75 lines
3.8 KiB
C++
75 lines
3.8 KiB
C++
/********************************************************************************
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Copyright (C) 2001-2012 Hugh Bailey <obs.jim@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
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********************************************************************************/
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#pragma once
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#define SERIALIZE_SEEK_START 0
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#define SERIALIZE_SEEK_CURRENT 1
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#define SERIALIZE_SEEK_END 2
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class BASE_EXPORT Serializer
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{
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public:
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Serializer() {}
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virtual ~Serializer() {}
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virtual BOOL IsLoading()=0;
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virtual void Serialize(LPVOID lpData, DWORD length)=0;
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virtual UINT64 Seek(INT64 offset, DWORD seekType=SERIALIZE_SEEK_START)=0;
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virtual UINT64 GetPos() const=0;
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virtual BOOL DataPending() {return FALSE;}
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friend inline Serializer& operator<<(Serializer &s, BYTE &b) {s.Serialize(&b, 1); return s;}
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friend inline Serializer& operator<<(Serializer &s, char &b) {s.Serialize(&b, 1); return s;}
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friend inline Serializer& operator<<(Serializer &s, WORD &w) {s.Serialize(&w, 2); return s;}
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friend inline Serializer& operator<<(Serializer &s, short &w) {s.Serialize(&w, 2); return s;}
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friend inline Serializer& operator<<(Serializer &s, DWORD &dw) {s.Serialize(&dw, 4); return s;}
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friend inline Serializer& operator<<(Serializer &s, LONG &dw) {s.Serialize(&dw, 4); return s;}
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friend inline Serializer& operator<<(Serializer &s, UINT &dw) {s.Serialize(&dw, 4); return s;}
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friend inline Serializer& operator<<(Serializer &s, int &dw) {s.Serialize(&dw, 4); return s;}
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friend inline Serializer& operator<<(Serializer &s, bool &bv) {BOOL bVal = (BOOL)bv; s.Serialize(&bVal, 4); return s;}
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friend inline Serializer& operator<<(Serializer &s, LONG64 &qw) {s.Serialize(&qw, 8); return s;}
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friend inline Serializer& operator<<(Serializer &s, QWORD &qw) {s.Serialize(&qw, 8); return s;}
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friend inline Serializer& operator<<(Serializer &s, float &f) {s.Serialize(&f, 4); return s;}
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friend inline Serializer& operator<<(Serializer &s, double &d) {s.Serialize(&d, 8); return s;}
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inline Serializer& OutputByte (BYTE cVal) {if(!IsLoading()) Serialize(&cVal, 1); return *this;}
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inline Serializer& OutputChar (char cVal) {if(!IsLoading()) Serialize(&cVal, 1); return *this;}
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inline Serializer& OutputWord (WORD sVal) {if(!IsLoading()) Serialize(&sVal, 2); return *this;}
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inline Serializer& OutputShort(short sVal) {if(!IsLoading()) Serialize(&sVal, 2); return *this;}
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inline Serializer& OutputDword(DWORD lVal) {if(!IsLoading()) Serialize(&lVal, 4); return *this;}
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inline Serializer& OutputLong (long lVal) {if(!IsLoading()) Serialize(&lVal, 4); return *this;}
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inline Serializer& OutputQword(QWORD qVal) {if(!IsLoading()) Serialize(&qVal, 8); return *this;}
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inline Serializer& OutputInt64(INT64 qVal) {if(!IsLoading()) Serialize(&qVal, 8); return *this;}
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inline Serializer& OutputFloat(float fVal) {if(!IsLoading()) Serialize(&fVal, 4); return *this;}
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inline Serializer& OutputDouble(double dVal) {if(!IsLoading()) Serialize(&dVal, 8); return *this;}
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};
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