41 lines
1.8 KiB
HTML
41 lines
1.8 KiB
HTML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>OBS Documentation: Global Soruces</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<link rel="stylesheet" media="screen" href="style.css" type="text/css" />
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</head>
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<body>
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<div class="topthingy">
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<h2>Global Sources</h2></div>
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<div class="rightthingy"><br/>
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<img src="Images/globalsources2.jpg" alt="Global Sources"></img>
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<p>Global sources are sources that are independent of scenes, and persist until the stream ends.
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They start up when first used, and are destroyed only when a stream ends. A regular source on the other hand is created when the scene is created, and destroyed when the scene changes.
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That is not something you want to have happen with say web cameras and capture cards, as loading and unloading devices takes times, so this is especially useful
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and recommended for video devices. Bitmaps and such on the other hand do not need to be global sources as loading and unloading is near instant.</p>
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<p><b>Note:</b> When you modify the properties of a global source using the sources list box in the main window, it will affect all scenes it is added to.</p>
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<div class="topthingy">
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<h3>Using global sources</h3></div>
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<img src="Images/globalsources.jpg" alt="Add Global Source"></img>
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<p>First, create a new global source by clicking Add in the global sources window.</p>
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<img src="Images/globalsources3.jpg" alt="Add Global Source to Scene"></img>
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<p>To then use your global source in a scene, simply right click the sources list box, select Add Global Source, then choose the global source you wish to add to the scene.</p>
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<br/><br/><br/><br/>
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</div>
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</body>
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</html>
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