obs/Source/Main.h

88 lines
2.3 KiB
C++

/********************************************************************************
Copyright (C) 2012 Hugh Bailey <obs.jim@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
********************************************************************************/
#pragma once
#define WINVER 0x0600
#define _WIN32_WINDOWS 0x0600
#define _WIN32_WINNT 0x0600
#define WIN32_LEAN_AND_MEAN
#define ISOLATION_AWARE_ENABLED 1
#include <windows.h>
#include <commctrl.h>
#include <commdlg.h>
#include <math.h>
#include <xmmintrin.h>
#include <emmintrin.h>
//-------------------------------------------
// direct3d 10.1
#include <D3D10_1.h>
#include <D3DX10.h>
#include <DXGI.h>
//-------------------------------------------
// API DLL
#include "OBSApi.h"
//-------------------------------------------
// application globals
class OBS;
extern HWND hwndMain;
extern HWND hwndRenderFrame;
extern HINSTANCE hinstMain;
extern ConfigFile *GlobalConfig;
extern ConfigFile *AppConfig;
extern OBS *App;
extern TCHAR lpAppDataPath[MAX_PATH];
#define OBS_VERSION 0x000445
#define OBS_VERSION_STRING_ANSI "Open Broadcaster Software v0.445a [pre-release 3]"
#define OBS_VERSION_STRING TEXT(OBS_VERSION_STRING_ANSI)
#define OBS_WINDOW_CLASS TEXT("OBSWindowClass")
#define OBS_RENDERFRAME_CLASS TEXT("RenderFrame")
inline UINT ConvertMSTo100NanoSec(UINT ms)
{
return ms*1000*10; //1000 microseconds, then 10 "100nanosecond" segments
}
void WINAPI ProcessEvents();
//-------------------------------------------
// application headers
#include "../resource.h"
#include "VolumeControl.h"
#include "OBS.h"
#include "WindowStuff.h"
#include "CodeTokenizer.h"
#include "D3D10System.h"