obs/GraphicsCapture
Richard Stanway 7ee28465ad Fix crashes with 64 bit game capture in some D3D DLL versions
Fix a bug where the 64 bit jump opcodes would be used unnecessarily, which resulted in function prologue overwrite in certain 64 bit D3D DLLs due to the length of the 64 bit jump.

Also if the game capture DLL is more than a 32 bit jump away, we now try to allocate memory near the target and set up an intermediate jump to get it within range.
2015-02-13 20:04:22 +01:00
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GraphicsCaptureHook Fix crashes with 64 bit game capture in some D3D DLL versions 2015-02-13 20:04:22 +01:00
GlobalCaptureStuff.h Fixed bug with game capture not checking to see if OBS is still alive. Might adjust it later if I find a better way 2013-03-21 19:19:16 -07:00
GraphicsCapture.cpp add alpha blending to game capture 2014-11-14 14:40:08 +01:00
GraphicsCapture.h Significantly increased game capture logging data, added a variety of reacquiring fixes, fixed natural selection 2 not acquiring when windowed 2013-05-01 15:51:07 -07:00
GraphicsCapture.rc Update to version 0.638b 2014-11-19 10:52:39 -08:00
GraphicsCapture.sln switched to vs2010. gotta love the new directories thing in 2010. really great. so great. so wonderful. 2013-03-04 16:13:29 -07:00
GraphicsCapture.vcxproj Update project files for VS 2013 Update 3 2014-08-22 19:21:29 +02:00
GraphicsCapture.vcxproj.filters Significantly increased game capture logging data, added a variety of reacquiring fixes, fixed natural selection 2 not acquiring when windowed 2013-05-01 15:51:07 -07:00
GraphicsCaptureSource.cpp add alpha blending to game capture 2014-11-14 14:40:08 +01:00
GraphicsCaptureSource.h add alpha blending to game capture 2014-11-14 14:40:08 +01:00
MemoryCapture.cpp reverted to memcpy because Jim apparently didn't do proper testing like he should have 2013-05-03 17:17:45 -07:00
MemoryCapture.h fixed issues with game capture not acquiring 2012-12-10 06:29:02 -07:00
SharedTexCapture.cpp cleaned up shared texture functions a bit 2013-05-01 21:10:06 -07:00
SharedTexCapture.h fixed hooking issues with D3D 10/10.1/11 games, made it hook by DXGI rather than by the individual APIs 2013-02-28 18:33:49 -07:00
WindowCapture.cpp Significantly increased game capture logging data, added a variety of reacquiring fixes, fixed natural selection 2 not acquiring when windowed 2013-05-01 15:51:07 -07:00
WindowCapture.h Significantly increased game capture logging data, added a variety of reacquiring fixes, fixed natural selection 2 not acquiring when windowed 2013-05-01 15:51:07 -07:00
resource.h add alpha blending to game capture 2014-11-14 14:40:08 +01:00