51 lines
1.7 KiB
C
51 lines
1.7 KiB
C
/********************************************************************************
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Copyright (C) 2012 Hugh Bailey <obs.jim@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
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********************************************************************************/
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#pragma once
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//this is a stripped down version of one of my compiler classes in my game engine
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struct CodeTokenizer
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{
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String dupString;
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TSTR lpCode, lpTemp;
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inline CodeTokenizer() {lpCode = lpTemp = NULL;}
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inline void SetCodeStart(CTSTR lpCodeIn)
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{
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dupString = lpCodeIn;
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lpTemp = lpCode = dupString;
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}
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BOOL GetNextToken(String &token, BOOL bPeek=FALSE);
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BOOL GetNextTokenEval(String &token, BOOL *bFloatOccurance=NULL, int curPrecedence=0);
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BOOL IsClosingToken(const String &token, CTSTR lpTokenPriority);
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BOOL PassBracers(TSTR lpCodePos);
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BOOL PassParenthesis(TSTR lpCodePos);
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BOOL PassString(TSTR lpCodePos);
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BOOL GotoToken(CTSTR lpTarget, BOOL bPassToken=FALSE);
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BOOL GotoClosingToken(CTSTR lpTokenPriority);
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static int GetTokenPrecedence(CTSTR lpToken);
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};
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