Better snow fall, finite liquid transform, leveled nodes api
parent
3aedfac968
commit
037e84d377
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@ -59,7 +59,14 @@ minetest.register_entity("__builtin:falling_node", {
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minetest.registered_nodes[bcn.name].walkable or
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(minetest.get_node_group(self.node.name, "float") ~= 0 and minetest.registered_nodes[bcn.name].liquidtype ~= "none")
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then
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if minetest.registered_nodes[bcn.name].buildable_to and (minetest.get_node_group(self.node.name, "float") == 0 or minetest.registered_nodes[bcn.name].liquidtype == "none") then
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if minetest.registered_nodes[bcn.name].leveled and bcn.name == self.node.name then
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local addlevel = self.node.level
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if addlevel == nil or addlevel <= 0 then addlevel = minetest.registered_nodes[bcn.name].leveled end
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if minetest.env:add_node_level(bcp, addlevel) == 0 then
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self.object:remove()
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return
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end
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elseif minetest.registered_nodes[bcn.name].buildable_to and (minetest.get_node_group(self.node.name, "float") == 0 or minetest.registered_nodes[bcn.name].liquidtype == "none") then
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minetest.remove_node(bcp)
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return
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end
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@ -152,11 +159,13 @@ function nodeupdate_single(p, delay)
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-- Note: walkable is in the node definition, not in item groups
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if minetest.registered_nodes[n_bottom.name] and
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(minetest.get_node_group(n.name, "float") == 0 or minetest.registered_nodes[n_bottom.name].liquidtype == "none") and
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(n.name ~= n_bottom.name or (minetest.registered_nodes[n_bottom.name].leveled and minetest.env:get_node_level(p_bottom) < minetest.env:get_node_max_level(p_bottom))) and
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(not minetest.registered_nodes[n_bottom.name].walkable or
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minetest.registered_nodes[n_bottom.name].buildable_to) then
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if delay then
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minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
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else
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n.level = minetest.env:get_node_level(p)
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minetest.remove_node(p)
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spawn_falling_node(p, n)
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nodeupdate(p)
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@ -1268,6 +1268,8 @@ minetest.get_node_max_level(pos)
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^ get max available level for leveled node
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minetest.get_node_level(pos)
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^ get level of leveled node (water, snow)
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minetest.set_node_level(pos, level)
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^ set level of leveled node, default level = 1, if totallevel > maxlevel returns rest (total-max).
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minetest.add_node_level(pos, level)
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^ increase level of leveled node by level, default level = 1, if totallevel > maxlevel returns rest (total-max). can be negative for decreasing
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minetest.get_heat(pos)
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@ -285,7 +285,7 @@ class LiquidFreeze : public ActiveBlockModifier {
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}
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}
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if (allow) {
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n.setContent(ndef->getId(ndef->get(n).freezemelt));
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n.freezeMelt(ndef);
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map->addNodeWithEvent(p, n);
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}
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}
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@ -316,9 +316,7 @@ class LiquidMeltWeather : public ActiveBlockModifier {
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float heat = map->getHeat(env, p);
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if (heat >= 1 && (heat >= 40 || ((myrand_range(heat, 40)) >= 20))) {
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n.setContent(ndef->getId(ndef->get(n).freezemelt));
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if (!n.getLevel(ndef))
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n.addLevel(ndef);
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n.freezeMelt(ndef);
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map->addNodeWithEvent(p, n);
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env->getScriptIface()->node_falling_update(p);
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}
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@ -346,14 +344,13 @@ class LiquidMeltHot : public ActiveBlockModifier {
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
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ServerMap *map = &env->getServerMap();
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INodeDefManager *ndef = env->getGameDef()->ndef();
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n.setContent(ndef->getId(ndef->get(n).freezemelt));
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if (!n.getLevel(ndef))
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n.addLevel(ndef);
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n.freezeMelt(ndef);
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map->addNodeWithEvent(p, n);
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env->getScriptIface()->node_falling_update(p);
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}
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};
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/* too buggy, later via liquid flow code
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class LiquidMeltAround : public LiquidMeltHot {
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public:
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LiquidMeltAround(ServerEnvironment *env, INodeDefManager *nodemgr)
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@ -368,7 +365,7 @@ class LiquidMeltAround : public LiquidMeltHot {
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virtual u32 getTriggerChance()
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{ return 60; }
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};
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*/
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void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
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env->addActiveBlockModifier(new GrowGrassABM());
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@ -378,7 +375,7 @@ void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
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env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef));
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env->addActiveBlockModifier(new LiquidDropABM(env, nodedef));
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env->addActiveBlockModifier(new LiquidMeltHot(env, nodedef));
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env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef));
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//env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef));
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if (g_settings->getBool("weather")) {
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env->addActiveBlockModifier(new LiquidFreeze(env, nodedef));
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env->addActiveBlockModifier(new LiquidMeltWeather(env, nodedef));
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21
src/map.cpp
21
src/map.cpp
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@ -1717,7 +1717,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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if (liquid_kind == CONTENT_IGNORE)
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liquid_kind = nb.n.getContent();
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if (nb.n.getContent() == liquid_kind) {
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liquid_levels[i] = LIQUID_LEVEL_SOURCE;
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liquid_levels[i] = nb.n.getLevel(nodemgr); //LIQUID_LEVEL_SOURCE;
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nb.l = 1;
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nb.i = (nb.n.param2 & LIQUID_INFINITY_MASK);
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}
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@ -1731,7 +1731,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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liquid_kind = nodemgr->getId(
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nodemgr->get(nb.n).liquid_alternative_source);
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if (nb.n.getContent() == liquid_kind_flowing) {
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liquid_levels[i] = (nb.n.param2 & LIQUID_LEVEL_MASK);
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liquid_levels[i] = nb.n.getLevel(nodemgr); //(nb.n.param2 & LIQUID_LEVEL_MASK);
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nb.l = 1;
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}
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break;
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@ -1849,7 +1849,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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<< (int)liquid_levels_want[D_BOTTOM]<<std::endl;
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*/
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u8 changed = 0;
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//u8 changed = 0;
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for (u16 i = 0; i < 7; i++) {
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if (liquid_levels_want[i] < 0 || !neighbors[i].l)
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continue;
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@ -1896,10 +1896,11 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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check if anything has changed.
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if not, just continue with the next node.
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*/
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/*
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if (
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new_node_content == n0.getContent()
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&& (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
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((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level
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(n0.getLevel(nodemgr) == (u8)new_node_level
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//&& ((n0.param2 & LIQUID_FLOW_DOWN_MASK) ==
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//LIQUID_FLOW_DOWN_MASK) == flowing_down
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))
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@ -1908,14 +1909,18 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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(((n0.param2 & LIQUID_INFINITY_MASK) ==
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LIQUID_INFINITY_MASK) == neighbors[i].i
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))
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) {
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)*/
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if (liquid_levels[i] == new_node_level)
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{
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continue;
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}
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++changed;
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//++changed;
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/*
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update the current node
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*/
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/*
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if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
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// set level to last 3 bits, flowing down bit to 4th bit
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n0.param2 = (new_node_level & LIQUID_LEVEL_MASK);
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@ -1923,13 +1928,15 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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//n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
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n0.param2 = (neighbors[i].i ? LIQUID_INFINITY_MASK : 0x00);
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}
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*/
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/*
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infostream << "set node i=" <<(int)i<<" "<< PP(p0)<< " nc="
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<<new_node_content<< " p2="<<(int)n0.param2<< " nl="
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<<(int)new_node_level<<std::endl;
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*/
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n0.setContent(new_node_content);
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n0.setContent(liquid_kind_flowing);
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n0.setLevel(nodemgr, new_node_level);
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// Find out whether there is a suspect for this action
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std::string suspect;
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if(m_gamedef->rollback()){
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@ -364,9 +364,7 @@ u8 MapNode::getMaxLevel(INodeDefManager *nodemgr) const
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{
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const ContentFeatures &f = nodemgr->get(*this);
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// todo: after update in all games leave only if (f.param_type_2 ==
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if( f.liquid_type == LIQUID_SOURCE
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|| f.liquid_type == LIQUID_FLOWING
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|| f.param_type_2 == CPT2_FLOWINGLIQUID)
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if( f.liquid_type == LIQUID_FLOWING || f.param_type_2 == CPT2_FLOWINGLIQUID)
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return LIQUID_LEVEL_MAX;
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if(f.leveled || f.param_type_2 == CPT2_LEVELED)
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return LEVELED_MAX;
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@ -392,12 +390,9 @@ u8 MapNode::getLevel(INodeDefManager *nodemgr) const
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return 0;
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}
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u8 MapNode::addLevel(INodeDefManager *nodemgr, s8 add)
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u8 MapNode::setLevel(INodeDefManager *nodemgr, s8 level)
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{
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s8 level = getLevel(nodemgr);
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u8 rest = 0;
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if (add == 0) level = 1;
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level += add;
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if (level < 1) {
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setContent(CONTENT_AIR);
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return 0;
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@ -406,8 +401,8 @@ u8 MapNode::addLevel(INodeDefManager *nodemgr, s8 add)
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if ( f.param_type_2 == CPT2_FLOWINGLIQUID
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|| f.liquid_type == LIQUID_FLOWING
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|| f.liquid_type == LIQUID_SOURCE) {
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if (level >= LIQUID_LEVEL_MAX) {
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rest = level - LIQUID_LEVEL_MAX;
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if (level >= LIQUID_LEVEL_SOURCE) {
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rest = level - LIQUID_LEVEL_SOURCE;
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setContent(nodemgr->getId(f.liquid_alternative_source));
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} else {
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setContent(nodemgr->getId(f.liquid_alternative_flowing));
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@ -423,6 +418,31 @@ u8 MapNode::addLevel(INodeDefManager *nodemgr, s8 add)
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return rest;
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}
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u8 MapNode::addLevel(INodeDefManager *nodemgr, s8 add)
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{
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s8 level = getLevel(nodemgr);
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if (add == 0) level = 1;
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level += add;
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return setLevel(nodemgr, level);
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}
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void MapNode::freezeMelt(INodeDefManager *ndef) {
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u8 level_was_max = this->getMaxLevel(ndef);
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u8 level_was = this->getLevel(ndef);
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this->setContent(ndef->getId(ndef->get(*this).freezemelt));
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u8 level_now_max = this->getMaxLevel(ndef);
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if (level_was_max && level_was_max != level_now_max) {
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u8 want = (float)level_now_max / level_was_max * level_was;
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if (!want)
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want = 1;
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if (want != level_was)
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this->setLevel(ndef, want);
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//errorstream<<"was="<<(int)level_was<<"/"<<(int)level_was_max<<" nowm="<<(int)want<<"/"<<(int)level_now_max<< " => "<<(int)this->getLevel(ndef)<< std::endl;
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}
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if (this->getMaxLevel(ndef) && !this->getLevel(ndef))
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this->addLevel(ndef);
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}
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u32 MapNode::serializedLength(u8 version)
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{
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if(!ser_ver_supported(version))
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@ -104,7 +104,7 @@ enum Rotation {
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#define LIQUID_INFINITY_MASK 0x80 //0b10000000
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// mask for param2, now as for liquid
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#define LEVELED_MASK 0x07
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#define LEVELED_MASK 0x3F
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#define LEVELED_MAX LEVELED_MASK
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/*
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@ -229,7 +229,9 @@ struct MapNode
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/* Liquid helpers */
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u8 getMaxLevel(INodeDefManager *nodemgr) const;
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u8 getLevel(INodeDefManager *nodemgr) const;
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u8 setLevel(INodeDefManager *nodemgr, s8 level = 1);
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u8 addLevel(INodeDefManager *nodemgr, s8 add = 1);
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void freezeMelt(INodeDefManager *nodemgr);
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/*
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Serialization functions
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@ -287,9 +287,26 @@ int ModApiEnvMod::l_get_node_level(lua_State *L)
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return 1;
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}
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// minetest.set_node_level(pos, level)
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// pos = {x=num, y=num, z=num}
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// level: 0..63
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int ModApiEnvMod::l_set_node_level(lua_State *L)
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{
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GET_ENV_PTR;
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v3s16 pos = read_v3s16(L, 1);
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u8 level = 1;
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if(lua_isnumber(L, 2))
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level = lua_tonumber(L, 2);
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MapNode n = env->getMap().getNodeNoEx(pos);
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lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
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env->setNode(pos, n);
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return 1;
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}
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// minetest.add_node_level(pos, level)
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// pos = {x=num, y=num, z=num}
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// level: 0..8
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// level: 0..63
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int ModApiEnvMod::l_add_node_level(lua_State *L)
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{
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GET_ENV_PTR;
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@ -913,6 +930,7 @@ bool ModApiEnvMod::Initialize(lua_State *L,int top)
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retval &= API_FCT(punch_node);
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retval &= API_FCT(get_node_max_level);
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retval &= API_FCT(get_node_level);
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retval &= API_FCT(set_node_level);
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retval &= API_FCT(add_node_level);
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retval &= API_FCT(add_entity);
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retval &= API_FCT(get_meta);
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@ -76,6 +76,10 @@ private:
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// pos = {x=num, y=num, z=num}
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static int l_get_node_level(lua_State *L);
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// minetest.set_node_level(pos)
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// pos = {x=num, y=num, z=num}
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static int l_set_node_level(lua_State *L);
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// minetest.add_node_level(pos)
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// pos = {x=num, y=num, z=num}
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static int l_add_node_level(lua_State *L);
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