93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
/********************************************************************************
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Copyright (C) 2012 Hugh Bailey <obs.jim@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
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********************************************************************************/
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#pragma once
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class GraphicsCaptureSource : public ImageSource
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{
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GraphicsCaptureMethod *capture;
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UINT cx, cy;
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XElement *data;
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bool bUseHotkey;
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DWORD hotkey, hotkeyID;
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String strWindowClass;
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String strExecutable;
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bool bUseDWMCapture;
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wchar_t lastProcessName[MAX_PATH];
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bool useSafeHook;
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HANDLE injectHelperProcess;
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HWND hwndTarget, hwndCapture, hwndNextTarget;
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HANDLE hTargetProcess;
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bool bCapturing, bErrorAcquiring, bFlip, bStretch, bAlphaBlend, bIgnoreAspect, bCaptureMouse;
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UINT captureWaitCount;
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DWORD targetProcessID;
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DWORD targetThreadID;
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UINT warningID;
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int gamma;
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POINT cursorPos;
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int xHotspot, yHotspot;
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bool bMouseCaptured, bMouseDown;
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HCURSOR hCurrentCursor;
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Shader *invertShader, *drawShader;
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Texture *cursorTexture;
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HANDLE hSignalRestart, hSignalEnd;
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HANDLE hSignalReady, hSignalExit;
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HANDLE hOBSIsAlive;
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float captureCheckInterval;
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DWORD foregroundPID;
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DWORD foregroundCheckCount;
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void NewCapture();
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void EndCapture();
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void AttemptCapture();
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BOOL CheckFileIntegrity(LPCTSTR path);
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static void STDCALL CaptureHotkey(DWORD hotkey, GraphicsCaptureSource *capture, bool bDown);
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public:
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bool Init(XElement *data);
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~GraphicsCaptureSource();
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void BeginScene();
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void EndScene();
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void Preprocess();
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void Tick(float fSeconds);
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void Render(const Vect2 &pos, const Vect2 &size);
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Vect2 GetSize() const;
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void UpdateSettings();
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void SetInt(CTSTR lpName, int iVal);
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};
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