68 Commits

Author SHA1 Message Date
jim
bf71c44e6a fixed some alt-tab issues with graphics capture, also still tweaking frame drop code 2012-11-20 20:53:58 -07:00
jim
e02464b9f7 testing framedrop code, animated gifs, more features, more fixes, translations, etc 2012-11-19 02:16:37 -07:00
jim
d68269c6e1 more capture tweaks/fixes mostly 2012-11-15 08:22:54 -07:00
Richard Stanway
30518ee295 Restore memory protection after modifying D3D9
Fix typo in game capture dialog
2012-11-15 02:56:28 -05:00
jim
2348e9dd71 forgot a project file 2012-11-14 20:02:03 -07:00
jim
7c65f2e5a7 minor tweaks, made d3d9 capture awesome, as well as d3d10.0 capture 2012-11-14 19:58:01 -07:00
Richard Stanway
a79cb2987a Typo fix 2012-11-13 02:22:33 -05:00
Richard Stanway
52095eae20 Don't try to initialize OpenGL hook when window is minimized 2012-11-12 23:35:18 -05:00
jim
4ae2865744 more graphics capture tweaks and optimizations 2012-11-11 21:23:48 -07:00
Richard Stanway
19cae02948 Merge remote-tracking branch 'origin/master' 2012-11-10 18:35:11 -05:00
Richard Stanway
27deb9552c Additionally hook wglSwapBuffers for OpenGL 2012-11-10 16:52:23 -05:00
jim
3774a5d6f0 test new d3d9 capture code - gl & d3d10.0 additions on the way 2012-11-09 20:50:55 -07:00
Richard Stanway
f9187b9ea8 Fix OpenGL capture hook setup 2012-11-09 22:19:25 -05:00
jim
ee2d7fe16b graphics capture plugin update 2012-11-08 21:56:18 -07:00
jim
a5f8b3b901 fixed threading, optimized some more things, some other adjustments 2012-10-26 18:06:49 -07:00
jim
d861ffeceb tiny fix for graphics capture 2012-10-20 23:11:35 -07:00
jim
75db90544f updated graphics capture code, other random tweaks 2012-10-20 22:42:35 -07:00
jim
0508629a38 graphics capture initial code 2012-10-18 20:30:14 -07:00