jp9000
ce17fc968d
updated file versions to 0.552b
2013-08-17 11:59:33 -07:00
jp9000
c580de97ec
fixed a bug with gl game capture where it was using a NULL window handle to initialize the swap chains. surprisingly, it still worked on some video drivers.
2013-08-17 11:25:35 -07:00
jp9000
6a35942477
actually, keep that new windowing code in game capture.
2013-08-16 17:38:43 -07:00
jp9000
40d1809746
Updated to version 0.551b
2013-08-16 17:25:32 -07:00
jp9000
842bdd140b
made a minor fix to prevent window messages from calling the hook stuff too often and causing performance issues
2013-08-16 17:24:17 -07:00
jp9000
0861f628c2
revert recent patch to separate the windowing out into a thread
2013-08-16 17:19:17 -07:00
jp9000
27aa4ef755
put all game capture windowing into a separate thread
2013-08-16 17:00:47 -07:00
jp9000
9ccbc1fa03
reverted the windows vista d3d9 code -- apparently it doesn't work even when enabled
2013-08-16 16:59:26 -07:00
jp9000
679fb20930
Made some minor changes to the hook DLL compile settings
2013-08-16 14:38:34 -07:00
jp9000
73309485c8
testing out a fix for fast GL game capture
2013-08-15 20:39:59 -07:00
jp9000
082f2bd6fa
Updated to version 0.55b
2013-08-15 18:02:52 -07:00
jp9000
eeab1d98fc
removed some code duplication
2013-08-12 12:15:09 -07:00
jp9000
e0be6d1035
Fixed the d3d9 backbuffer size issue in game capture
2013-08-12 11:36:51 -07:00
jp9000
dfcf2d81df
disabled the new GL capture extensions until I can put a proper interface to toggle them
2013-08-10 01:48:09 -07:00
jp9000
b8710e379c
woops, forgot to properly release the current render target surface after use, and fix a rather glaring mistake in an expression
2013-08-03 21:46:24 -07:00
jp9000
91376e4807
made a workaround for when backbuffer sizes are invalid/unused in d3d9 graphics capturing
2013-08-03 21:43:03 -07:00
jp9000
8c185efc14
fixed bug with window messages not being processed properly in the graphics capture hook
2013-08-03 21:42:04 -07:00
jp9000
9e6ea97181
added a flush to the interop code just for further testing
2013-07-26 15:33:31 -07:00
jp9000
168f24d6af
reverting a slight bit of code in the main game capture hook thread
2013-07-26 15:32:54 -07:00
jp9000
a2aa24582d
revert d3d9 interop stuff (through defines)
2013-07-25 13:01:14 -07:00
jp9000
b815532f22
fix window messaging issues that can occur with game capture and cause some games to lock up (notably the expensive iRacing)
2013-07-25 12:53:29 -07:00
jp9000
7b4a8cfecf
updated version and added a minor opengl capture tweak to test
2013-07-21 10:33:22 -07:00
jp9000
fcd83ddacc
added d3d9 patches for windows vista
2013-07-20 00:44:51 -07:00
jp9000
2001e51aa1
updated version to 0.542b
2013-07-19 22:50:48 -07:00
shousa
31ca14b47c
Change commited file from binary to text
...
Again add GraphicsCaptureHook.rc
2013-07-20 11:18:15 +09:00
shousa
67ebe7941c
Change committed file from binary to text
...
Once delete GraphicsCaptureHook.rc
2013-07-20 11:14:25 +09:00
jp9000
999d41b10c
fixed a minor bug with the interop2->interop1 commit
2013-07-19 00:21:02 -07:00
jp9000
3fe7c11cfc
use the interop1 extension instead of interop2
2013-07-18 22:52:41 -07:00
jp9000
4021dc0780
game capture - fixed a GL capturing bug that would cause black screens with the latest update on some systems that have issues with or do not fully support the new capture type.
2013-07-18 19:21:44 -07:00
shousa
63366405cb
Fixed build error in VC++ Express Edition
...
Replaced "winres.h" instead of "afxres.h"
2013-07-18 07:07:55 +09:00
jp9000
8d1b21178a
Update versions to 0.541b
2013-07-11 01:38:45 -07:00
jp9000
6e1253f831
fixed a leak with GL shutdown
2013-07-10 22:25:28 -07:00
jp9000
7603b27981
just added a few tiny things to GL capture for debugging purposes
2013-07-10 22:06:22 -07:00
jp9000
842fdc281b
Added version resources for all projects and updated installer script for 0.54
2013-07-10 20:28:25 -07:00
jp9000
f0466ebfe6
fixed a bug with opengl capture where it would cease capturing some games after going fullscreen because their device context handles or window handles change
2013-07-10 19:08:25 -07:00
jp9000
baf6beff8a
check patches in ascending order
2013-07-06 11:34:13 -07:00
jp9000
e1a81fc2ef
added windows 8.1 d3d9 shared tex patches
2013-07-06 11:32:21 -07:00
jp9000
337bc5831b
fixed a tiny bug with game capture that would cause the window loop to exit
2013-07-06 11:12:03 -07:00
jp9000
e26a0e131b
made a minor fix to the new GL capture, was using the functions that were incompatible with many devices
2013-06-23 18:04:53 -07:00
jp9000
6c739ae966
one minor memory leak fix to new gl capture method
2013-06-23 00:00:18 -07:00
jp9000
94269cff8e
implemented new capture for GL games
2013-06-22 23:53:27 -07:00
jp9000
54f9d79d0e
game capture - added d3d9 64bit patches
2013-06-14 08:48:03 -07:00
jp9000
fed5ed0ac0
game capture - minor fix to the last fix - didn't make it properly check for a timeout return value
2013-06-08 07:49:56 -07:00
jp9000
ce8a86b8b9
game capture - made a slight fix that prevents a "stuttering" issue some people were experiencing with certain games
2013-06-08 07:30:20 -07:00
jp9000
1ec5dd3be0
made a clear reason message in d3d9 capture happen before the clear rather than after the clear so it's less confusing
2013-06-06 02:50:34 -07:00
jp9000
4cd83c2c53
game capture - check hook occasionally to make sure it wasn't mysteriously cleared by protections
2013-06-04 02:57:00 -07:00
jp9000
5054bea8fb
figured out and added support for certain roxio devices
2013-06-02 19:11:27 -07:00
jp9000
aaae244b69
update japanese directshow translation file
...
made an adjustment to the way game capture gets the size data in D3D9, made it so that it gets the size data from the backbuffer size, not from the swap chain size -- the swap chain size in rare circumstances was 1x1 or incorrect, where as the back buffer size is always at the correct size
2013-05-31 11:18:03 -07:00
jp9000
54e478b89a
removed the SSE2 option from compiler settings just because I think it may be causing problems for some people, that and it wasn't necessarily needed I think, so I'm just taking it out for some testing
2013-05-20 11:42:59 -07:00
jp9000
180dc42441
game capture - fixed a logging issue that could cause some games to crash under certain circumstances
2013-05-08 16:00:25 -07:00