIRD_FRONT)
|
||||
(player->camera_mode == CAMERA_MODE_THIRD_FRONT)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (use_crosshair_image) {
|
||||
video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
|
||||
v2u32 size = crosshair->getOriginalSize();
|
||||
v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
|
||||
displaycenter.Y - (size.Y / 2));
|
||||
v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
|
||||
m_displaycenter.Y - (size.Y / 2));
|
||||
driver->draw2DImage(crosshair, lsize,
|
||||
core::rect<s32>(0, 0, size.X, size.Y),
|
||||
0, crosshair_argb, true);
|
||||
} else {
|
||||
driver->draw2DLine(displaycenter - v2s32(10, 0),
|
||||
displaycenter + v2s32(10, 0), crosshair_argb);
|
||||
driver->draw2DLine(displaycenter - v2s32(0, 10),
|
||||
displaycenter + v2s32(0, 10), crosshair_argb);
|
||||
driver->draw2DLine(m_displaycenter - v2s32(10, 0),
|
||||
m_displaycenter + v2s32(10, 0), crosshair_argb);
|
||||
driver->draw2DLine(m_displaycenter - v2s32(0, 10),
|
||||
m_displaycenter + v2s32(0, 10), crosshair_argb);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -415,12 +435,12 @@ void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
|
|||
|
||||
|
||||
void Hud::resizeHotbar() {
|
||||
if (screensize.Y <= 800)
|
||||
hotbar_imagesize = 32;
|
||||
else if (screensize.Y <= 1280)
|
||||
hotbar_imagesize = 48;
|
||||
else
|
||||
hotbar_imagesize = 64;
|
||||
if (m_screensize != porting::getWindowSize()) {
|
||||
m_hotbar_imagesize = porting::getDisplayDensity() * HOTBAR_IMAGE_SIZE;
|
||||
m_padding = m_hotbar_imagesize / 12;
|
||||
m_screensize = porting::getWindowSize();
|
||||
m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
|
||||
}
|
||||
}
|
||||
|
||||
void drawItemStack(video::IVideoDriver *driver,
|
||||
|
|
27
src/hud.h
27
src/hud.h
|
@ -45,6 +45,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
|
||||
#define HUD_HOTBAR_ITEMCOUNT_MAX 23
|
||||
|
||||
|
||||
#define HOTBAR_IMAGE_SIZE 48
|
||||
|
||||
enum HudElementType {
|
||||
HUD_ELEM_IMAGE = 0,
|
||||
HUD_ELEM_TEXT = 1,
|
||||
|
@ -105,10 +108,6 @@ public:
|
|||
Inventory *inventory;
|
||||
ITextureSource *tsrc;
|
||||
|
||||
v2u32 screensize;
|
||||
v2s32 displaycenter;
|
||||
s32 hotbar_imagesize;
|
||||
|
||||
video::SColor crosshair_argb;
|
||||
video::SColor selectionbox_argb;
|
||||
bool use_crosshair_image;
|
||||
|
@ -122,17 +121,25 @@ public:
|
|||
u32 text_height, IGameDef *gamedef,
|
||||
LocalPlayer *player, Inventory *inventory);
|
||||
|
||||
void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
|
||||
InventoryList *mainlist, u16 selectitem, u16 direction);
|
||||
void drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath);
|
||||
void resizeHotbar();
|
||||
void drawCrosshair();
|
||||
void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
|
||||
void drawLuaElements();
|
||||
private:
|
||||
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
|
||||
std::string texture, s32 count, v2s32 offset);
|
||||
|
||||
void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s32 breath);
|
||||
void resizeHotbar();
|
||||
void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
|
||||
InventoryList *mainlist, u16 selectitem, u16 direction);
|
||||
|
||||
void drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected);
|
||||
|
||||
void drawCrosshair();
|
||||
void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
|
||||
v2u32 m_screensize;
|
||||
v2s32 m_displaycenter;
|
||||
s32 m_hotbar_imagesize;
|
||||
s32 m_padding;
|
||||
video::SColor hbar_colors[4];
|
||||
};
|
||||
|
||||
void drawItemStack(video::IVideoDriver *driver,
|
||||
|
|
|
@ -1447,8 +1447,10 @@ int main(int argc, char *argv[])
|
|||
|
||||
device = createDeviceEx(params);
|
||||
|
||||
if (device == 0)
|
||||
if (device == 0) {
|
||||
return 1; // could not create selected driver.
|
||||
}
|
||||
porting::initIrrlicht(device);
|
||||
|
||||
/*
|
||||
Continue initialization
|
||||
|
|
|
@ -44,6 +44,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "filesys.h"
|
||||
#include "log.h"
|
||||
#include "util/string.h"
|
||||
#include "main.h"
|
||||
#include "settings.h"
|
||||
#include <list>
|
||||
|
||||
namespace porting
|
||||
|
@ -470,8 +472,9 @@ void initializePaths()
|
|||
std::string static_sharedir = STATIC_SHAREDIR;
|
||||
if(static_sharedir != "" && static_sharedir != ".")
|
||||
trylist.push_back(static_sharedir);
|
||||
trylist.push_back(bindir + "/../share/" + PROJECT_NAME);
|
||||
trylist.push_back(bindir + "/..");
|
||||
trylist.push_back(
|
||||
bindir + DIR_DELIM + ".." + DIR_DELIM + "share" + DIR_DELIM + PROJECT_NAME);
|
||||
trylist.push_back(bindir + DIR_DELIM + "..");
|
||||
|
||||
for(std::list<std::string>::const_iterator i = trylist.begin();
|
||||
i != trylist.end(); i++)
|
||||
|
@ -528,5 +531,40 @@ void initializePaths()
|
|||
#endif // RUN_IN_PLACE
|
||||
}
|
||||
|
||||
static irr::IrrlichtDevice* device;
|
||||
|
||||
void initIrrlicht(irr::IrrlichtDevice * _device) {
|
||||
device = _device;
|
||||
}
|
||||
|
||||
#ifndef SERVER
|
||||
v2u32 getWindowSize() {
|
||||
return device->getVideoDriver()->getScreenSize();
|
||||
}
|
||||
|
||||
|
||||
float getDisplayDensity() {
|
||||
float gui_scaling = g_settings->getFloat("gui_scaling");
|
||||
// using Y here feels like a bug, this needs to be discussed later!
|
||||
if (getWindowSize().Y <= 800) {
|
||||
return (2.0/3.0) * gui_scaling;
|
||||
}
|
||||
if (getWindowSize().Y <= 1280) {
|
||||
return 1.0 * gui_scaling;
|
||||
}
|
||||
|
||||
return (4.0/3.0) * gui_scaling;
|
||||
}
|
||||
|
||||
v2u32 getDisplaySize() {
|
||||
IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
|
||||
|
||||
core::dimension2d<u32> deskres = nulldevice->getVideoModeList()->getDesktopResolution();
|
||||
nulldevice -> drop();
|
||||
|
||||
return deskres;
|
||||
}
|
||||
#endif
|
||||
|
||||
} //namespace porting
|
||||
|
||||
|
|
|
@ -28,12 +28,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#ifdef _WIN32_WINNT
|
||||
#undef _WIN32_WINNT
|
||||
#endif
|
||||
#define _WIN32_WINNT 0x0501 // We need to do this before any other headers
|
||||
#define _WIN32_WINNT 0x0501 // We need to do this before any other headers
|
||||
// because those might include sdkddkver.h which defines _WIN32_WINNT if not already set
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
#include "irrlicht.h"
|
||||
#include "irrlichttypes.h" // u32
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include "debug.h"
|
||||
#include "constants.h"
|
||||
#include "gettime.h"
|
||||
|
@ -178,6 +180,8 @@ bool threadSetPriority(threadid_t tid, int prio);
|
|||
*/
|
||||
std::string get_sysinfo();
|
||||
|
||||
void initIrrlicht(irr::IrrlichtDevice * );
|
||||
|
||||
/*
|
||||
Resolution is 10-20ms.
|
||||
Remember to check for overflows.
|
||||
|
@ -318,6 +322,13 @@ inline u32 getTime(TimePrecision prec)
|
|||
inline void setThreadName(const char* name) {}
|
||||
#endif
|
||||
|
||||
#ifndef SERVER
|
||||
float getDisplayDensity();
|
||||
|
||||
v2u32 getDisplaySize();
|
||||
v2u32 getWindowSize();
|
||||
#endif
|
||||
|
||||
} // namespace porting
|
||||
|
||||
#endif // PORTING_HEADER
|
||||
|
|
|
@ -1002,6 +1002,33 @@ int ModApiMainMenu::l_gettext(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_get_screen_info(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int top = lua_gettop(L);
|
||||
lua_pushstring(L,"density");
|
||||
lua_pushnumber(L,porting::getDisplayDensity());
|
||||
lua_settable(L, top);
|
||||
|
||||
lua_pushstring(L,"display_width");
|
||||
lua_pushnumber(L,porting::getDisplaySize().X);
|
||||
lua_settable(L, top);
|
||||
|
||||
lua_pushstring(L,"display_height");
|
||||
lua_pushnumber(L,porting::getDisplaySize().Y);
|
||||
lua_settable(L, top);
|
||||
|
||||
lua_pushstring(L,"window_width");
|
||||
lua_pushnumber(L,porting::getWindowSize().X);
|
||||
lua_settable(L, top);
|
||||
|
||||
lua_pushstring(L,"window_height");
|
||||
lua_pushnumber(L,porting::getWindowSize().Y);
|
||||
lua_settable(L, top);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_do_async_callback(lua_State *L)
|
||||
{
|
||||
|
@ -1060,6 +1087,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
|
|||
API_FCT(sound_play);
|
||||
API_FCT(sound_stop);
|
||||
API_FCT(gettext);
|
||||
API_FCT(get_screen_info);
|
||||
API_FCT(do_async_callback);
|
||||
}
|
||||
|
||||
|
|
|
@ -103,6 +103,8 @@ private:
|
|||
|
||||
static int l_update_formspec(lua_State *L);
|
||||
|
||||
static int l_get_screen_info(lua_State *L);
|
||||
|
||||
//filesystem
|
||||
|
||||
static int l_get_scriptdir(lua_State *L);
|
||||
|
|
Loading…
Reference in New Issue