jp9000
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850bf36187
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Game Capture: added an extra error message just in case
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2013-04-05 16:54:54 -07:00 |
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jp9000
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b5f9d424f5
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Game capture: Fixed a bug that caused 64bit games not to capture
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2013-03-30 13:45:27 -07:00 |
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jp9000
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30f50d018f
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removed redundant check in game capture
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2013-03-27 03:25:34 -07:00 |
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jp9000
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6e8561a228
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made it so 1bit and 24bit cursors can be captured, and also attempting a fix for the weird non-square cursor bug
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2013-03-26 04:52:08 -07:00 |
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jp9000
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83976e4172
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game capture: fixed a bug that would cause targets to immidiately deacquire when hotkey was used
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2013-03-22 22:43:21 -07:00 |
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jp9000
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46ceef3880
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game capture: made it so that d3d11 swap chain is hooked first if available, may have to hook both d3d10 and d3d11 if they both exist, as they may use different dxgi versions.
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2013-03-22 20:20:51 -07:00 |
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jp9000
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d02364a0bf
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Added ability to use game capture via hotkey instead of having to select the window
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2013-03-21 23:01:37 -07:00 |
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jp9000
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3e314ce6e2
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add new keepalive code to the opengl capture as well
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2013-03-21 19:30:49 -07:00 |
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jp9000
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2b21d55be0
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removed redundant QPC calls
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2013-03-21 19:28:42 -07:00 |
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jp9000
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c01a3c0281
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Fixed bug with game capture not checking to see if OBS is still alive. Might adjust it later if I find a better way
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2013-03-21 19:19:16 -07:00 |
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jp9000
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9db9cd6359
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fixed A/V issues for game capture injection, confirmed by multiple people
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2013-03-10 16:23:51 -07:00 |
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jp9000
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8a05238dad
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fixed some issues with the project files: removed *.filters from gitignore, added *.filters files to git, fixed project dependencies that were causing the project to compile incorrectly
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2013-03-09 16:00:46 -07:00 |
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Lucas Murray
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e9b74b9fb1
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Merge branch 'envproj'
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2013-03-06 10:37:30 +08:00 |
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jp9000
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705fd556af
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Made graphics capture hook to use more common API functions when getting a temp swap chain
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2013-03-05 16:34:53 -07:00 |
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Lucas Murray
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1a80def69b
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Make solution work in both VSE2010 and VSE2012
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2013-03-05 19:26:45 +08:00 |
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Lucas Murray
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5894e62746
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Use environment variables for include directories; Don't rely on MFC
being present
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2013-03-05 18:39:26 +08:00 |
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jp9000
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f720805a1f
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switched to vs2010. gotta love the new directories thing in 2010. really great. so great. so wonderful.
also, recompiled libmp3lame
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2013-03-04 16:13:29 -07:00 |
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jp9000
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d75c870c80
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obfuscate evil import names because apparently they will cause problems with annoying programs
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2013-03-04 16:10:45 -07:00 |
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jp9000
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675d0c6d6c
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added an audio filter API
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2013-03-03 18:20:38 -07:00 |
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jp9000
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0fbddc5ebd
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minor comment
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2013-03-01 13:29:47 -07:00 |
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jp9000
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27b0855914
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and one more minor tweak for safety
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2013-02-28 18:40:06 -07:00 |
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jp9000
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b23092def3
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put factory->Release() in the correct spot
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2013-02-28 18:37:33 -07:00 |
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jp9000
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ac3fc240e7
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fixed hooking issues with D3D 10/10.1/11 games, made it hook by DXGI rather than by the individual APIs
also, added a copy for game capture to prevent render slowdowns
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2013-02-28 18:33:49 -07:00 |
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jp9000
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0f3987a3d8
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well, looks like I just made a very nice optimization
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2013-02-28 14:05:19 -07:00 |
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jp9000
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34ae3ac1de
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graphics capture fix just in case injectHelper isn't working
also fixed text so that it doesn't use GDI textures, should fix multi-GPU laptop issues
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2013-02-19 17:14:40 -07:00 |
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jp9000
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c78f7161a5
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moved gamma stuff to software capture and game capture
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2013-02-16 02:51:24 -07:00 |
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jp9000
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c2385453cc
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fixed bug with injector where it wouldn't work if there were spaces in the path (failed to surround it with quotes)
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2013-02-14 16:40:14 -07:00 |
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jp9000
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31e65a49e9
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fixed structure packing problems in the glocal graphics capture header, thought there wouldn't be any but I guess I was wrong
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2013-02-14 15:44:25 -07:00 |
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jp9000
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6a44eba695
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fixed game capture to work regardless of target application bit
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2013-02-11 19:26:35 -07:00 |
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Richard Stanway
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8ec9d135e5
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Fix invalid handle
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2013-02-04 03:37:53 -05:00 |
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Richard Stanway
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4fda4f7727
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Remove 64 bit game capture warning for non-games
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2013-01-30 17:20:30 -05:00 |
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jp9000
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320c06e773
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Added goodgame.ru back to services.xconfig
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2013-01-04 14:56:23 -07:00 |
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jp9000
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da3044a237
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minor bugfix for graphics capture
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2012-12-27 15:17:49 -07:00 |
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jp9000
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efe771565f
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capture card audio stuff, audio system adjustments, audio thread adjustments
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2012-12-25 09:34:07 -07:00 |
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jp9000
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544975b4e7
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added sizing/aspect ignore/positioning to graphics capture, added mouse to win8 capture, fixed push-to-talk volume, added push-to-talk delay
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2012-12-16 22:27:41 -07:00 |
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Richard Stanway
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954cc6ad2d
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Improve logging of some errors
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2012-12-13 10:09:50 -05:00 |
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jp9000
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1f0152ad91
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fixed transcoding issues, fixed issues that could occur with bad mics/devices, logging more data, fixed bugs related to scene changing
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2012-12-12 19:48:44 -07:00 |
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jp9000
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61dbfbfabe
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fixed sync problems in general, updated audio system, fixed some more bugs
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2012-12-11 22:22:51 -07:00 |
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jp9000
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0fb0ce81f6
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fixed issues with game capture not acquiring
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2012-12-10 06:29:02 -07:00 |
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jp9000
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de86aa03f9
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added stripped pdb stuff, fixed minor resize bug
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2012-12-05 23:39:25 -07:00 |
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jp9000
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6ebf3633d9
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tons of bug fixes, added send buffer again, fixed japanese localization, added outline
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2012-12-05 19:43:44 -07:00 |
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jp9000
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0d5fb12717
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minor fixes to graphics capture hook
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2012-12-04 04:06:04 -07:00 |
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jp9000
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286704a176
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another CTS/DTS fix, fixed network issues, removed send buffer, fixed some graphics capture crashes, fixed win 8 sleep problems
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2012-12-04 03:17:34 -07:00 |
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jim
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08dfbdbd24
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woops, forgot to set a value to NULL
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2012-11-25 01:10:16 -07:00 |
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jim
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cb2a91d3be
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added CTS padding, fixed graphics capture memory leak, fixed graphics capture crash
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2012-11-25 00:44:06 -07:00 |
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jim
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0ae4377fcc
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made RTMP use SO_SNDBUF with 2*bitrate, made cursor capture properly in game capture, and fixed some other bugs
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2012-11-23 14:34:45 -07:00 |
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jim
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8a5995e19f
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changed pdbs to output to rundir, added mouse cursor to graphics capture, removed redundant hook stuff, reverted frame drop code, and other tweaks
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2012-11-22 18:02:33 -07:00 |
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jim
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7e10a6cad2
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added more info to crash handler, fixed some bugs, adjusted rtmp code, removed unnecessary traces
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2012-11-22 06:50:22 -07:00 |
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jim
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129e068b1d
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improving framedrop code, bugfixes, got rid of tabs in source (I hate tabs), and other things
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2012-11-21 11:21:40 -07:00 |
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Richard Stanway
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3004160b65
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Properly free memory after injecting DLL
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2012-11-20 23:38:26 -05:00 |
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