jp9000
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ce17fc968d
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updated file versions to 0.552b
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2013-08-17 11:59:33 -07:00 |
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jp9000
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c580de97ec
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fixed a bug with gl game capture where it was using a NULL window handle to initialize the swap chains. surprisingly, it still worked on some video drivers.
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2013-08-17 11:25:35 -07:00 |
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jp9000
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6a35942477
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actually, keep that new windowing code in game capture.
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2013-08-16 17:38:43 -07:00 |
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jp9000
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40d1809746
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Updated to version 0.551b
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2013-08-16 17:25:32 -07:00 |
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jp9000
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842bdd140b
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made a minor fix to prevent window messages from calling the hook stuff too often and causing performance issues
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2013-08-16 17:24:17 -07:00 |
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jp9000
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0861f628c2
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revert recent patch to separate the windowing out into a thread
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2013-08-16 17:19:17 -07:00 |
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jp9000
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27aa4ef755
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put all game capture windowing into a separate thread
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2013-08-16 17:00:47 -07:00 |
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jp9000
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9ccbc1fa03
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reverted the windows vista d3d9 code -- apparently it doesn't work even when enabled
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2013-08-16 16:59:26 -07:00 |
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jp9000
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679fb20930
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Made some minor changes to the hook DLL compile settings
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2013-08-16 14:38:34 -07:00 |
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jp9000
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73309485c8
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testing out a fix for fast GL game capture
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2013-08-15 20:39:59 -07:00 |
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jp9000
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082f2bd6fa
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Updated to version 0.55b
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2013-08-15 18:02:52 -07:00 |
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jp9000
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eeab1d98fc
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removed some code duplication
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2013-08-12 12:15:09 -07:00 |
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jp9000
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e0be6d1035
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Fixed the d3d9 backbuffer size issue in game capture
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2013-08-12 11:36:51 -07:00 |
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jp9000
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dfcf2d81df
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disabled the new GL capture extensions until I can put a proper interface to toggle them
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2013-08-10 01:48:09 -07:00 |
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jp9000
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b8710e379c
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woops, forgot to properly release the current render target surface after use, and fix a rather glaring mistake in an expression
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2013-08-03 21:46:24 -07:00 |
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jp9000
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91376e4807
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made a workaround for when backbuffer sizes are invalid/unused in d3d9 graphics capturing
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2013-08-03 21:43:03 -07:00 |
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jp9000
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8c185efc14
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fixed bug with window messages not being processed properly in the graphics capture hook
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2013-08-03 21:42:04 -07:00 |
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Richard Stanway
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1e4c95213f
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Don't attempt to render a zero width/height cursor
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2013-08-03 15:42:02 -04:00 |
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jp9000
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9e6ea97181
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added a flush to the interop code just for further testing
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2013-07-26 15:33:31 -07:00 |
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jp9000
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168f24d6af
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reverting a slight bit of code in the main game capture hook thread
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2013-07-26 15:32:54 -07:00 |
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jp9000
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a2aa24582d
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revert d3d9 interop stuff (through defines)
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2013-07-25 13:01:14 -07:00 |
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jp9000
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b815532f22
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fix window messaging issues that can occur with game capture and cause some games to lock up (notably the expensive iRacing)
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2013-07-25 12:53:29 -07:00 |
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jp9000
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7b4a8cfecf
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updated version and added a minor opengl capture tweak to test
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2013-07-21 10:33:22 -07:00 |
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jp9000
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fcd83ddacc
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added d3d9 patches for windows vista
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2013-07-20 00:44:51 -07:00 |
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jp9000
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2001e51aa1
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updated version to 0.542b
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2013-07-19 22:50:48 -07:00 |
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shousa
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31ca14b47c
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Change commited file from binary to text
Again add GraphicsCaptureHook.rc
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2013-07-20 11:18:15 +09:00 |
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shousa
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67ebe7941c
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Change committed file from binary to text
Once delete GraphicsCaptureHook.rc
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2013-07-20 11:14:25 +09:00 |
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jp9000
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999d41b10c
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fixed a minor bug with the interop2->interop1 commit
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2013-07-19 00:21:02 -07:00 |
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jp9000
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3fe7c11cfc
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use the interop1 extension instead of interop2
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2013-07-18 22:52:41 -07:00 |
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jp9000
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4021dc0780
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game capture - fixed a GL capturing bug that would cause black screens with the latest update on some systems that have issues with or do not fully support the new capture type.
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2013-07-18 19:21:44 -07:00 |
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Richard Stanway
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7d083f46de
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Increase timeout for injection thread
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2013-07-18 00:02:25 -04:00 |
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shousa
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63366405cb
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Fixed build error in VC++ Express Edition
Replaced "winres.h" instead of "afxres.h"
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2013-07-18 07:07:55 +09:00 |
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jp9000
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8d1b21178a
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Update versions to 0.541b
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2013-07-11 01:38:45 -07:00 |
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jp9000
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6e1253f831
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fixed a leak with GL shutdown
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2013-07-10 22:25:28 -07:00 |
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jp9000
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7603b27981
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just added a few tiny things to GL capture for debugging purposes
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2013-07-10 22:06:22 -07:00 |
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jp9000
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842fdc281b
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Added version resources for all projects and updated installer script for 0.54
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2013-07-10 20:28:25 -07:00 |
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jp9000
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f0466ebfe6
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fixed a bug with opengl capture where it would cease capturing some games after going fullscreen because their device context handles or window handles change
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2013-07-10 19:08:25 -07:00 |
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Richard Stanway
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a34644439e
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Make mouse foreground window check more reliable
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2013-07-07 21:24:27 -04:00 |
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jp9000
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baf6beff8a
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check patches in ascending order
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2013-07-06 11:34:13 -07:00 |
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jp9000
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e1a81fc2ef
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added windows 8.1 d3d9 shared tex patches
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2013-07-06 11:32:21 -07:00 |
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jp9000
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337bc5831b
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fixed a tiny bug with game capture that would cause the window loop to exit
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2013-07-06 11:12:03 -07:00 |
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jp9000
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220cde415d
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make it so mouse only shows in game/window capture when it is the foreground window
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2013-07-02 08:48:03 -07:00 |
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jp9000
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e26a0e131b
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made a minor fix to the new GL capture, was using the functions that were incompatible with many devices
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2013-06-23 18:04:53 -07:00 |
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jp9000
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6c739ae966
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one minor memory leak fix to new gl capture method
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2013-06-23 00:00:18 -07:00 |
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jp9000
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94269cff8e
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implemented new capture for GL games
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2013-06-22 23:53:27 -07:00 |
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jp9000
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54f9d79d0e
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game capture - added d3d9 64bit patches
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2013-06-14 08:48:03 -07:00 |
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jp9000
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fed5ed0ac0
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game capture - minor fix to the last fix - didn't make it properly check for a timeout return value
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2013-06-08 07:49:56 -07:00 |
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jp9000
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ce8a86b8b9
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game capture - made a slight fix that prevents a "stuttering" issue some people were experiencing with certain games
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2013-06-08 07:30:20 -07:00 |
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jp9000
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1ec5dd3be0
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made a clear reason message in d3d9 capture happen before the clear rather than after the clear so it's less confusing
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2013-06-06 02:50:34 -07:00 |
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jp9000
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4cd83c2c53
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game capture - check hook occasionally to make sure it wasn't mysteriously cleared by protections
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2013-06-04 02:57:00 -07:00 |
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