obs/rundir/shaders
HomeWorld 872ed6f931 Use a separate texture when scene transitioning.
Get rid of 1+ DrawSprite call(s) during scene transition.
2014-10-04 01:09:59 +03:00
..
AlphaIgnore.pShader moved gamma stuff to software capture and game capture 2013-02-16 02:51:24 -07:00
ColorKey_RGB.pShader moved gamma stuff to software capture and game capture 2013-02-16 02:51:24 -07:00
DownscaleBicubicYUV.pShader Allow selectable color space matrix outputs 2013-09-03 09:10:17 -07:00
DownscaleBilinear1YUV.pShader Allow selectable color space matrix outputs 2013-09-03 09:10:17 -07:00
DownscaleBilinear9YUV.pShader Allow selectable color space matrix outputs 2013-09-03 09:10:17 -07:00
DownscaleLanczos6tapYUV.pShader Allow selectable color space matrix outputs 2013-09-03 09:10:17 -07:00
DrawSolid.pShader Initial commit 2012-08-30 21:54:15 -07:00
DrawSolid.vShader Initial commit 2012-08-30 21:54:15 -07:00
DrawTexture.pShader 0.41a 2012-10-02 19:09:18 -07:00
DrawTexture.vShader Initial commit 2012-08-30 21:54:15 -07:00
DrawTexture_ColorAdjust.pShader Added a gamma option 2013-02-15 18:21:13 -07:00
DrawYUVTexture.pShader Allow selectable color space matrix outputs 2013-09-03 09:10:17 -07:00
InvertTexture.pShader changed pdbs to output to rundir, added mouse cursor to graphics capture, removed redundant hook stuff, reverted frame drop code, and other tweaks 2012-11-22 18:02:33 -07:00
SceneTransition.pShader Use a separate texture when scene transitioning. 2014-10-04 01:09:59 +03:00