obs/scenesw/scenesw.vcxproj

212 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6AC307E3-7D59-4DB2-944F-961E299F063A}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>scenesw</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros">
<WindowsSDK80Path Condition="('$(WindowsSDK80Path)'=='')And(Exists('C:\Program Files (x86)\Windows Kits\8.0\'))">C:\Program Files (x86)\Windows Kits\8.0\</WindowsSDK80Path>
<WindowsSDK80Path Condition="('$(WindowsSDK80Path)'=='')And(!Exists('C:\Program Files (x86)\Windows Kits\8.0\'))">$(WindowsSdkDir)</WindowsSDK80Path>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(Configuration)\</OutDir>
<IncludePath>$(WindowsSDK80Path)Include\um;$(WindowsSDK80Path)Include\shared;$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSDK80Path)Lib\win8\um\x86;$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(Platform)\$(Configuration)\</OutDir>
<IncludePath>$(WindowsSDK80Path)Include\um;$(WindowsSDK80Path)Include\shared;$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSDK80Path)Lib\win8\um\x64;$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(Configuration)\</OutDir>
<IncludePath>$(WindowsSDK80Path)Include\um;$(WindowsSDK80Path)Include\shared;$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSDK80Path)Lib\win8\um\x86;$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(Platform)\$(Configuration)\</OutDir>
<IncludePath>$(WindowsSDK80Path)Include\um;$(WindowsSDK80Path)Include\shared;$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSDK80Path)Lib\win8\um\x64;$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SCENESW_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../OBSApi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>../OBSApi/Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>OBSApi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ProgramDatabaseFile>..\rundir\pdb32\$(TargetName).pdb</ProgramDatabaseFile>
<StripPrivateSymbols>..\rundir\pdb32\stripped\$(TargetName).pdb</StripPrivateSymbols>
</Link>
<PostBuildEvent>
<Command>copy $(OutDir)$(ProjectName).dll ..\rundir\plugins</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SCENESW_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../OBSApi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>../OBSApi/x64/Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>OBSApi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ProgramDatabaseFile>..\rundir\pdb64\$(TargetName).pdb</ProgramDatabaseFile>
<StripPrivateSymbols>..\rundir\pdb64\stripped\$(TargetName).pdb</StripPrivateSymbols>
</Link>
<PostBuildEvent>
<Command>copy $(OutDir)$(ProjectName).dll ..\rundir\plugins</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SCENESW_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../OBSApi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalOptions>/Zo %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>../OBSApi/Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>OBSApi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ProgramDatabaseFile>..\rundir\pdb32\$(TargetName).pdb</ProgramDatabaseFile>
<StripPrivateSymbols>..\rundir\pdb32\stripped\$(TargetName).pdb</StripPrivateSymbols>
<SetChecksum>true</SetChecksum>
</Link>
<PostBuildEvent>
<Command>copy $(OutDir)$(ProjectName).dll ..\rundir\plugins</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SCENESW_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../OBSApi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>OBSApi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../OBSApi/x64/Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>..\rundir\pdb64\$(TargetName).pdb</ProgramDatabaseFile>
<StripPrivateSymbols>..\rundir\pdb64\stripped\$(TargetName).pdb</StripPrivateSymbols>
</Link>
<PostBuildEvent>
<Command>copy $(OutDir)$(ProjectName).dll ..\rundir\plugins</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="scenesw.cpp" />
<ClCompile Include="SceneSwitcher.cpp" />
<ClCompile Include="SceneSwitcherSettings.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="scenesw.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="SceneSwitcher.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="scenesw.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>