Do not allow the m_transforming_liquid queue to increase until all RAM is consumed

master
Craig Robbins 2014-12-18 02:54:43 +10:00
parent 3b902fd574
commit 082256a9f8
4 changed files with 87 additions and 2 deletions

View File

@ -100,6 +100,9 @@
#new_style_water = false
# Max liquids processed per step
#liquid_loop_max = 10000
# The time (in seconds) that the liquids queue may grow beyond processing
# capacity until an attempt is made to decrease its size by dumping old queue items
#liquid_queue_purge_time = 30
# Update liquids every .. recommend for finite: 0.2
#liquid_update = 1.0
# Enable nice leaves; disable for speed

View File

@ -277,6 +277,7 @@ void set_default_settings(Settings *settings)
//liquid stuff
settings->setDefault("liquid_loop_max", "10000");
settings->setDefault("liquid_queue_purge_time", "30");
settings->setDefault("liquid_update", "1.0");
//mapgen stuff

View File

@ -76,7 +76,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Map::Map(std::ostream &dout, IGameDef *gamedef):
m_dout(dout),
m_gamedef(gamedef),
m_sector_cache(NULL)
m_sector_cache(NULL),
m_transforming_liquid_loop_count_multiplier(1.0f),
m_unprocessed_count(0),
m_inc_trending_up_start_time(0),
m_queue_size_timer_started(false)
{
}
@ -1611,6 +1615,7 @@ s32 Map::transforming_liquid_size() {
void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
DSTACK(__FUNCTION_NAME);
@ -1619,6 +1624,8 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
u32 loopcount = 0;
u32 initial_size = m_transforming_liquid.size();
u32 curr_time = getTime(PRECISION_MILLI);
/*if(initial_size != 0)
infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
@ -1628,7 +1635,27 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
// List of MapBlocks that will require a lighting update (due to lava)
std::map<v3s16, MapBlock*> lighting_modified_blocks;
u16 loop_max = g_settings->getU16("liquid_loop_max");
u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
u32 loop_max = liquid_loop_max;
// std::cout << "transformLiquids(): loopmax initial="
// << loop_max * m_transforming_liquid_loop_count_multiplier;
// If liquid_loop_max is not keeping up with the queue size increase
// loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
if (m_transforming_liquid.size() > loop_max * 2) {
// "Burst" mode
float server_step = g_settings->getFloat("dedicated_server_step");
if (m_transforming_liquid_loop_count_multiplier - 1.0 < server_step)
m_transforming_liquid_loop_count_multiplier *= 1.0 + server_step / 10;
} else {
m_transforming_liquid_loop_count_multiplier = 1.0;
}
loop_max *= m_transforming_liquid_loop_count_multiplier;
// std::cout << " queue sz=" << m_transforming_liquid.size()
// << " loop_max=" << loop_max;
while(m_transforming_liquid.size() != 0)
{
@ -1884,6 +1911,54 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
while (must_reflow.size() > 0)
m_transforming_liquid.push_back(must_reflow.pop_front());
updateLighting(lighting_modified_blocks, modified_blocks);
/*
* Queue size limiting
*/
u32 prev_unprocessed = m_unprocessed_count;
m_unprocessed_count = m_transforming_liquid.size();
// if unprocessed block count is decreasing or stable
if (m_unprocessed_count <= prev_unprocessed) {
m_queue_size_timer_started = false;
} else {
if (!m_queue_size_timer_started)
m_inc_trending_up_start_time = curr_time;
m_queue_size_timer_started = true;
}
u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
time_until_purge *= 1000; // seconds -> milliseconds
// std::cout << " growing for: "
// << (m_queue_size_timer_started ? curr_time - m_inc_trend_up_start_time : 0)
// << "ms" << std::endl;
// Account for curr_time overflowing
if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
m_queue_size_timer_started = false;
/* If the queue has been growing for more than liquid_queue_purge_time seconds
* and the number of unprocessed blocks is still > liquid_loop_max then we
* cannot keep up; dump the oldest blocks from the queue so that the queue
* has liquid_loop_max items in it
*/
if (m_queue_size_timer_started
&& curr_time - m_inc_trending_up_start_time > time_until_purge
&& m_unprocessed_count > liquid_loop_max) {
size_t dump_qty = m_unprocessed_count - liquid_loop_max;
infostream << "transformLiquids(): DUMPING " << dump_qty
<< " blocks from the queue" << std::endl;
while (dump_qty--)
m_transforming_liquid.pop_front();
m_queue_size_timer_started = false; // optimistically assume we can keep up now
m_unprocessed_count = m_transforming_liquid.size();
}
}
NodeMetadata *Map::getNodeMetadata(v3s16 p)

View File

@ -366,6 +366,12 @@ protected:
// Queued transforming water nodes
UniqueQueue<v3s16> m_transforming_liquid;
private:
f32 m_transforming_liquid_loop_count_multiplier;
u32 m_unprocessed_count;
u32 m_inc_trending_up_start_time; // milliseconds
bool m_queue_size_timer_started;
};
/*