obs/GraphicsCapture/GraphicsCaptureSource.h
HomeWorld aa3d74f790 Added DWM as an option to game capture. (Monitor capture while Aero is on)
This option is shown in the Application list if composition is enabled and os version < 8 (Windows Vista/7)
2014-04-12 11:31:37 +03:00

90 lines
2.3 KiB
C++

/********************************************************************************
Copyright (C) 2012 Hugh Bailey <obs.jim@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
********************************************************************************/
#pragma once
class GraphicsCaptureSource : public ImageSource
{
GraphicsCaptureMethod *capture;
UINT cx, cy;
XElement *data;
bool bUseHotkey;
DWORD hotkey, hotkeyID;
String strWindowClass;
bool bUseDWMCapture;
wchar_t lastProcessName[MAX_PATH];
bool useSafeHook;
HANDLE injectHelperProcess;
HWND hwndTarget, hwndCapture, hwndNextTarget;
bool bCapturing, bErrorAcquiring, bFlip, bStretch, bIgnoreAspect, bCaptureMouse;
UINT captureWaitCount;
DWORD targetProcessID;
DWORD targetThreadID;
UINT warningID;
int gamma;
POINT cursorPos;
int xHotspot, yHotspot;
bool bMouseCaptured, bMouseDown;
HCURSOR hCurrentCursor;
Shader *invertShader, *drawShader;
Texture *cursorTexture;
HANDLE hSignalRestart, hSignalEnd;
HANDLE hSignalReady, hSignalExit;
HANDLE hOBSIsAlive;
float captureCheckInterval;
DWORD foregroundPID;
DWORD foregroundCheckCount;
void NewCapture();
void EndCapture();
void AttemptCapture();
static void STDCALL CaptureHotkey(DWORD hotkey, GraphicsCaptureSource *capture, bool bDown);
public:
bool Init(XElement *data);
~GraphicsCaptureSource();
void BeginScene();
void EndScene();
void Preprocess();
void Tick(float fSeconds);
void Render(const Vect2 &pos, const Vect2 &size);
Vect2 GetSize() const;
void UpdateSettings();
void SetInt(CTSTR lpName, int iVal);
};